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- using UnityEngine;
- using LitMotion.Editor;
- using System.Collections;
- using UnityEngine.TestTools;
- namespace LitMotion.Tests.Editor
- {
- public class EditorMotionTest
- {
- [UnityTest]
- public IEnumerator Test_1()
- {
- bool completed = false;
- LMotion.Create(0f, 100f, 1f)
- .WithOnComplete(() => completed = true)
- .Bind(x => Debug.Log(x));
- while (!completed) yield return null;
- }
- }
- }
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