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- using System.Collections;
- using System.Collections.Generic;
- #if UNITY_EDITOR
- using UnityEditor;
- using UnityEditor.SceneManagement;
- #endif
- using UnityEngine;
- namespace FXV
- {
- [ExecuteInEditMode]
- public class VolumeFog : MonoBehaviour
- {
- static bool XR_ENABLED = false;
-
- public static void SetEnabledXR(bool enabled)
- {
- XR_ENABLED = enabled;
- }
- public enum FogType
- {
- ViewAligned = 0,
- SphericalPos = 1,
- SphericalDist = 2,
- InvertedSpherical = 8,
- InvertedSphericalXHeight = 11,
- BoxPos = 3,
- BoxDist = 4,
- BoxExperimental = 5,
- Height = 6,
- HeightXBox = 7,
- HeightXView = 9,
- BoxXView = 10,
- };
- public enum FogClipping
- {
- None = 0,
- ClipToSkybox = 1,
- ClipToBounds = 2
- }
- public enum FogBlendMode
- {
- AlphaBlend,
- Add
- }
- public enum FogMeshType
- {
- Default = 0,
- Custom
- }
- public enum FogFallof
- {
- Linear = 0,
- Smoothed,
- Exp,
- Exp2
- }
- public enum FogFunction
- {
- Default = 0,
- Alternative
- }
- public enum FogRenderMode
- {
- Simplified = 0,
- Default
- }
- [SerializeField]
- FogType fogType = FogType.ViewAligned;
- [SerializeField]
- float fogMin = 0.0f;
- [SerializeField]
- float fogMax = 1.0f;
- [SerializeField]
- float _fogDepth = 1.0f;
- public float FogMin
- {
- get
- {
- return fogMin;
- }
- set
- {
- fogMin = value;
- _fogDepth = fogMax - fogMin;
- isPropsDirty = true;
- }
- }
- public float FogMax
- {
- get
- {
- return fogMax;
- }
- set
- {
- fogMax = value;
- _fogDepth = fogMax - fogMin;
- isPropsDirty = true;
- }
- }
- public float FogDepth
- {
- get
- {
- return fogMax - fogMin;
- }
- set
- {
- _fogDepth = value;
- fogMin = fogMax - value;
- isPropsDirty = true;
- }
- }
- [SerializeField]
- float secFogMin = 0.0f;
- [SerializeField]
- float secFogMax = 1.0f;
- [SerializeField]
- Vector3 worldSize = Vector3.one;
- [SerializeField]
- FogFallof fogFalloffType = FogFallof.Linear;
- [SerializeField, Range(0.5f, 15.0f)]
- float fogFalloffCurve = 1.0f;
- //[SerializeField]
- //int renderQueue = 3100;
- [SerializeField, FXV.Internal.fxvSortingLayerAttribute]
- string sortingLayer = "Default";
- [SerializeField]
- int sortingOrder = 0;
- [SerializeField]
- uint renderingLayerMask = 0xffffffff;
- [SerializeField]
- Color fogColor = Color.white;
- [SerializeField]
- FogBlendMode blendType = FogBlendMode.AlphaBlend;
- [SerializeField]
- FogMeshType fogMeshType = FogMeshType.Default;
- [SerializeField]
- Mesh customMesh = null;
- [SerializeField]
- FogClipping fogClipping = FogClipping.None;
- [SerializeField]
- FogRenderMode renderMode = FogRenderMode.Default;
- [SerializeField]
- bool affectedByLights = false;
- [SerializeField, Range(0.1f, 2.0f)]
- float lightScatteringFactor = 1.0f;
- [SerializeField, Range(0.0f, 1.0f)]
- float lightReflectivity = 1.0f;
- [SerializeField, Range(0.0f, 1.0f)]
- float lightTransmission = 0.5f;
- VolumeFogGroup fogGroup = null;
- Renderer myRenderer = null;
- MeshFilter myFilter = null;
- MaterialPropertyBlock props = null;
- bool isPropsDirty = true;
- Mesh plane = null;
- Mesh renderMesh = null;
- bool renderMeshIsProcedural = false;
- Bounds rendererLocalBounds;
