S1101.cs 2.3 KB

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  1. using System.Collections.Generic;
  2. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  3. using GameLogic.Combat.CombatTool;
  4. using GameLogic.Combat.Hero;
  5. using UnityEngine;
  6. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  7. namespace GameLogic.Combat.Skill
  8. {
  9. /// <summary>
  10. /// 太虚幻剑经:身体周围幻化出多柄细剑,每柄细剑对敌人照成伤害,如果敌人有debuf状态,则虚剑伤害提升5%
  11. /// </summary>
  12. public class S1101 : SkillBasic
  13. {
  14. protected override void ProUseSkill()
  15. {
  16. ballisticsCount = (int)effectValue[0];
  17. for (int i = 0; i < effectValue[0]; i++)
  18. {
  19. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  20. .GetThis<CombatHeroEntity>()
  21. .GetMainHotPoin<CombatHeroHitPoint>();
  22. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  23. currTarget.Add(combatHeroHitPoint);
  24. string dotName="zdpos" + (i%7 + 1);
  25. SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo(dotName);
  26. ActivationTimeLineData("1101", currTarget: currTarget,
  27. customizePos: new Vector3[] { specialDotInfo.GetWorlPos() }, indexCount: i);
  28. }
  29. }
  30. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  31. TriggerData triggerData)
  32. {
  33. }
  34. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  35. ITimelineFxLogic timelineFxLogic,
  36. TriggerData triggerData,ISkillFeatures skillFeatures)
  37. {
  38. float harmBl = effectValue[1];
  39. // CombatC
  40. int c = targetEntity.combatHeroEntity.BuffControl.GetBuffCountForType(2);
  41. if (c > 0)
  42. {
  43. harmBl += effectValue[2];
  44. }
  45. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  46. harmBl);
  47. CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
  48. wuXingType,skillFeatures,
  49. HarmType.Default);
  50. }
  51. }
  52. }