SelectBreakthroughItemPanel.cs 3.8 KB

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  1. using System;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. using UnityEngine;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "SelectBreakthroughItemPanel")]
  11. public partial class SelectBreakthroughItemPanel : UIPanel
  12. {
  13. ItemConfig itemConfig;
  14. private Action callBack;
  15. private Transform weidgetFater;
  16. BreakthroughItemWidget breakthrough;
  17. private void Init()
  18. {
  19. isPopUi = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override void AddButtonEvent()
  28. {
  29. Btn_Close.onClick.AddListener(() =>
  30. {
  31. UIManager.Instance.HideUIUIPanel(this);
  32. });
  33. Btn_Affirm.onClick.AddListener(() =>
  34. {
  35. this.callBack?.Invoke();
  36. EventManager.Instance.Dispatch(CustomEventType.RefenceBreakthrough, null);
  37. UIManager.Instance.HideUIUIPanel(this);
  38. });
  39. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  40. }
  41. public void CustomInit(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  42. {
  43. this.callBack = callBack;
  44. breakthrough = breakthroughItemWidget;
  45. weidgetFater = breakthrough.transform.parent;
  46. breakthrough.transform.SetParent(this.transform);
  47. itemConfig = ConfigComponent.Instance.Get<ItemConfig>(breakthroughItemWidget.itemId);
  48. Text_ItemName.text = LanguageManager.Instance.Text(itemConfig.itemName);
  49. Text_ItemDesc.text = LanguageManager.Instance.Text(itemConfig.itemDesc);
  50. Icon_ItemIcon.icon_name = itemConfig.icon;
  51. if (itemConfig.itemTag == 3)
  52. {
  53. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  54. // Text_FailDesc.text = $"-{itemConfig.associateVlaue[3]}%";
  55. }
  56. else
  57. {
  58. Text_SucceedDesc.text = $"+{itemConfig.associateVlaue[2]}%";
  59. }
  60. if (breakthrough.itemInfo == null)
  61. {
  62. if (PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemId, 1))
  63. {
  64. Text_Affirm.text = "使用";
  65. Btn_Affirm.gameObject.SetActive(true);
  66. Btn_Cancel.gameObject.SetActive(true);
  67. Text_NoEnough.gameObject.SetActive(false);
  68. }
  69. else
  70. {
  71. Btn_Affirm.gameObject.SetActive(false);
  72. Btn_Cancel.gameObject.SetActive(true);
  73. Text_NoEnough.gameObject.SetActive(true);
  74. }
  75. }
  76. else
  77. {
  78. Text_Affirm.text = "取消";
  79. Btn_Affirm.gameObject.SetActive(true);
  80. Btn_Cancel.gameObject.SetActive(true);
  81. Text_NoEnough.gameObject.SetActive(false);
  82. }
  83. }
  84. public override void Close()
  85. {
  86. breakthrough.transform.SetParent(weidgetFater);
  87. weidgetFater = null;
  88. breakthrough = null;
  89. callBack = null;
  90. base.Close();
  91. }
  92. public async static CTask<SelectBreakthroughItemPanel> OpenPanel(BreakthroughItemWidget breakthroughItemWidget, Action callBack)
  93. {
  94. SelectBreakthroughItemPanel selectBreakthroughItemPanel = await UIManager.Instance.LoadAndOpenPanel<SelectBreakthroughItemPanel>(null,UILayer.Top,isFocus:false);
  95. selectBreakthroughItemPanel.CustomInit(breakthroughItemWidget, callBack);
  96. return selectBreakthroughItemPanel;
  97. }
  98. }
  99. }