HeroBreakthroughPanel.cs 35 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. HeroInformationPanel heroInformationPanel =
  58. UIManager.Instance.GetComponent<HeroInformationPanel>();
  59. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  60. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  61. {
  62. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  63. {
  64. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  65. return;
  66. }
  67. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  68. {
  69. bool isHave = false;
  70. for (var i1 = 0; i1 < breakthroughItemWidgets.Count; i1++)
  71. {
  72. if (breakthroughItemWidgets[i1].itemInfo != null &&
  73. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  74. breakthroughItemWidgets[i1].itemInfo.itemID)
  75. {
  76. isHave = true;
  77. }
  78. }
  79. if (!isHave)
  80. {
  81. ItemConfig itemConfig =
  82. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  83. .DujieMustItemIDs[i]);
  84. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  85. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  86. return;
  87. }
  88. }
  89. //先验证必须道具够不够 够了成功后扣除
  90. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  91. {
  92. if (!PlayerManager.Instance.BagController.IsEnough(
  93. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  94. 1))
  95. {
  96. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  97. return;
  98. }
  99. }
  100. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs?.Length; i++)
  101. {
  102. PlayerManager.Instance.BagController.DeductItem(
  103. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  104. }
  105. var list = GetBl();
  106. int ramdomValue = Random.Range(1, 101);
  107. int type1 = 2;
  108. //突破成功
  109. if (ramdomValue < list[0])
  110. {
  111. //渡劫成功扣除道具
  112. for (var i = 0;
  113. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  114. i++)
  115. {
  116. PlayerManager.Instance.BagController.DeductItem(
  117. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  118. }
  119. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  120. {
  121. // heroInformationPanel.root.SetActive(false);
  122. // heroInformationPanel.AttributeBg.SetActive(false);
  123. type1 = 4;
  124. }
  125. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  126. UIManager.Instance.HideUIUIPanel(this);
  127. TitlePanel.ClosePanel();
  128. heroInformationPanel.UpHero(type1, nextHeroInfo);
  129. }
  130. //失败
  131. else
  132. {
  133. int xw =RemoveHeroItem(list[1]);
  134. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  135. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  136. await HeroBreakthroughFailPanel.OpenPanel(2, xw);
  137. await heroBreakthroughFailPanel.UIClosed();
  138. heroInformationPanel.RecoverDujie();
  139. UIManager.Instance.HideUIUIPanel(this);
  140. }
  141. }
  142. else
  143. {
  144. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  145. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  146. {
  147. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  148. {
  149. TipMessagePanel.OpenTipMessagePanel("生命值不够!");
  150. return;
  151. }
  152. GObjectPoolInterface.SetActive(false);
  153. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  154. backgroundPanel.GObjectPoolInterface.SetActive(false);
  155. int ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  156. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  157. await heroInformationPanel.Dujie(ramdomValue);
  158. //渡劫失败
  159. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  160. {
  161. AudioManager.Instance.PlayAudio("ui_tuposhibai.wav");
  162. var list = GetBl();
  163. int xw = RemoveHeroItem(list[1]);
  164. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  165. await HeroBreakthroughFailPanel.OpenPanel(3, xw);
  166. await heroBreakthroughFailPanel.UIClosed();
  167. heroInformationPanel.RecoverDujie();
  168. UIManager.Instance.HideUIUIPanel(this);
  169. }
  170. else
  171. {
  172. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  173. // heroInformationPanel.RecoverDujie();
  174. // heroInformationPanel.root.SetActive(false);
  175. // heroInformationPanel.AttributeBg.SetActive(true);
  176. UIManager.Instance.HideUIUIPanel(this);
  177. TitlePanel.ClosePanel();
  178. heroInformationPanel.UpHero(3, nextHeroInfo);
  179. }
  180. }
  181. }
  182. });
  183. Btn_StartCombat.onClick.AddListener(() =>
  184. {
  185. if (type == 2)
  186. return;
  187. if (PlayerManager.Instance.myHero.heroData.isCombat)
  188. return;
  189. // UIManager.Instance.HindCurrAllShowPanel();
  190. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  191. delegate(bool isWin)
  192. {
  193. LogTool.Log("战斗完成" + isWin);
  194. if (isWin)
  195. {
  196. PlayerManager.Instance.myHero.heroData.isCombat = true;
  197. AccountFileInfo.Instance.SavePlayerData();
  198. Btn_StartCombat.gameObject.SetActive(false);
  199. CombatTrue.gameObject.SetActive(true);
  200. Text_Combat.text = "已破除";
  201. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  202. // UIManager.Instance.ShowLastHindAllShowPanel();
  203. }
  204. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  205. });
  206. });
  207. }
  208. private int RemoveHeroItem(int failBl)
  209. {
  210. float allexp = HeroHerlp.GetHeroExp();
  211. PlayerManager.Instance.myHero.heroData.exp += allexp;
  212. //扣除失败后的经验
  213. float failbl = failBl == 0
