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- using System.Collections;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.TestTools;
- namespace LitMotion.Tests.Runtime
- {
- public class AddToTest
- {
- [UnityTest]
- public IEnumerator Test_AddTo()
- {
- var canceled = false;
- var obj = new GameObject("Target");
- var handle = LMotion.Create(0f, 1f, 2f)
- .WithOnCancel(() => canceled = true)
- .RunWithoutBinding()
- .AddTo(obj);
- yield return new WaitForSeconds(0.1f);
- Object.DestroyImmediate(obj);
- Assert.IsTrue(canceled);
- }
- [UnityTest]
- public IEnumerator Test_AddTo_CancelOnDisable()
- {
- var canceled = false;
- var obj = new GameObject("Target");
- var handle = LMotion.Create(0f, 1f, 2f)
- .WithOnCancel(() => canceled = true)
- .RunWithoutBinding()
- .AddTo(obj, LinkBehaviour.CancelOnDisable);
- yield return new WaitForSeconds(0.1f);
- obj.SetActive(false);
- Assert.IsTrue(canceled);
- }
- [UnityTest]
- public IEnumerator Test_AddTo_CompleteOnDisable()
- {
- var completed = false;
- var obj = new GameObject("Target");
- var handle = LMotion.Create(0f, 1f, 2f)
- .WithOnComplete(() => completed = true)
- .RunWithoutBinding()
- .AddTo(obj, LinkBehaviour.CompleteOnDisable);
- yield return new WaitForSeconds(0.1f);
- obj.SetActive(false);
- Assert.IsTrue(completed);
- }
- [UnityTest]
- public IEnumerator Test_AddTo_MonoBehaviour()
- {
- var canceled = false;
- var obj = new GameObject("Target");
- var behaviour = obj.AddComponent<TestComponent>();
- var handle = LMotion.Create(0f, 1f, 2f)
- .WithOnCancel(() => canceled = true)
- .RunWithoutBinding()
- .AddTo(behaviour);
- yield return new WaitForSeconds(0.1f);
- Object.DestroyImmediate(obj);
- Assert.IsTrue(canceled);
- }
- public sealed class TestComponent : MonoBehaviour { }
- }
- }
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