EventSystemManager.cs 28 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  26. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  27. public void CustomInit()
  28. {
  29. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  30. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  31. foreach (var eventConfig in eventConfigs)
  32. {
  33. if (eventConfig.XiantuID != 0)
  34. {
  35. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  36. {
  37. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  38. }
  39. else
  40. {
  41. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  42. }
  43. }
  44. }
  45. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  46. // {
  47. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  48. // }
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  51. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  52. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  53. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent,Cancel);
  54. }
  55. private void Cancel(IEventData e)
  56. {
  57. CancelEvent();
  58. }
  59. private void JingJieUpgrade(IEventData e)
  60. {
  61. CeekEventCompletes(3, null);
  62. }
  63. private void ItemUpdate(IEventData e)
  64. {
  65. ItemUpdateData data = e as ItemUpdateData;
  66. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  67. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  68. }
  69. private void RenfenceRandomEvent(IEventData e)
  70. {
  71. DetectRandomEvents();
  72. }
  73. private float timer = 0;
  74. private void Update()
  75. {
  76. timer += Time.deltaTime;
  77. if (timer > 1)
  78. {
  79. timer = 0;
  80. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  81. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  82. {
  83. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  84. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. }
  87. }
  88. }
  89. public List<AccountFileInfo.EventList> UseDivinesense()
  90. {
  91. //使用神识先移除完成的事件
  92. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  93. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  94. {
  95. if (eventList.isCompleted)
  96. {
  97. removeEvents.Add(eventList);
  98. }
  99. }
  100. foreach (var removeEvent in removeEvents)
  101. {
  102. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  103. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  104. }
  105. AccountFileInfo.Instance.SavePlayerData();
  106. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  107. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  108. if (count <= 0)
  109. {
  110. //神识值不够
  111. return null;
  112. }
  113. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  114. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  115. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  116. // 神识升级逻辑
  117. UpDivinesense();
  118. var eventConfigs = DetectEvents(count);
  119. if (eventConfigs == null || eventConfigs.Count == 0)
  120. return default;
  121. //扣除神识值 增加神识经验
  122. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  123. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  124. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  125. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  126. UpdateZuizhongEventData();
  127. AccountFileInfo.Instance.SavePlayerData();
  128. return eventConfigs;
  129. }
  130. public void UpdateZuizhongEventData()
  131. {
  132. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  133. {
  134. var mainEventData = GetMainEventDta();
  135. if (mainEventData != null)
  136. {
  137. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  138. }
  139. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  140. {
  141. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  142. }
  143. }
  144. }
  145. private void UpDivinesense()
  146. {
  147. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  148. {
  149. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  150. {
  151. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  152. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  153. }
  154. }
  155. AccountFileInfo.Instance.SavePlayerData();
  156. }
  157. public int GetShenShiCount()
  158. {
  159. int count = 0;
  160. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  161. {
  162. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  163. if (eventConfig.EventTriggerType != 5)
  164. {
  165. count++;
  166. }
  167. }
  168. return count;
  169. }
  170. public bool BagIsEvent(int eventID)
  171. {
  172. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  173. {
  174. if (eventList.eventID == eventID)
  175. {
  176. return true;
  177. }
  178. }
  179. return false;
  180. }
  181. public int GetBagEventCount(int eventID)
  182. {
  183. int count = 0;
  184. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  185. {
  186. if (eventList.eventID == eventID)
  187. {