- Transform myTransform;
- Vector3 myPosition;
- Vector3 boundsOffset = Vector3.zero;
- float globalScaleFactor = 1.0f;
- private void Start()
- {
- SetupComponents();
- if (myTransform == null)
- {
- myTransform = transform;
- myPosition = transform.position;
- }
- PrepareFogObject();
- myRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
- Material mat = GetCachedMaterial(this);
- if (myRenderer.sharedMaterial != mat)
- {
- myRenderer.sharedMaterial = mat;
- }
- rendererLocalBounds = myRenderer.localBounds;
- Camera.onPostRender += CameraFinishedRendering;
- }
- void SetupComponents()
- {
- if (myFilter == null)
- {
- myFilter = GetComponent<MeshFilter>();
- if (myFilter == null)
- {
- myFilter = gameObject.AddComponent<MeshFilter>();
- }
- myFilter.hideFlags = HideFlags.HideInInspector;
- }
- if (myRenderer == null)
- {
- myRenderer = GetComponent<Renderer>();
- if (myRenderer == null)
- {
- myRenderer = gameObject.AddComponent<MeshRenderer>();
- }
- myRenderer.hideFlags = HideFlags.HideInInspector;
- }
- }
- internal void DestroyAsset(Object assetObject)
- {
- #if UNITY_EDITOR
- if (!Application.isPlaying)
- {
- DestroyImmediate(assetObject);
- }
- else
- #endif
- {
- Destroy(assetObject);
- }
- }
- internal void PrepareFogObject()
- {
- if (IsUsingDepthWorkflow())
- {
- FogDepth = _fogDepth;
- }
- else
- {
- FogDepth = fogMax - fogMin;
- }
- if (fogGroup != null)
- {
- VolumeFogGroup parentGroup = GetComponentInParent<VolumeFogGroup>();
- if (parentGroup == null)
- {
- TryUnegisterFromGroup();
- }
- else if (parentGroup != fogGroup)
- {
- TryUnegisterFromGroup();
- TryRegisterInGroup();
- }
- }
- SetupComponents();
- Material mat = GetCachedMaterial(this);
- if (myRenderer.sharedMaterial != mat)
- {
- myRenderer.sharedMaterial = mat;
- }
- if (myTransform == null)
- {
- myTransform = transform;
- }
- myPosition = myTransform.position;
- UpdateScale();
- if (props == null)
- {
- CreateMaterialProps();
- }
- else
- {
- UpdateMaterialProps();
- }
- #if UNITY_EDITOR
- UnityEditor.EditorApplication.delayCall += _DelayedValidate;
- #else
- _DelayedValidate();
- #endif
- }
- private void OnValidate()
- {
- PrepareFogObject();
- UpdateScale();
- }
- internal void _DelayedValidate()
- {
- UpdateRenderMesh();
- }
- public bool IsCustomMesh()
- {
- return fogMeshType == FogMeshType.Custom;
- }
- public bool IsUsingDepthWorkflow()
- {
- return (fogType == FogType.InvertedSpherical) || fogType == FogType.InvertedSphericalXHeight;
- }
- public bool IsSphereShape()
- {
- return (fogType == FogType.SphericalPos || fogType == FogType.SphericalDist);
- }
- public bool IsBoxShape()
- {
- return !IsSphereShape();
- }
- public bool IsUsingSecondaryParams()
- {
- return fogType == FogType.HeightXBox || fogType == FogType.HeightXView || fogType == FogType.BoxXView || fogType == FogType.InvertedSphericalXHeight;
- }
- internal void UpdateRenderMesh()
- {
- if (this == null)
- {
- return;
- }
- if (myFilter == null)
- {
- myFilter = GetComponent<MeshFilter>();
- }
- if (renderMesh != null && renderMeshIsProcedural)
- {
- DestroyAsset(renderMesh);
- renderMeshIsProcedural = false;
- }
- if (IsCustomMesh())
- {
