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- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace SingularityGroup.HotReload.Editor.ProjectGeneration {
- class ProjectGenenerationPostProcessor : AssetPostprocessor {
- // Called once before any generation of sln/csproj files happens, can return true to disable generation altogether
- static bool OnPreGeneratingCSProjectFiles() {
- ProjectGeneration.GenerateSlnAndCsprojFiles(Application.dataPath).Forget();
- return false;
- }
- }
- }
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