  188. count++;
  189. }
  190. }
  191. return count;
  192. }
  193. public bool IsEventTrigger(int eventID)
  194. {
  195. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  196. {
  197. if (eventList.eventID == eventID)
  198. {
  199. return true;
  200. }
  201. }
  202. return false;
  203. }
  204. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  205. {
  206. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  207. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  208. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  209. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  210. //找出可以刷新的支线任务
  211. if (bigMap.ZhixianActivatedPercentage != null)
  212. {
  213. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  214. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  215. {
  216. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  217. {
  218. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  219. {
  220. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  221. }
  222. }
  223. }
  224. foreach (var c in zhiXianEvents)
  225. {
  226. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  227. if (eventList != null)
  228. {
  229. eventLists.Add(eventList);
  230. eventCount--;
  231. if (eventCount == 0)
  232. {
  233. return eventLists;
  234. }
  235. }
  236. }
  237. }
  238. for (int i = 0; i < eventCount; i++)
  239. {
  240. int randomValue3 = Random.Range(0, 101);
  241. //先刷事件关联的事件
  242. if (randomValue3 >= 50)
  243. {
  244. bool isRefence = false;
  245. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  246. {
  247. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  248. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  249. {
  250. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  251. int count = 0;
  252. foreach (var list in eventLists)
  253. {
  254. if (list.eventID == eventConfig1.ID)
  255. {
  256. count++;
  257. }
  258. }
  259. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  260. {
  261. continue;
  262. }
  263. int randomValue4 = Random.Range(0, 101);
  264. if (randomValue4 >= eventConfig1.RefreshProbability)
  265. {
  266. eventLists.Add(AddEvent(eventConfig1.ID));
  267. isRefence = true;
  268. break;
  269. }
  270. }
  271. }
  272. if (isRefence)
  273. continue;
  274. }
  275. //先掉落出品质
  276. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  277. // 获取通用事件
  278. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  279. //场景特定事件
  280. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  281. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  282. {
  283. continue;
  284. }
  285. int randomValue1 = Random.Range(0, 101);
  286. // 达到怪率刷新场景特定事件
  287. //不然刷新通用事件(每个地图都可以刷的)
  288. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  289. {
  290. int randomValue2 = Random.Range(0, candidateEvents.Count);
  291. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  292. }
  293. else if (globalEvents.Count > 0)
  294. {
  295. int randomValue2 = Random.Range(0, globalEvents.Count);
  296. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  297. }
  298. }
  299. if (eventLists.Count == 0)
  300. {
  301. LogTool.Error("没有可以触发的事件");
  302. return null;
  303. }
  304. return eventLists;
  305. }
  306. //添加事件
  307. public AccountFileInfo.EventList AddEvent(int eventID)
  308. {
  309. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  310. AccountFileInfo.EventList eventList = null;
  311. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  312. if (e == null)
  313. {
  314. //主线任务只能刷一次
  315. if (eventConfig.EventTriggerType == 4)
  316. {
  317. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  318. if (e == null)
  319. {
  320. eventList = new AccountFileInfo.EventList();
  321. eventList.eventID = eventID;
  322. }
  323. else
  324. {
  325. return null;
  326. }
  327. }
  328. else
  329. {
  330. eventList = new AccountFileInfo.EventList();
  331. eventList.eventID = eventID;
  332. }
  333. eventList.guid = IdGenerater.GenerateIdInt();
  334. eventList.curStep = eventConfig.EventLinksId[0];
  335. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  336. }
  337. //初始化神识链条,用于监听条件是否完成
  338. if (eventList != null && eventConfig.EventType != 2)
  339. {
  340. foreach (var i in eventConfig.EventLinksId)
  341. {
  342. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  343. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  344. eventLinkData.eventId = eventID;
  345. eventLinkData.eventLinkId = i;
  346. if (eventLinkConfig.ConditionId != null)
  347. {
  348. foreach (var i1 in eventLinkConfig.ConditionId)
  349. {
  350. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  351. eventConditionData.eventId = eventList.eventID;
  352. eventConditionData.eventCondition = i1;
  353. // AccountFileInfo.Instance.playerData.eventConditionDatas.Add(eventConditionData);
  354. eventLinkData.eventConditions.Add(eventConditionData);
