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							- using System;
 
- using UnityEngine;
 
- namespace AmplifyShaderEditor
 
- {
 
-     [Serializable]
 
-     [NodeAttributes( "Relay", "Miscellaneous", "Relay" )]
 
-     public sealed class RelayNode : ParentNode
 
-     {
 
-         protected override void CommonInit( int uniqueId )
 
-         {
 
-             base.CommonInit( uniqueId );
 
-             AddInputPort( WirePortDataType.OBJECT, false, Constants.EmptyPortValue );
 
- 			m_inputPorts[ 0 ].SetFreeForAll();
 
-             AddOutputPort( WirePortDataType.OBJECT, Constants.EmptyPortValue );
 
- 			m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";
 
- 		}
 
- 	    public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
 
-         {
 
-             base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
 
-             m_inputPorts[ 0 ].MatchPortToConnection();
 
-             m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
-         }
 
-         public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
 
-         {
 
-             base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
 
-             m_inputPorts[ 0 ].MatchPortToConnection();
 
-             m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
 
-         }
 
-         public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
-         {
 
-             base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
 
-             return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );
 
-         }
 
-     }
 
- }
 
 
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