  214. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  215. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  216. int failXw = (int)(PlayerManager.Instance.myHero.heroData.exp * failbl * 0.01f);
  217. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  218. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  219. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  220. AccountFileInfo.Instance.SavePlayerData();
  221. return failXw;
  222. }
  223. // private async CTask UpHero(int type,HeroInfo nextHeroInfo)
  224. // {
  225. // List<HeroAttributeData> heroAttributData = null;
  226. // //小突破
  227. // if (type == 1)
  228. // {
  229. // heroAttributData =
  230. // HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  231. // PlayerManager.Instance.myHero.Upgrade();
  232. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  233. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  234. // await heroBreakthroughSuccessPanel.UIClosed();
  235. // }
  236. // //大突破
  237. // else if (type == 2)
  238. // {
  239. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  240. // PlayerManager.Instance.myHero.Upgrade();
  241. // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  242. // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  243. // await heroBreakthroughSuccessPanel.UIClosed();
  244. // }
  245. // //渡劫
  246. // else if (type == 3)
  247. // {
  248. // // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  249. // PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  250. // PlayerManager.Instance.myHero.Upgrade();
  251. // HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  252. // await heroTuPoSuccessPanel.UIClosed();
  253. // }
  254. // //圆满
  255. // else if (type == 4)
  256. // {
  257. // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  258. // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  259. // await herYuanManSuccessPanel.UIClosed();
  260. // }
  261. //
  262. //
  263. // // if (type != 4)
  264. // // {
  265. // // HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  266. // // await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  267. // // await heroBreakthroughSuccessPanel.UIClosed();
  268. // // }
  269. // // else
  270. // // {
  271. // // PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  272. // // HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  273. // // await herYuanManSuccessPanel.UIClosed();
  274. // // }
  275. // }
  276. public async CTask CustomInit()
  277. {
  278. type = 1;
  279. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  280. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  281. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  282. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  283. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  284. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  285. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  286. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  287. {
  288. LevelbattleConfig levelbattleConfig =
  289. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  290. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  291. HeroModelConfig heroModelConfig =
  292. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  293. MonsterPowerUpConfig monsterPowerUpConfig =
  294. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  295. Text_CombatTitle.text =
  296. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  297. }
  298. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  299. {
  300. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  301. {
  302. Text_TitleName.text = LanguageManager.Instance.Text(10431);
  303. Text_Affirm.text = LanguageManager.Instance.Text(10432);
  304. Text_AffirmTips.text = LanguageManager.Instance.Text(10433);
  305. Text_SucceedDesc.gameObject.SetActive(false);
  306. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  307. LanguageManager.Instance.Text(10429) +
  308. LanguageManager.Instance.Text(10381);
  309. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  310. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  311. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  312. }
  313. else
  314. {
  315. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  316. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  317. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  318. Text_NextJinfjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  319. LanguageManager.Instance.Text(10429) +
  320. LanguageManager.Instance.Text(10381);
  321. Text_TitleName.text = LanguageManager.Instance.Text(10430);
  322. Text_Affirm.text = LanguageManager.Instance.Text(10263);
  323. Text_AffirmTips.text = LanguageManager.Instance.Text(10434);
  324. Text_SucceedDesc.gameObject.SetActive(true);
  325. }
  326. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  327. {
  328. // if(PlayerManager.Instance.myHero.heroData.isYuanMan)
  329. LeiJieRooot.gameObject.SetActive(PlayerManager.Instance.myHero.heroData.isYuanMan);
  330. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  331. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  332. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  333. {
  334. Text_HeroHp.color = Color.red;
  335. }
  336. else
  337. {
  338. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  339. }
  340. }
  341. else
  342. {
  343. LeiJieRooot.gameObject.SetActive(false);
  344. }
  345. }
  346. else
  347. {
