EventSystemManager.cs 19 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public void CustomInit()
  26. {
  27. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  28. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  31. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  32. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  33. }
  34. private void JingJieUpgrade(IEventData e)
  35. {
  36. CeekEventCompletes(3, 0);
  37. }
  38. private void ItemUpdate(IEventData e)
  39. {
  40. ItemUpdateData data = e as ItemUpdateData;
  41. CeekEventCompletes(1, data.ItemInfo.itemID);
  42. CeekEventCompletes(6, data.ItemInfo.itemID);
  43. }
  44. private void RenfenceRandomEvent(IEventData e)
  45. {
  46. DetectRandomEvents();
  47. }
  48. private float timer = 0;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  56. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  57. {
  58. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  59. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. public List<AccountFileInfo.EventList> UseDivinesense()
  65. {
  66. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  67. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  68. if (count <= 0)
  69. {
  70. //神识值不够
  71. return null;
  72. }
  73. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  74. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  75. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  76. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  77. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  78. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  79. // 神识升级逻辑
  80. UpDivinesense();
  81. var eventConfigs = DetectEvents(count);
  82. if (eventConfigs == null || eventConfigs.Count == 0)
  83. return default;
  84. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. return eventConfigs;
  87. }
  88. private void UpDivinesense()
  89. {
  90. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  91. {
  92. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  93. {
  94. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  95. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  96. }
  97. }
  98. AccountFileInfo.Instance.SavePlayerData();
  99. }
  100. private bool BagIsEvent(int eventID)
  101. {
  102. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  103. {
  104. if (eventList.eventID == eventID)
  105. {
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  112. {
  113. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  114. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  115. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  116. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  117. //找出可以刷新的支线任务
  118. if (bigMap.ZhixianActivatedPercentage != null)
  119. {
  120. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  121. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  122. {
  123. if (PlayerManager.Instance.CurrentPlaces.progress >= bigMap.ZhixianActivatedPercentage[i])
  124. {
  125. if (!BagIsEvent(bigMap.ZhixianActivatedPercentage[i]) && CanTriggerEvent(bigMap.ZhixianActivatedPercentage[i]))
  126. {
  127. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianActivatedPercentage[i]));
  128. }
  129. }
  130. }
  131. foreach (var c in zhiXianEvents)
  132. {
  133. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  134. if (eventList != null)
  135. {
  136. eventLists.Add(eventList);
  137. eventCount--;
  138. if (eventCount == 0)
  139. {
  140. return eventLists;
  141. }
  142. }
  143. }
  144. }
  145. for (int i = 0; i < eventCount; i++)
  146. {
  147. //先掉落出品质
  148. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  149. // 获取通用事件
  150. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  151. //场景特定事件
  152. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  153. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  154. {
  155. continue;
  156. }
  157. int randomValue1 = Random.Range(0, 101);
  158. // 达到怪率刷新场景特定事件
  159. //不然刷新通用事件(每个地图都可以刷的)
  160. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  161. {
  162. int randomValue2 = Random.Range(0, candidateEvents.Count);
  163. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  164. }
  165. else if (globalEvents.Count > 0)
  166. {
  167. int randomValue2 = Random.Range(0, globalEvents.Count);
  168. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  169. }
  170. }
  171. if (eventLists.Count == 0)
  172. {
  173. LogTool.Error("没有可以触发的事件");
  174. return null;
  175. }
  176. return eventLists;
  177. }
  178. //添加事件
  179. public AccountFileInfo.EventList AddEvent(int eventID)
  180. {
  181. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  182. AccountFileInfo.EventList eventList = null;
  183. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  184. if (e == null)
  185. {
  186. //主线任务只能刷一次
  187. if (eventConfig.EventTriggerType == 4)
  188. {
  189. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  190. if (e == null)
  191. {
  192. eventList = new AccountFileInfo.EventList();
  193. eventList.eventID = eventID;
  194. }
  195. }
  196. else
  197. {
  198. eventList = new AccountFileInfo.EventList();
  199. eventList.eventID = eventID;
  200. }
  201. }
  202. //初始化神识链条,用于监听条件是否完成
  203. if (eventList != null && eventConfig.EventType != 2)
  204. {
  205. foreach (var i in eventConfig.EventLinksId)
  206. {
  207. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  208. if (eventLinkData == null)
  209. {
  210. eventLinkData = new AccountFileInfo.EventLinkData();
  211. eventLinkData.eventId = eventList.eventID;
  212. eventLinkData.eventLinkId = i;
  213. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  214. }
  215. eventLinkData.fishCount = 0;
  216. //初始化先检测一些条件
  217. CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
  218. CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
  219. }
  220. }
  221. return eventList;
  222. }
  223. /// <summary>
  224. /// 触发随机事件
  225. /// </summary>
  226. public void DetectRandomEvents()
  227. {
  228. if (isTriggerEvent)
  229. return;
  230. if (isOpenUi)
  231. return;
  232. // 获取随机事件
  233. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  234. if (randomEvents.Count == 0)
  235. {
  236. LogTool.Warning("没有可以刷新的事件");
  237. return;
  238. }
  239. int idex = Random.Range(0, randomEvents.Count);
  240. TriggerEvent(randomEvents[idex]);
  241. }
  242. /// <summary>
  243. /// 挂机事件触发
  244. /// </summary>
  245. public void TriggerEvent(EventConfig evt)
  246. {
  247. if (isTriggerEvent)
  248. return;
  249. isTriggerEvent = true;
  250. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  251. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  252. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  253. }