- myFilter.sharedMesh = customMesh;
- renderMesh = customMesh;
- worldSize = myRenderer.localBounds.size;
- boundsOffset = myRenderer.localBounds.center;
- UpdateMaterialProps();
- }
- else
- {
- if (IsSphereShape())
- {
- renderMesh = Resources.GetBuiltinResource<Mesh>("New-Sphere.fbx");
- myFilter.sharedMesh = renderMesh;
- }
- else if (IsBoxShape())
- {
- renderMesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx");
- myFilter.sharedMesh = renderMesh;
- }
- else
- {
- InitializeBoxRenderMesh();
- myFilter.sharedMesh = renderMesh;
- }
- boundsOffset = Vector3.zero;
- }
- rendererLocalBounds = myRenderer.localBounds;
- }
- internal void UpdateGlobalScaleFactor()
- {
- Vector3 parentScale = (transform.parent != null) ? transform.parent.lossyScale : Vector3.one;
- float maxScale = Mathf.Max(Mathf.Max(parentScale.x, parentScale.y), parentScale.z);
- float minScale = Mathf.Min(Mathf.Min(parentScale.x, parentScale.y), parentScale.z);
- globalScaleFactor = (minScale + (maxScale - minScale) * 0.5f);
- }
- internal void UpdateScale()
- {
- UpdateGlobalScaleFactor();
- if (IsCustomMesh())
- {
- transform.localScale = Vector3.one;
- // lock scale for custom mesh
- }
- else
- {
- if (IsSphereShape())
- {
- transform.localScale = Vector3.one * Mathf.Max(fogMin, fogMax) * 2.0f;
- }
- else if (IsBoxShape())
- {
- transform.localScale = worldSize;
- }
- else
- {
- transform.localScale = Vector3.one;
- }
- }
- }
- internal void UpdateTransformScaleChanges()
- {
- if (IsCustomMesh())
- {
- transform.localScale = Vector3.one;
- // lock scale for custom mesh
- }
- else
- {
- if (IsSphereShape())
- {
- float currentScale = Mathf.Max(fogMin, fogMax) * 2.0f;
- bool changed = false;
- float r = fogMin / fogMax;
- if (transform.localScale.x != currentScale)
- {
- fogMax = transform.localScale.x * 0.5f;
- transform.localScale = Vector3.one * transform.localScale.x;
- changed = true;
- }
- if (transform.localScale.y != currentScale)
- {
- fogMax = transform.localScale.y * 0.5f;
- transform.localScale = Vector3.one * transform.localScale.y;
- changed = true;
- }
- if (transform.localScale.z != currentScale)
- {
- fogMax = transform.localScale.z * 0.5f;
- transform.localScale = Vector3.one * transform.localScale.z;
- changed = true;
- }
- if (changed)
- {
- fogMin = r * fogMax;
- UpdateGlobalScaleFactor();
- UpdateMaterialProps();
- }
- }
- else if (IsBoxShape())
- {
- if (worldSize != transform.localScale)
- {
- worldSize = transform.localScale;
- UpdateGlobalScaleFactor();
- UpdateMaterialProps();
- }
- }
- else
- {
- transform.localScale = Vector3.one;
- }
- }
- }
- internal void CreateMaterialProps()
- {
- props = new MaterialPropertyBlock();
- UpdateMaterialProps();
- }
- internal void UpdateMaterialProps()
- {
- props.SetColor("_Color", GetFogColor());
- props.SetVector("_WorldSize", worldSize * globalScaleFactor);
- if (IsCustomMesh())
- {
- props.SetVector("_LocalSize", worldSize); //worldSize stores local bounds size for custom mesh
- props.SetVector("_LocalOffset", boundsOffset);
- }
- props.SetFloat("_FogMin", fogMin * globalScaleFactor);
- props.SetFloat("_FogMax", fogMax * globalScaleFactor);