  348. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  349. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  350. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  351. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  352. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  353. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  354. Text_AffirmTips.text = LanguageManager.Instance.Text(10436);
  355. Text_Affirm.text = LanguageManager.Instance.Text(10428);
  356. Text_TitleName.text = LanguageManager.Instance.Text(10435);
  357. LeiJieRooot.gameObject.SetActive(false);
  358. Text_SucceedDesc.gameObject.SetActive(true);
  359. }
  360. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  361. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  362. {
  363. }
  364. if (heroPowerUpConfig.DujieLevelbattleID != -1 &&
  365. (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  366. !PlayerManager.Instance.myHero.heroData.isYuanMan))
  367. {
  368. CombatRoot.gameObject.SetActive(true);
  369. if (PlayerManager.Instance.myHero.heroData.isCombat)
  370. {
  371. Btn_StartCombat.gameObject.SetActive(false);
  372. CombatTrue.gameObject.SetActive(true);
  373. Text_Combat.text = "已破除";
  374. }
  375. else
  376. {
  377. Btn_StartCombat.gameObject.SetActive(true);
  378. CombatTrue.gameObject.SetActive(false);
  379. Text_Combat.text = "破除";
  380. }
  381. }
  382. else
  383. {
  384. CombatRoot.gameObject.SetActive(false);
  385. }
  386. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  387. Btn_Affirm.transform.RecoverColor();
  388. if (heroPowerUpConfig.jingjie1 == nextHeroInfo.powerUpConfig.jingjie1 ||
  389. !PlayerManager.Instance.myHero.heroData.isYuanMan)
  390. {
  391. ItemRooot.SetActive(true);
  392. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  393. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  394. {
  395. int dujieItemCount = heroPowerUpConfig.DujieItemIDs == null
  396. ? 0
  397. : heroPowerUpConfig.DujieItemIDs.Length;
  398. for (int i = 0;
  399. i < heroPowerUpConfig.DujieMustItemIDs.Length + dujieItemCount;
  400. i++)
  401. {
  402. cTaskAwaitBuffer.AddTask(
  403. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  404. }
  405. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  406. // breakthroughItemWidgets[0].CustomInit(1, 0, false);
  407. //必选道具
  408. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  409. {
  410. breakthroughItemWidgets[i].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  411. }
  412. //可选道具
  413. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  414. {
  415. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length]
  416. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  417. }
  418. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  419. {
  420. breakthroughItemWidgets[i].transform.anchoredPosition =
  421. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  422. }
  423. Content.sizeDelta =
  424. new Vector2(
  425. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  426. 200);
  427. }
  428. }
  429. else
  430. {
  431. ItemRooot.SetActive(false);
  432. }
  433. }
  434. private void RefenceSuccessProbability(HeroInfo hero)
  435. {
  436. bool isCan = true;
  437. int failXw = 0;
  438. float failbl = 0;
  439. int successBl = 0;
  440. if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  441. {
  442. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  443. {
  444. isCan = false;
  445. }
  446. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  447. {
  448. bool isHave = false;
  449. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  450. {
  451. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  452. breakthroughItemWidgets[i1].itemInfo.itemID)
  453. {
  454. isHave = true;
  455. }
  456. }
  457. if (!isHave)
  458. {
  459. isCan = false;
  460. break;
  461. }
  462. }
  463. var list = GetBl();
  464. failbl = list[1] == 0
  465. ? hero.powerUpConfig.FailureExpReduce
  466. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  467. successBl = list[0];
  468. }
  469. // else
  470. // {
  471. // isCan
  472. // }
  473. if (isCan)
  474. {
  475. // var list = GetBl();
  476. //
  477. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  478. // successBl = list[0];
  479. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  480. {
  481. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  482. {
  483. Text_AffirmTips.text = "是否确认渡劫";
  484. }
  485. else
  486. {
  487. Text_AffirmTips.text = "是否确认圆满";
  488. }
  489. }
  490. else
  491. {
  492. Text_AffirmTips.text = "是否确认突破";
  493. }
  494. }
  495. else
  496. {
  497. //提示需要什么道具
  498. string tips = "需要";
  499. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  500. {
  501. tips += " 破除心魔";
  502. }
  503. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  504. {
  505. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  506. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  507. }
  508. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  509. {
  510. Text_AffirmTips.text = tips;
  511. }
  512. else
  513. {
  514. Text_AffirmTips.text = tips;
  515. }
  516. //
  517. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  518. // successBl = 0;
  519. }
  520. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  521. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  522. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  523. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  524. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  525. }
