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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class TipsPanle
- {
- #region 自定义数据
- private Text _Text_Tips;
- public Text Text_Tips
- {
- get{
- if (_Text_Tips == null)
- {
- _Text_Tips = GetUIUnit<Text>("Text_Tips");
- }
- return _Text_Tips;
- }
- }
- private Button _Btn_Cancel;
- public Button Btn_Cancel
- {
- get{
- if (_Btn_Cancel == null)
- {
- _Btn_Cancel = GetUIUnit<Button>("Btn_Cancel");
- }
- return _Btn_Cancel;
- }
- }
- private Button _Btn_Comfire;
- public Button Btn_Comfire
- {
- get{
- if (_Btn_Comfire == null)
- {
- _Btn_Comfire = GetUIUnit<Button>("Btn_Comfire");
- }
- return _Btn_Comfire;
- }
- }
- private Text _Text_Title;
- public Text Text_Title
- {
- get{
- if (_Text_Title == null)
- {
- _Text_Title = GetUIUnit<Text>("Text_Title");
- }
- return _Text_Title;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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