  355. //初始化先检测一些条件
  356. CeekTaskComplete(eventConditionData, 1, null);
  357. CeekTaskComplete(eventConditionData, 3, null);
  358. }
  359. }
  360. eventList.eventLinks.Add(eventLinkData);
  361. }
  362. }
  363. return eventList;
  364. }
  365. /// <summary>
  366. /// 触发随机事件
  367. /// </summary>
  368. public void DetectRandomEvents()
  369. {
  370. if (isTriggerEvent)
  371. return;
  372. if (isOpenUi)
  373. return;
  374. // 获取随机事件
  375. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  376. if (randomEvents.Count == 0)
  377. {
  378. LogTool.Warning("没有可以刷新的事件");
  379. return;
  380. }
  381. int idex = Random.Range(0, randomEvents.Count);
  382. TriggerEvent(randomEvents[idex]);
  383. }
  384. /// <summary>
  385. /// 挂机事件触发
  386. /// </summary>
  387. public void TriggerEvent(EventConfig evt)
  388. {
  389. if (isTriggerEvent)
  390. return;
  391. isTriggerEvent = true;
  392. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  393. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  394. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  395. CurrentEventList = eventList;
  396. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  397. }
  398. /// <summary>
  399. /// 其他类型事件触发
  400. /// </summary>
  401. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  402. {
  403. // ChancleEvent();
  404. if (isTriggerEvent)
  405. return;
  406. CTask cTask = CTask.Create();
  407. this.onCompleteCallback = oncompleteCallBack;
  408. isTriggerEvent = true;
  409. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  410. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  411. int dialogueID = 0;
  412. if (evt.curStep == 0)
  413. {
  414. dialogueID = eventConfig.EventLinksId[0];
  415. }
  416. else
  417. {
  418. dialogueID = evt.curStep;
  419. }
  420. CurrentEventList = evt;
  421. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  422. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  423. {
  424. CompleteEvent(CurrentEventList);
  425. cTask.SetResult();
  426. }, () =>
  427. {
  428. CancelEvent(CurrentEventList);
  429. cTask.SetResult();
  430. });
  431. await cTask;
  432. }
  433. //任务是否完成
  434. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  435. {
  436. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  437. if (eventCondition != null)
  438. {
  439. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  440. }
  441. return false;
  442. }
  443. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  444. {
  445. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  446. foreach (var eventConditionData in eventConditions)
  447. {
  448. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  449. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  450. {
  451. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  452. }
  453. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  454. }
  455. bool isUlock = true;
  456. //分组检测 其中一个组绑定成功就可以执行
  457. foreach (var keyValuePair in eventConditionDataGroup)
  458. {
  459. isUlock = true;
  460. foreach (var eventConditionData in keyValuePair.Value)
  461. {
  462. if (!IsEvenkLinkComplete(eventConditionData))
  463. {
  464. isUlock = false;
  465. }
  466. }
  467. if (isUlock)
  468. {
  469. return isUlock;
  470. }
  471. }
  472. return isUlock;
  473. }
  474. public void CeekEventCompletes(int type, int[] value)
  475. {
  476. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  477. {
  478. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  479. {
  480. foreach (var eventConditionData in eventLinkData.eventConditions)
  481. {
  482. CeekTaskComplete(eventConditionData, type, value);
  483. }
  484. }
  485. }
  486. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  487. }
  488. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  489. {
  490. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  491. if (IsEvenkLinkComplete(conditionData))
  492. return;
  493. switch (type)
  494. {
  495. //检测背包道具
  496. case 1:
  497. if (eventConditionConfig.ConditionType == 1)
  498. {
  499. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  500. if (IsEvenkLinkComplete(conditionData))
  501. {
  502. // CompleteTask(conditionData.guid);
  503. }
  504. }
  505. break;
  506. //境界检测
  507. case 3:
  508. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  509. {
  510. conditionData.fishCount++;
  511. if (IsEvenkLinkComplete(conditionData))
  512. {
  513. // CompleteTask(conditionData.guid);
  514. }
  515. }
  516. break;
  517. //战斗胜利
  518. case 5:
  519. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  520. {
  521. conditionData.fishCount++;
  522. if (IsEvenkLinkComplete(conditionData))
  523. {
  524. // CompleteEvent(conditionData.guid);
  525. }
  526. }
  527. break;
  528. //获得道具
  529. case 6:
  530. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  531. {
