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- using UnityEditor;
- namespace SingularityGroup.HotReload.Editor {
- public interface IOption {
- string ShortSummary { get; }
- string Summary { get; }
- /// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
- bool GetValue(SerializedObject so);
- /// <summary>
- /// Handle the new value.
- /// </summary>
- /// <remarks>
- /// Note: caller must skip calling this if value same as GetValue!
- /// </remarks>
- /// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
- /// <param name="value"></param>
- void SetValue(SerializedObject so, bool value);
- /// <param name="so">The <see cref="HotReloadSettingsObject"/> wrapped by SerializedObject</param>
- void InnerOnGUI(SerializedObject so);
- }
- /// <summary>
- /// An option scoped to the current Unity project.
- /// </summary>
- /// <remarks>
- /// These options are intended to be shared with collaborators and used by Unity Player builds.
- /// </remarks>
- public interface ISerializedProjectOption {
- string ObjectPropertyName { get; }
- }
- }
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