- props.SetFloat("_FogFalloff", GetFogFalloffParam());
- if (IsUsingSecondaryParams())
- {
- props.SetFloat("_SecFogMin", secFogMin * globalScaleFactor);
- props.SetFloat("_SecFogMax", secFogMax * globalScaleFactor);
- }
- if (IsAffectedByLights())
- {
- props.SetFloat("_LightScatteringFactor", GetLightScatteringFactor());
- props.SetFloat("_LightReflectivity", GetLightReflectivity());
- props.SetFloat("_LightTransmission", GetLightTransmission());
- }
- isPropsDirty = true;
- }
- internal void TryRegisterInGroup()
- {
- if (fogGroup == null)
- {
- fogGroup = GetComponentInParent<VolumeFogGroup>();
- if (fogGroup)
- {
- fogGroup.RegisterFogObject(this);
- }
- }
- }
- internal void TryUnegisterFromGroup()
- {
- if (fogGroup)
- {
- fogGroup.UnregisterFogObject(this);
- fogGroup = null;
- }
- }
- private void OnEnable()
- {
- SetupComponents();
- TryRegisterInGroup();
- myRenderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
- Camera.onPostRender -= CameraFinishedRendering;
- Camera.onPostRender += CameraFinishedRendering;
- if (props == null)
- {
- CreateMaterialProps();
- }
- else
- {
- UpdateMaterialProps();
- }
- }
- private void OnDisable()
- {
- TryUnegisterFromGroup();
- Camera.onPostRender -= CameraFinishedRendering;
- }
- void OnDestroy()
- {
- if (plane)
- {
- DestroyAsset(plane);
- plane = null;
- }
- if (renderMesh != null && renderMeshIsProcedural)
- {
- DestroyAsset(renderMesh);
- renderMeshIsProcedural = false;
- }
- if (fogGroup)
- {
- fogGroup.UnregisterFogObject(this);
- fogGroup = null;
- }
- props = null;
- myRenderer = null;
- Camera.onPostRender -= CameraFinishedRendering;
- }
- public void OnDidApplyAnimationProperties()
- {
- if (props != null)
- {
- UpdateMaterialProps();
- }
- }
- private void OnTransformParentChanged()
- {
- if (props == null)
- {
- return;
- }
- UpdateScale();
- UpdateMaterialProps();
- }
- private void Update()
- {
- }
- internal bool RenderCameraPlane(Camera camera)
- {
- if (IsSphereShape())
- {
- //TODO: optimize this
- float nearOffset = camera.nearClipPlane / Mathf.Cos(camera.fieldOfView * 0.5f * Mathf.Deg2Rad);
- float radius = Mathf.Max(fogMin, fogMax) * globalScaleFactor + nearOffset;
- Vector3 distVec = transform.position - camera.transform.position;
- if (distVec.sqrMagnitude < radius * radius)
- {
- return true;
- }
- }
- else
- {
- Bounds b = myRenderer.bounds;
- b.extents += Vector3.one * (camera.nearClipPlane / Mathf.Cos(camera.fieldOfView * 0.5f * Mathf.Deg2Rad));
- return b.Contains(camera.transform.position);
- }
- return false;
- }
- private void LateUpdate()
- {
- UpdateParams();
- }
- private void OnWillRenderObject()
- {
- UpdateParams();
- if (!Application.isPlaying)
- {
- UpdateTransformScaleChanges();
- }
- Camera camera = VolumeFogManager.instance.GetCurrentRenderingCamera();
- if (camera)
- {
- if ((camera.depthTextureMode & DepthTextureMode.Depth) == 0)
- {
- camera.depthTextureMode |= DepthTextureMode.Depth;
- }
- if (RenderCameraPlane(camera))
- {
- if (props == null)
- {
- CreateMaterialProps();
- }
- if (plane == null)
- {
- InitializeCameraMesh();
- }
- UpdateMesh(camera);
- myFilter.sharedMesh = plane;
- }
- else
- {
- myFilter.sharedMesh = renderMesh;
