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							- using Core.Language;
 
- using GameLogic.Hero;
 
- namespace Fort23.Mono
 
- {
 
-     [UIBinding(prefab = "ComBatFrontWidget")]
 
-     public partial class ComBatFrontWidget : UIComponent
 
-     {
 
-         public CombatHeroInfo _combatHero;
 
-         private void Init()
 
-         {
 
-         }
 
-         public override void AddEvent()
 
-         {
 
-         }
 
-         public override void DelEvent()
 
-         {
 
-         }
 
-         public override void AddButtonEvent()
 
-         {
 
-             Btn_Xiangqing.onClick.AddListener(() =>
 
-             {
 
-                 ComBatFrontPanel comBatFrontPanel = UIManager.Instance.GetComponent<ComBatFrontPanel>();
 
-                 BossInfoPanel.OpenPanel(comBatFrontPanel.levebattleId, comBatFrontPanel.eventList);
 
-             });
 
-             base.AddButtonEvent();
 
-         }
 
-         public void CustomInit(CombatHeroInfo combatHeroInfo)
 
-         {
 
-             _combatHero = combatHeroInfo;
 
-             Text_Name.text = LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
 
-             
 
-             
 
-             // //玩家等级
 
-             // if (groupConfig.GroupMonsterLevel == null || groupConfig.GroupMonsterLevel[i] == -1)
 
-             // {
 
-             //     MonsterPowerUpConfig heroPowerUpConfig =
 
-             //         ConfigComponent.Instance.Get<MonsterPowerUpConfig>(eventList.heroLevel);
 
-             //
 
-             //     combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
 
-             // }
 
-             // else
 
-             // {
 
-             //     MonsterPowerUpConfig heroPowerUpConfig =
 
-             //         ConfigComponent.Instance.Get<MonsterPowerUpConfig>(groupConfig.GroupMonsterLevel[i]);
 
-             //
 
-             //     combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
 
-             // }
 
-             Text_Jingjie.text =
 
-                 LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
 
-                 LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
 
-                 LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
 
-         }
 
-         public void CustomInit1()
 
-         {
 
-             Text_Name.text = PlayerManager.Instance.PlayerName;
 
-             Text_Jingjie.text =
 
-                 LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
 
-                 LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
 
-                 LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
 
-         }
 
-     }
 
- }
 
 
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