  254. /// <summary>
  255. /// 其他类型事件触发
  256. /// </summary>
  257. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  258. {
  259. if (isTriggerEvent)
  260. return;
  261. CTask cTask = CTask.Create();
  262. this.onCompleteCallback = oncompleteCallBack;
  263. isTriggerEvent = true;
  264. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  265. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  266. int dialogueID = 0;
  267. if (evt.curStep == 0)
  268. {
  269. dialogueID = eventConfig.EventLinksId[0];
  270. }
  271. else
  272. {
  273. dialogueID = evt.curStep;
  274. }
  275. CurrentEventList = evt;
  276. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  277. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  278. {
  279. CompleteEvent(CurrentEventList);
  280. cTask.SetResult();
  281. }, () =>
  282. {
  283. CancelEvent(CurrentEventList);
  284. cTask.SetResult();
  285. });
  286. await cTask;
  287. }
  288. //任务是否完成
  289. public bool IsEvenkLinkComplete(int eventLinkId)
  290. {
  291. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  292. if (eventLinkConfig.ConditionType == 0)
  293. return true;
  294. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  295. if (eventLinkData != null)
  296. {
  297. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  298. }
  299. return false;
  300. }
  301. public void CeekEventCompletes(int type, int value)
  302. {
  303. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  304. {
  305. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  306. }
  307. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  308. }
  309. public void CeekTaskComplete(int eventLiknId, int type, int value)
  310. {
  311. //任务完成了跳过检测
  312. if (IsEvenkLinkComplete(eventLiknId))
  313. return;
  314. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  315. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  316. switch (type)
  317. {
  318. //检测背包道具
  319. case 1:
  320. if (eventLinkConfig.ConditionType == 1)
  321. {
  322. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  323. if (IsEvenkLinkComplete(eventLiknId))
  324. {
  325. CompleteTask(eventLiknId);
  326. }
  327. }
  328. break;
  329. //境界检测
  330. case 3:
  331. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  332. {
  333. eventLinkData.fishCount++;
  334. if (IsEvenkLinkComplete(eventLiknId))
  335. {
  336. CompleteTask(eventLiknId);
  337. }
  338. }
  339. break;
  340. //战斗胜利
  341. case 5:
  342. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  343. {
  344. eventLinkData.fishCount++;
  345. if (IsEvenkLinkComplete(eventLiknId))
  346. {
  347. CompleteEvent(eventLiknId);
  348. }
  349. }
  350. break;
  351. //获得道具
  352. case 6:
  353. if (eventLinkConfig.ConditionType == 6 && eventLinkConfig.ConditionPara[0] == value)
  354. {
  355. eventLinkData.fishCount++;
  356. if (IsEvenkLinkComplete(eventLiknId))
  357. {
  358. CompleteEvent(eventLinkData);
  359. }
  360. }
  361. break;
  362. }
  363. AccountFileInfo.Instance.SavePlayerData();
  364. }
  365. private void CompleteTask(object taskID)
  366. {
  367. }
  368. /// <summary>
  369. /// 检查事件是否满足触发条件。
  370. /// </summary>
  371. private bool CanTriggerEvent(int eventID)
  372. {
  373. var evt = eventConfigs.Find(e => e.ID == eventID);
  374. if (evt.ID == 0)
  375. return false;
  376. switch (evt.EventConditionId)
  377. {
  378. //背包道具检测
  379. case 1:
  380. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  381. //境界判断
  382. case 2:
  383. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  384. //概率判断
  385. case 3:
  386. int randomValue1 = Random.Range(0, 1001);
  387. return randomValue1 <= evt.EventCount;
  388. }
  389. return true;
  390. }
  391. /// <summary>
  392. /// 完成事件
  393. /// </summary>
  394. /// <param name="eventID">事件ID</param>
  395. public void CompleteEvent(int evtId)
  396. {
  397. isTriggerEvent = false;
  398. LogTool.Log($"完成挂机事件{evtId}");
  399. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  400. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  401. eventList.eventID = evtId;
  402. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  403. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  404. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  405. AccountFileInfo.Instance.SavePlayerData();
  406. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  407. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  408. }
  409. /// <summary>
  410. /// 完成事件
  411. /// </summary>
  412. /// <param name="eventID">事件ID</param>
  413. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  414. {
  415. this.isTriggerEvent = isTriggerEvent;
  416. LogTool.Log($"完成事件{eventList.eventID}");
  417. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  418. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  419. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  420. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  421. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  422. AccountFileInfo.Instance.SavePlayerData();
  423. if (eventConfig.EventTriggerType == 4)
  424. {
  425. TaskInfoPanel.OpenPanel(eventList.eventID, "任务完成");
  426. }
  427. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  428. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  429. onCompleteCallback?.Invoke();
  430. onCompleteCallback = null;
  431. }
  432. /// <summary>
  433. /// 完成事件
  434. /// </summary>
  435. /// <param name="eventID">事件ID</param>
  436. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  437. {
  438. }
  439. /// <summary>
  440. /// 取消事件
  441. /// </summary>
  442. /// <param name="eventID">事件ID</param>
  443. public void CancelEvent(AccountFileInfo.EventList eventList)
  444. {
  445. LogTool.Log($"取消事件{eventList.eventID}");
  446. isTriggerEvent = false;
  447. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  448. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  449. onCompleteCallback?.Invoke();
  450. onCompleteCallback = null;
  451. }
  452. public void RemoveEvent(AccountFileInfo.EventList eventList)
  453. {
  454. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  455. AccountFileInfo.Instance.SavePlayerData();
  456. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  457. }
  458. /// <summary>
  459. /// 获得主线事件
  460. /// </summary>
  461. /// <returns></returns>
  462. public AccountFileInfo.EventList GetMainEventDta()
  463. {
  464. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  465. {
  466. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  467. if (eventConfig.EventType == 4)
  468. {
  469. return eventList;
  470. }
  471. }
  472. return null;
  473. }
  474. }