- }
- }
- }
- private void CameraFinishedRendering(Camera cam)
- {
- }
- void InitializeBoxRenderMesh()
- {
- Vector3 extents = worldSize * 0.5f;
- renderMesh = new Mesh();
- renderMesh.name = "ProceduralBox_" + worldSize.x + "_" + worldSize.y + "_" + worldSize.z;
- Vector3[] c = new Vector3[8];
- c[0] = new Vector3(-extents.x, -extents.y, extents.z);
- c[1] = new Vector3(extents.x, -extents.y, extents.z);
- c[2] = new Vector3(extents.x, -extents.y, -extents.z);
- c[3] = new Vector3(-extents.x, -extents.y, -extents.z);
- c[4] = new Vector3(-extents.x, extents.y, extents.z);
- c[5] = new Vector3(extents.x, extents.y, extents.z);
- c[6] = new Vector3(extents.x, extents.y, -extents.z);
- c[7] = new Vector3(-extents.x, extents.y, -extents.z);
- Vector3[] vertices = new Vector3[24]
- {
- c[0], c[1], c[2], c[3], // Bottom
- c[7], c[4], c[0], c[3], // Left
- c[4], c[5], c[1], c[0], // Front
- c[6], c[7], c[3], c[2], // Back
- c[5], c[6], c[2], c[1], // Right
- c[7], c[6], c[5], c[4] // Top
- };
- renderMesh.vertices = vertices;
- int[] tris = new int[]
- {
- 3, 1, 0, 3, 2, 1, // Bottom
- 7, 5, 4, 7, 6, 5, // Left
- 11, 9, 8, 11, 10, 9, // Front
- 15, 13, 12, 15, 14, 13, // Back
- 19, 17, 16, 19, 18, 17, // Right
- 23, 21, 20, 23, 22, 21, // Top
- };
- renderMesh.triangles = tris;
- Vector3 up = Vector3.up;
- Vector3 down = Vector3.down;
- Vector3 forward = Vector3.forward;
- Vector3 back = Vector3.back;
- Vector3 left = Vector3.left;
- Vector3 right = Vector3.right;
- Vector3[] normals = new Vector3[]
- {
- down, down, down, down, // Bottom
- left, left, left, left, // Left
- forward, forward, forward, forward, // Front
- back, back, back, back, // Back
- right, right, right, right, // Right
- up, up, up, up // Top
- };
- renderMesh.normals = normals;
- Vector2 uv00 = new Vector2(0f, 0f);
- Vector2 uv10 = new Vector2(1f, 0f);
- Vector2 uv01 = new Vector2(0f, 1f);
- Vector2 uv11 = new Vector2(1f, 1f);
- Vector2[] uv = new Vector2[]
- {
- uv11, uv01, uv00, uv10, // Bottom
- uv11, uv01, uv00, uv10, // Left
- uv11, uv01, uv00, uv10, // Front
- uv11, uv01, uv00, uv10, // Back
- uv11, uv01, uv00, uv10, // Right
- uv11, uv01, uv00, uv10 // Top
- };
- renderMesh.uv = uv;
- renderMesh.RecalculateBounds();
- renderMesh.Optimize();
- renderMesh.MarkDynamic();
- renderMeshIsProcedural = true;
- }
- void UpdateBoxRenderMesh()
- {
- Vector3 extents = worldSize * 0.5f;
- Vector3[] c = new Vector3[8];
- c[0] = new Vector3(-extents.x, -extents.y, extents.z);
- c[1] = new Vector3(extents.x, -extents.y, extents.z);
- c[2] = new Vector3(extents.x, -extents.y, -extents.z);
- c[3] = new Vector3(-extents.x, -extents.y, -extents.z);
- c[4] = new Vector3(-extents.x, extents.y, extents.z);
- c[5] = new Vector3(extents.x, extents.y, extents.z);
- c[6] = new Vector3(extents.x, extents.y, -extents.z);
- c[7] = new Vector3(-extents.x, extents.y, -extents.z);
- Vector3[] vertices = new Vector3[24]
- {
- c[0], c[1], c[2], c[3], // Bottom
- c[7], c[4], c[0], c[3], // Left
- c[4], c[5], c[1], c[0], // Front
- c[6], c[7], c[3], c[2], // Back
- c[5], c[6], c[2], c[1], // Right
- c[7], c[6], c[5], c[4] // Top
- };
- renderMesh.vertices = vertices;
