MagicWeaponWidget.cs 3.5 KB

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  1. using Common.Utility.CombatEvent;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using GameLogic.Combat.Buff;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Combat.Hero;
  8. namespace Fort23.Mono
  9. {
  10. [UIBinding(prefab = "MagicWeaponWidget")]
  11. public partial class MagicWeaponWidget : UIComponent
  12. {
  13. private CombatMagicWeaponEntity combatMagicWeaponEntity;
  14. private void Init()
  15. {
  16. }
  17. public override void AddEvent()
  18. {
  19. StaticUpdater.Instance.AddLateUpdateCallBack(Update);
  20. CombatEventManager.Instance.AddEventListener(CombatEventType.AddBuff, AddBuff);
  21. CombatEventManager.Instance.AddEventListener(CombatEventType.RemoveBuff, RemoveBuff);
  22. }
  23. public override void DelEvent()
  24. {
  25. StaticUpdater.Instance.RemoveLateUpdateCallBack(Update);
  26. CombatEventManager.Instance.RemoveEventListener(CombatEventType.AddBuff, AddBuff);
  27. CombatEventManager.Instance.RemoveEventListener(CombatEventType.RemoveBuff, RemoveBuff);
  28. }
  29. private void AddBuff(IEventData iEventData)
  30. {
  31. BuffEventData buffEventData = iEventData as BuffEventData;
  32. if (buffEventData.target == combatMagicWeaponEntity)
  33. {
  34. if (buffEventData.BuffBasic is b_1008)
  35. {
  36. feng.SetActive(true);
  37. }
  38. }
  39. }
  40. private void RemoveBuff(IEventData iEventData)
  41. {
  42. BuffEventData buffEventData = iEventData as BuffEventData;
  43. if (buffEventData.target == combatMagicWeaponEntity)
  44. {
  45. if (buffEventData.BuffBasic is b_1008)
  46. {
  47. feng.SetActive(false);
  48. }
  49. }
  50. }
  51. public override void AddButtonEvent()
  52. {
  53. myButton.onClick.AddListener(() =>
  54. {
  55. if (combatMagicWeaponEntity.IsEnemy)
  56. {
  57. // SkillConfig skillConfig = SkillBasic.SelfSkillConfig;
  58. CombatController.currActiveCombat.isUpdate = false;
  59. SkillMassgePanel.OpenSkillSelectPanel(
  60. LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.name),
  61. LanguageManager.Instance.Text(combatMagicWeaponEntity.FaBaoInfo.FabaoConfig.model),
  62. delegate() { CombatController.currActiveCombat.isUpdate = true; });
  63. return;
  64. }
  65. if (combatMagicWeaponEntity == null || !combatMagicWeaponEntity.IsCanUse())
  66. {
  67. return;
  68. }
  69. b_1008 b1008 = combatMagicWeaponEntity.BuffControl.GetBuffBasicForType<b_1008>();
  70. if (b1008 != null)
  71. {
  72. return;
  73. }
  74. combatMagicWeaponEntity.UseMagicWeapon();
  75. });
  76. }
  77. public void InitWidget(CombatMagicWeaponEntity combatMagicWeaponEntity)
  78. {
  79. feng.SetActive(false);
  80. this.combatMagicWeaponEntity = combatMagicWeaponEntity;
  81. }
  82. private void Update()
  83. {
  84. if (combatMagicWeaponEntity == null)
  85. {
  86. return;
  87. }
  88. float d =
  89. (combatMagicWeaponEntity.cd + combatMagicWeaponEntity.RootMagicWeaponControl.globalMagicWeaponCd) /
  90. (combatMagicWeaponEntity.MaxCd);
  91. cd.fillAmount = 1 - d;
  92. }
  93. }
  94. }