DialogueManager.cs 12 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. this.CurrentEventList = CurrentEventList;
  32. currentDialogueID = dialogueID;
  33. onDialogueComplete = onComplete;
  34. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  35. if (eventConfig.EventType == 2)
  36. {
  37. EndDialogue1();
  38. }
  39. else
  40. {
  41. PlayDialogue(dialogueID);
  42. }
  43. // EndDialogue1();
  44. }
  45. private void PlayDialogue(int dialogueID)
  46. {
  47. currentDialogueID = dialogueID;
  48. // 找到当前对话组
  49. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  50. if (CurrentEventList != null)
  51. {
  52. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  53. if (eventLinkDatas != null && !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  54. {
  55. onCancel?.Invoke();
  56. return;
  57. }
  58. }
  59. // foreach (var eventConditionData in eventLinkDatas.eventConditions)
  60. // {
  61. // if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  62. // {
  63. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  64. //
  65. // }
  66. // }
  67. //神识探索的事件记录步骤
  68. if (EventSystemManager.Instance.CurrentEventList != null)
  69. {
  70. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  71. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  72. {
  73. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  74. //记录步骤 日志使用
  75. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  76. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  77. }
  78. }
  79. if (dialogueConfig.ID == 0)
  80. {
  81. EndDialogue();
  82. return;
  83. }
  84. if (dialogueConfig.NPCID != 0)
  85. {
  86. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  87. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  88. {
  89. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  90. {
  91. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  92. daoYouData.id = eventNpc.DaoyouID;
  93. daoYouData.favorabilityLv = 1;
  94. daoYouData.emotion = Random.Range(1, 4);
  95. daoYouData.emotionTime = TimeHelper.ClientNow();
  96. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  97. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  98. AccountFileInfo.Instance.SavePlayerData();
  99. }
  100. }
  101. }
  102. AccountFileInfo.Instance.SavePlayerData();
  103. //挂机事件 弹出简单气泡对话
  104. if (eventConfig.EventTriggerType != 2)
  105. {
  106. if (dialogueConfig.LanID != null)
  107. {
  108. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  109. FishDialogue);
  110. }
  111. else
  112. {
  113. FishDialogue(null);
  114. }
  115. }
  116. else
  117. {
  118. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  119. }
  120. }
  121. public void FishDialogue(int? selectedOptionID)
  122. {
  123. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  124. {
  125. // 玩家选择了选项,处理结果
  126. SelectOption(selectedOptionID.Value);
  127. }
  128. //取消事件
  129. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  130. {
  131. onCancel?.Invoke();
  132. }
  133. else
  134. {
  135. // 无选
  136. EndDialogue1();
  137. }
  138. }
  139. /// <summary>
  140. /// 处理选项选择
  141. /// </summary>
  142. public void SelectOption(int optionID)
  143. {
  144. PlayDialogue(optionID);
  145. }
  146. /// <summary>
  147. /// 结束对话
  148. /// </summary>
  149. private async void EndDialogue1()
  150. {
  151. if (CurrentEventList == null)
  152. return;
  153. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  154. bool isCombatWin = false;
  155. switch (dialogueConfig.optionType)
  156. {
  157. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  158. case 1:
  159. EndDialogue();
  160. return;
  161. //进入战斗
  162. case 2:
  163. LogTool.Log("对话结束,进入战斗");
  164. //不是一次性事件弹出boss界面
  165. if (eventConfig.EventTriggerType != 2)
  166. {
  167. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  168. if (relust)
  169. {
  170. CTask cTask = CTask.Create();
  171. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,
  172. delegate(bool isWin)
  173. {
  174. LogTool.Log("战斗完成" + isWin);
  175. isCombatWin = isWin;
  176. cTask.SetResult();
  177. });
  178. await cTask;
  179. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  180. }
  181. else
  182. {
  183. onCancel?.Invoke();
  184. return;
  185. }
  186. }
  187. else
  188. {
  189. CTask cTask = CTask.Create();
  190. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,
  191. delegate(bool isWin)
  192. {
  193. LogTool.Log("战斗完成" + isWin);
  194. isCombatWin = isWin;
  195. cTask.SetResult();
  196. });
  197. await cTask;
  198. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  199. }
  200. break;
  201. //获得奖励
  202. case 3:
  203. List<ItemInfo> itemInfos = new List<ItemInfo>();
  204. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  205. {
  206. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  207. if (dropConfig.dropType == 3)
  208. {
  209. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  210. itemInfos.Add(itemInfo);
  211. }
  212. else
  213. {
  214. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  215. itemInfos.AddRange(items);
  216. }
  217. }
  218. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  219. LogTool.Log("对话结束,获得奖励");
  220. break;
  221. // //扣除道具
  222. // case 4:
  223. // PlayerManager.Instance.BagController.DeductItem(dialogueConfig.ConditionPara[0], dialogueConfig.finishCount);
  224. // break;
  225. }
  226. if (CurrentEventList != null)
  227. {
  228. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  229. if (eventLinkData != null)
  230. {
  231. foreach (var eventConditionData in eventLinkData?.eventConditions)
  232. {
  233. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  234. {
  235. onCancel?.Invoke();
  236. return;
  237. }
  238. }
  239. }
  240. }
  241. switch (dialogueConfig.ResultType)
  242. {
  243. //直接走下一个id
  244. case 1:
  245. PlayDialogue(dialogueConfig.ResultOptions[0]);
  246. break;
  247. //根据战斗结果判断走哪一个事件id
  248. case 2:
  249. if (isCombatWin)
  250. {
  251. PlayDialogue(dialogueConfig.ResultOptions[0]);
  252. }
  253. else
  254. {
  255. PlayDialogue(dialogueConfig.ResultOptions[1]);
  256. }
  257. break;
  258. //触发新的事件 eventConfigId
  259. case 3:
  260. // if ()
  261. // {
  262. //
  263. // }
  264. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  265. if (eventList != null)
  266. {
  267. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  268. AccountFileInfo.Instance.SavePlayerData();
  269. }
  270. EndDialogue();
  271. break;
  272. //结束事件
  273. default:
  274. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  275. {
  276. EndDialogue();
  277. }
  278. break;
  279. }
  280. }
  281. /// <summary>
  282. /// 结束对话
  283. /// </summary>
  284. private void EndDialogue()
  285. {
  286. onDialogueComplete?.Invoke();
  287. }
  288. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  289. {
  290. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  291. if (eventConfig.EventTriggerType == 2)
  292. {
  293. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  294. worldPos.y += 0.5f;
  295. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  296. await TimerComponent.Instance.WaitAsync(100);
  297. }
  298. else
  299. {
  300. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  301. await rewardsPanel.UIClosed();
  302. }
  303. }
  304. public void ChancleEvent()
  305. {
  306. CurrentEventList = null;
  307. onDialogueComplete = null;
  308. onCancel = null;
  309. currentDialogueID = 0;
  310. eventConfig = default;
  311. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  312. }
  313. }