- }
- void InitializeCameraMesh()
- {
- plane = new Mesh();
- Vector3[] vertices = new Vector3[4]
- {
- new Vector3(-1.0f, -1.0f, 0),
- new Vector3(1.0f, -1.0f, 0),
- new Vector3(-1.0f, 1.0f, 0),
- new Vector3(1.0f, 1.0f, 0)
- };
- plane.vertices = vertices;
- int[] tris = new int[6]
- {
- // lower left triangle
- 0, 2, 1,
- // upper right triangle
- 2, 3, 1
- };
- plane.triangles = tris;
- Vector3[] normals = new Vector3[4]
- {
- -Vector3.forward,
- -Vector3.forward,
- -Vector3.forward,
- -Vector3.forward
- };
- plane.normals = normals;
- Vector2[] uv = new Vector2[4]
- {
- new Vector2(0, 0),
- new Vector2(1, 0),
- new Vector2(0, 1),
- new Vector2(1, 1)
- };
- plane.uv = uv;
- plane.bounds = rendererLocalBounds;
- plane.MarkDynamic();
- }
- void UpdateMesh(Camera camera)
- {
- float zOffset = 0.001f;
- Vector3[] vertices = null;
- float stereoSeparationX = (camera.stereoEnabled || XR_ENABLED) ? 3.0f : 0.2f;
- float stereoSeparationY = (camera.stereoEnabled || XR_ENABLED) ? 1.0f : 0.2f;
- vertices = new Vector3[4]
- {
- camera.ViewportToWorldPoint( new Vector3(-stereoSeparationX, -stereoSeparationY, camera.nearClipPlane + zOffset) ),
- camera.ViewportToWorldPoint( new Vector3(1.0f + stereoSeparationX, -stereoSeparationY, camera.nearClipPlane + zOffset) ),
- camera.ViewportToWorldPoint( new Vector3(-stereoSeparationX, 1.0f + stereoSeparationY, camera.nearClipPlane + zOffset) ),
- camera.ViewportToWorldPoint( new Vector3(1.0f+stereoSeparationX, 1.0f + stereoSeparationY, camera.nearClipPlane + zOffset) )
- };
- vertices[0] = transform.InverseTransformPoint(vertices[0]);
- vertices[1] = transform.InverseTransformPoint(vertices[1]);
- vertices[2] = transform.InverseTransformPoint(vertices[2]);
- vertices[3] = transform.InverseTransformPoint(vertices[3]);
- plane.vertices = vertices;
- plane.bounds = rendererLocalBounds;
- }
- public void SetFogColor(Color color)
- {
- if (fogGroup != null && fogGroup.controlsColor)
- {
- Debug.LogWarning("Setting color for fog object that is controlled by group - this will not take effect");
- }
- fogColor = color;
- props.SetColor("_Color", GetFogColor());
- isPropsDirty = true;
- }
- public FogType GetFogType()
- {
- return fogType;
- }
- public float GetFogFalloffParam()
- {
- return fogGroup != null && fogGroup.controlsFalloffParam ? Mathf.Clamp(fogFalloffCurve * fogGroup.falloffParamMultiplier, 0.5f, 15.0f) : fogFalloffCurve;
- }
- public Vector3 GetFogBoxSize()
- {
- return worldSize;
- }
- public void SetFogBoxSize(Vector3 size)
- {
- worldSize = size;
- }
- public Color GetFogColor()
- {
- return fogGroup != null && fogGroup.controlsColor ? fogGroup.fogColor : fogColor;
- }
- public VolumeFogGroup GetParentFogGroup()
- {
- return fogGroup;
- }
- public void SetAffectedByLights(bool affected)
- {
- if (fogGroup != null && fogGroup.controlsLighting)
- {
- Debug.LogWarning("Setting affected by lights for fog object that is controlled by group - this will not take effect");
- }
- affectedByLights = affected;
- Material mat = GetCachedMaterial(this);
- if (myRenderer.sharedMaterial != mat)
- {
- myRenderer.sharedMaterial = mat;
- }
- UpdateMaterialProps();
- }
