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							- // Amplify Shader Editor - Visual Shader Editing Tool
 
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
 
- using System;
 
- namespace AmplifyShaderEditor
 
- {
 
- 	[Serializable]
 
- 	[NodeAttributes( "Position From Transform", "Matrix Operators", "Gets the position vector from a transformation matrix" )]
 
- 	public sealed class PosFromTransformMatrix : ParentNode
 
- 	{
 
- 		protected override void CommonInit( int uniqueId )
 
- 		{
 
- 			base.CommonInit( uniqueId );
 
- 			AddInputPort( WirePortDataType.FLOAT4x4, true, Constants.EmptyPortValue );
 
- 			AddOutputPort( WirePortDataType.FLOAT4, "XYZW" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "X" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Y" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "Z" );
 
- 			AddOutputPort( WirePortDataType.FLOAT, "W" );
 
- 		}
 
- 		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
 
- 		{
 
- 			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
 
- 				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 			string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector  );
 
- 			string result = string.Format( "float4( {0},{1},{2},{3})", value + "[0][3]", value + "[1][3]", value + "[2][3]", value + "[3][3]" );
 
- 			RegisterLocalVariable( 0, result, ref dataCollector, "matrixToPos" + OutputId );
 
- 			return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
 
- 		}
 
- 	}
 
- }
 
 
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