  526. private List<int> GetBl()
  527. {
  528. int succesAllBl = 0;
  529. int failAllBl = 0;
  530. if (heroPowerUpConfig.jingjie2 != nextHeroInfo.powerUpConfig.jingjie2)
  531. {
  532. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  533. }
  534. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  535. {
  536. if (breakthroughItemWidget.itemInfo != null)
  537. {
  538. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  539. {
  540. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  541. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  542. }
  543. else
  544. {
  545. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  546. }
  547. }
  548. }
  549. return new List<int> { succesAllBl, failAllBl };
  550. }
  551. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  552. {
  553. HeroBreakthroughPanel heroBreakthroughPanel =
  554. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  555. heroBreakthroughPanel.CustomInit();
  556. return heroBreakthroughPanel;
  557. }
  558. //渡劫预览
  559. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  560. {
  561. HeroBreakthroughPanel heroBreakthroughPanel =
  562. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  563. heroBreakthroughPanel.CustomInit(heroInfo1);
  564. return heroBreakthroughPanel;
  565. }
  566. public async CTask CustomInit(HeroInfo heroInfo1)
  567. {
  568. type = 2;
  569. heroPowerUpConfig = heroInfo1.powerUpConfig;
  570. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  571. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  572. heroInfo1.heroData.heroPowerId + 1);
  573. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  574. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  575. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  576. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  577. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  578. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  579. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  580. {
  581. Text_TitleName.text = "渡劫预览";
  582. Text_Affirm.text = "逆天而行";
  583. Text_AffirmTips.text = "是否确认渡劫";
  584. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  585. {
  586. LeiJieRooot.gameObject.SetActive(true);
  587. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  588. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  589. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  590. {
  591. Text_HeroHp.color = Color.red;
  592. }
  593. else
  594. {
  595. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  596. }
  597. }
  598. else
  599. {
  600. LeiJieRooot.gameObject.SetActive(false);
  601. }
  602. }
  603. else
  604. {
  605. Text_AffirmTips.text = "是否确认突破";
  606. Text_Affirm.text = "突破";
  607. Text_TitleName.text = "突破";
  608. LeiJieRooot.gameObject.SetActive(false);
  609. }
  610. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  611. {
  612. CombatRoot.gameObject.SetActive(true);
  613. if (heroInfo1.heroData.isCombat)
  614. {
  615. Btn_StartCombat.gameObject.SetActive(false);
  616. CombatTrue.gameObject.SetActive(true);
  617. Text_Combat.text = "已破除";
  618. }
  619. else
  620. {
  621. Btn_StartCombat.gameObject.SetActive(true);
  622. CombatTrue.gameObject.SetActive(false);
  623. Text_Combat.text = "破除";
  624. }
  625. }
  626. else
  627. {
  628. CombatRoot.gameObject.SetActive(false);
  629. }
  630. RefenceSuccessProbability(heroInfo1);
  631. Btn_Affirm.transform.Gray(false);
  632. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  633. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  634. {
  635. for (int i = 0;
  636. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs?.Length;
  637. i++)
  638. {
  639. cTaskAwaitBuffer.AddTask(
  640. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  641. }
  642. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  643. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  644. //必选道具
  645. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  646. {
  647. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  648. }
  649. //可选道具
  650. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs?.Length; i++)
  651. {
  652. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  653. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  654. }
  655. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  656. {
  657. breakthroughItemWidgets[i].transform.anchoredPosition =
  658. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  659. }
  660. Content.sizeDelta =
  661. new Vector2(
  662. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  663. 200);
  664. }
  665. }
  666. // [CustomMethod(CustomMethodType.Update)]
  667. // public async void Update()
  668. // {
  669. // if (Input.GetKeyDown(KeyCode.Y))
  670. // {
  671. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  672. // await heroBreakthroughFailPanel.UIClosed();
  673. //
  674. //
  675. // // UIManager.Instance.HideUIUIPanel(this);
  676. // }
  677. // }
  678. public async override CTask Close()
  679. {
  680. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  681. {
  682. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  683. }
  684. breakthroughItemWidgets.Clear();
  685. heroPowerUpConfig = default;
  686. type = 0;
  687. await base.Close();
  688. }
  689. }
  690. }