- public bool IsAffectedByLights()
- {
- return fogGroup != null && fogGroup.controlsLighting ? fogGroup.affectedByLights : affectedByLights;
- }
- public float GetLightScatteringFactor()
- {
- return fogGroup != null && fogGroup.controlsLighting ? fogGroup.lightScatteringFactor : lightScatteringFactor;
- }
- public float GetLightReflectivity()
- {
- return fogGroup != null && fogGroup.controlsLighting ? fogGroup.lightReflectivity : lightReflectivity;
- }
- public float GetLightTransmission()
- {
- return fogGroup != null && fogGroup.controlsLighting ? fogGroup.lightTransmission : lightTransmission;
- }
- void UpdateParams()
- {
- if (isPropsDirty)
- {
- myRenderer.SetPropertyBlock(props);
- myRenderer.sortingLayerName = sortingLayer;
- myRenderer.sortingOrder = sortingOrder;
- myRenderer.renderingLayerMask = renderingLayerMask;
- isPropsDirty = false;
- }
- }
- internal string GetMaterialName()
- {
- string ret = "VF";
- ret += IsAffectedByLights() ? "Lit" : "Unlit";
- ret += blendType.ToString();
- ret += fogType.ToString();
- ret += fogFalloffType.ToString();
- ret += renderMode.ToString();
- ret += fogMeshType.ToString();
- ret += fogClipping.ToString();
- if (Internal.fxvFogAssetConfig.ActiveRenderPipeline == Internal.fxvFogAssetConfig.Pipeline.URP)
- {
- ret += "URP";
- }
- return ret;
- }
- internal static Dictionary<string, Material> cachedMaterials = new Dictionary<string, Material> ();
- internal static Material GetCachedMaterial(VolumeFog fogObject)
- {
- string materialKey = fogObject.GetMaterialName();
- Material mat = null;
- if (cachedMaterials.TryGetValue(materialKey, out mat))
- {
- if (mat == null)
- {
- mat = CreateMaterial(fogObject);
- if (mat)
- {
- cachedMaterials[materialKey] = mat;
- }
- }
- return mat;
- }
- string cachePath = "MaterialsCache/" + materialKey;
- mat = Resources.Load(cachePath) as Material;
- if (mat == null)
- {
- mat = CreateMaterial(fogObject);
- if (mat)
- {
- #if UNITY_EDITOR
- UnityEditor.EditorApplication.delayCall += () =>
- {
- fogObject._DelayedSaveToCache(materialKey, mat);
- };
- #endif
- cachedMaterials[materialKey] = mat;
- }
- }
- else
- {
- SetupMaterialKeywords(mat, fogObject);
- cachedMaterials[materialKey] = mat;
- }
- return mat;
- }
- #if UNITY_EDITOR
- internal void _DelayedSaveToCache(string materialKey, Material mat)
- {
- if (mat == null)
- {
- Debug.Log("Trying to save null material for key " + materialKey);
- return;
- }
- string saveFolder = Internal.fxvFogAssetConfig.AssetPath + "/Resources/MaterialsCache/";
- if (!System.IO.Directory.Exists(saveFolder))
- {
- System.IO.Directory.CreateDirectory(saveFolder);
- }
- UnityEditor.AssetDatabase.CreateAsset(mat, saveFolder + materialKey + ".mat");
- UnityEditor.AssetDatabase.SaveAssets();
- UnityEditor.AssetDatabase.Refresh();
- }
- #endif
- internal static void SetupMaterialKeywords(Material mat, VolumeFog fogObject)
- {
- mat.SetFloat("_FogType", (float)fogObject.fogType);
- var types = System.Enum.GetNames(typeof(VolumeFog.FogType));
- foreach (string name in types)
- {
- mat.DisableKeyword("FXV_FOGTYPE_" + name.ToUpper());
- }
- mat.EnableKeyword("FXV_FOGTYPE_" + fogObject.fogType.ToString().ToUpper());
