CombatHeroInfo.cs 899 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Core.Utility;
  4. using UnityEngine;
  5. using UnityEngine.Serialization;
  6. [System.Serializable]
  7. public class CombatHeroInfo
  8. {
  9. public EncryptionLong hp=new EncryptionLong();
  10. public EncryptionLong defense=new EncryptionLong();
  11. public EncryptionLong attack=new EncryptionLong();
  12. public EncryptionFloat attSpeed=new EncryptionFloat();
  13. public EncryptionFloat crit=new EncryptionFloat();
  14. public EncryptionFloat critDamage=new EncryptionFloat();
  15. public EncryptionFloat dodge=new EncryptionFloat();
  16. public int lv;
  17. public int star;
  18. public string modelName;
  19. public float maxDis=2;
  20. public float maxDisTo=2*2;
  21. public int[] skillId;
  22. public CombatHeroInfo Copy()
  23. {
  24. CombatHeroInfo combatHeroInfo = (CombatHeroInfo)MemberwiseClone();
  25. return combatHeroInfo;
  26. }
  27. }