  532. conditionData.fishCount += value[1];
  533. if (IsEvenkLinkComplete(conditionData))
  534. {
  535. // CompleteEvent(conditionData.guid);
  536. }
  537. }
  538. break;
  539. }
  540. AccountFileInfo.Instance.SavePlayerData();
  541. }
  542. private void CompleteTask(object taskID)
  543. {
  544. }
  545. /// <summary>
  546. /// 检查事件是否满足触发条件。
  547. /// </summary>
  548. private bool CanTriggerEvent(int eventID)
  549. {
  550. var evt = eventConfigs.Find(e => e.ID == eventID);
  551. if (evt.ID == 0)
  552. return false;
  553. switch (evt.EventConditionId)
  554. {
  555. //背包道具检测
  556. case 1:
  557. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  558. //境界判断
  559. case 2:
  560. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  561. //概率判断
  562. case 3:
  563. int randomValue1 = Random.Range(0, 1001);
  564. return randomValue1 <= evt.EventCount;
  565. }
  566. return true;
  567. }
  568. /// <summary>
  569. /// 完成事件
  570. /// </summary>
  571. /// <param name="eventID">事件ID</param>
  572. public void CompleteEvent(int evtId)
  573. {
  574. isTriggerEvent = false;
  575. LogTool.Log($"完成挂机事件{evtId}");
  576. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  577. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  578. eventList.eventID = evtId;
  579. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  580. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  581. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  582. AccountFileInfo.Instance.SavePlayerData();
  583. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  584. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  585. }
  586. /// <summary>
  587. /// 完成事件
  588. /// </summary>
  589. /// <param name="eventID">事件ID</param>
  590. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  591. {
  592. this.isTriggerEvent = isTriggerEvent;
  593. LogTool.Log($"完成事件{eventList.eventID}");
  594. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  595. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  596. if (ceventList == null)
  597. {
  598. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  599. int pId = 0;
  600. for (var i = 0; i < placesConfigs.Length; i++)
  601. {
  602. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  603. continue;
  604. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  605. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  606. {
  607. pId = placesConfigs[i].ID;
  608. break;
  609. }
  610. }
  611. if (pId == 0)
  612. {
  613. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  614. }
  615. else
  616. {
  617. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  618. }
  619. }
  620. if (eventConfig.EventTriggerType == 4)
  621. {
  622. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  623. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  624. TaskInfoPanel.OpenPanel(eventList);
  625. }
  626. else
  627. {
  628. //先不移除 下次探索神识移除
  629. eventList.isCompleted = true;
  630. }
  631. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  632. {
  633. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  634. UpdateZuizhongEventData();
  635. }
  636. AccountFileInfo.Instance.SavePlayerData();
  637. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  638. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  639. onCompleteCallback?.Invoke();
  640. onCompleteCallback = null;
  641. }
  642. /// <summary>
  643. /// 完成事件
  644. /// </summary>
  645. /// <param name="eventID">事件ID</param>
  646. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  647. {
  648. }
  649. /// <summary>
  650. /// 取消事件
  651. /// </summary>
  652. /// <param name="eventID">事件ID</param>
  653. public void CancelEvent(AccountFileInfo.EventList eventList)
  654. {
  655. LogTool.Log($"取消事件{eventList.eventID}");
  656. isTriggerEvent = false;
  657. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  658. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  659. onCompleteCallback?.Invoke();
  660. onCompleteCallback = null;
  661. }
  662. public void RemoveEvent(AccountFileInfo.EventList eventList)
  663. {
  664. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  665. AccountFileInfo.Instance.SavePlayerData();
  666. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  667. }
  668. /// <summary>
  669. /// 获得主线事件
  670. /// </summary>
  671. /// <returns></returns>
  672. public AccountFileInfo.EventList GetMainEventDta()
  673. {
  674. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  675. {
  676. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  677. if (eventConfig.EventTriggerType == 4)
  678. {
  679. return eventList;
  680. }
  681. }
  682. return null;
  683. }
  684. public void CancelEvent()
  685. {
  686. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  687. DialogueManager.Instance.ChancleEvent();
  688. CurrentEventList = null;
  689. isTriggerEvent = false;
  690. }
  691. }