- mat.SetFloat("_FogFalloffType", (float)fogObject.fogFalloffType);
- if (fogObject.fogFalloffType == VolumeFog.FogFallof.Linear)
- {
- mat.EnableKeyword("FXV_LINEAR_FALLOFF");
- }
- else if (fogObject.fogFalloffType == VolumeFog.FogFallof.Smoothed)
- {
- mat.EnableKeyword("FXV_SMOOTHED_FALLOFF");
- }
- else if (fogObject.fogFalloffType == VolumeFog.FogFallof.Exp)
- {
- mat.EnableKeyword("FXV_EXP_FALLOFF");
- }
- else if (fogObject.fogFalloffType == VolumeFog.FogFallof.Exp2)
- {
- mat.EnableKeyword("FXV_EXP2_FALLOFF");
- }
- mat.SetFloat("_BlendMode", (float)fogObject.blendType);
- if (fogObject.blendType == VolumeFog.FogBlendMode.AlphaBlend)
- {
- mat.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
- mat.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- mat.SetInt("_ZWrite", 0);
- }
- else if (fogObject.blendType == VolumeFog.FogBlendMode.Add)
- {
- mat.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
- mat.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.One);
- mat.SetInt("_ZWrite", 0);
- }
- mat.SetFloat("_InAirEnabled", (float)fogObject.renderMode);
- if (fogObject.renderMode == FogRenderMode.Default)
- {
- mat.EnableKeyword("FXV_IN_AIR_FOG");
- }
- mat.SetFloat("_FogMeshType", (float)fogObject.fogMeshType);
- if (fogObject.fogMeshType == FogMeshType.Custom)
- {
- mat.EnableKeyword("FXV_FOG_CUSTOM_MESH");
- }
- mat.SetFloat("_FogClipping", (float)fogObject.fogClipping);
- if (fogObject.fogClipping == FogClipping.ClipToSkybox)
- {
- mat.EnableKeyword("FXV_FOG_CLIP_SKYBOX");
- }
- else if (fogObject.fogClipping == FogClipping.ClipToBounds)
- {
- mat.EnableKeyword("FXV_FOG_CLIP_BOUNDS");
- }
- mat.enableInstancing = true;
- }
- internal static Material CreateMaterial(VolumeFog fogObject)
- {
- Material mat = null;
- string shaderVersion = "";
- if (Internal.fxvFogAssetConfig.ActiveRenderPipeline == Internal.fxvFogAssetConfig.Pipeline.URP)
- {
- shaderVersion += "URP";
- }
- if (fogObject.IsAffectedByLights())
- {
- Shader shader = Shader.Find("FXV/FXVVolumeFogLit" + shaderVersion);
- if (!shader) //this might happen when render pipeline specific package is not imported
- {
- return null;
- }
- mat = new Material(shader);
- }
- else
- {
- mat = new Material(Shader.Find("FXV/FXVVolumeFog"));
- }
- SetupMaterialKeywords(mat, fogObject);
- return mat;
- }
- #if UNITY_EDITOR
- public static void SetFogType(VolumeFog fogObject, FogType type)
- {
- fogObject.fogType = type;
- fogObject.PrepareFogObject();
- }
- public static void UpdateFogType(VolumeFog fogObject)
- {
- fogObject.UpdateRenderMesh();
- fogObject.UpdateScale();
- }
- public static Material SetupFogMaterial(VolumeFog fogObject)
- {
- Material mat = GetCachedMaterial(fogObject);
- Renderer r = fogObject.GetComponent<Renderer>();
- if (r.sharedMaterial != mat)
- {
- r.sharedMaterial = mat;
- }
- return mat;
- }
- private void OnDrawGizmosSelected()
- {
- Gizmos.color = Color.red;
- if (IsBoxShape())
- {
- Gizmos.DrawWireCube(transform.position + boundsOffset, worldSize);
- }
- else
- {
- Gizmos.DrawWireSphere(transform.position + boundsOffset, fogMax);
- }
- }
- #endif
- }
- }
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