DivineSenceInfoPanel.cs 8.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using Utility;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "DivineSenceInfoPanel")]
  13. public partial class DivineSenceInfoPanel : UIPanel
  14. {
  15. private Action<int, List<ItemInfo>> callback;
  16. private int useCount = 0;
  17. List<ItemInfo> useItems = new List<ItemInfo>();
  18. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  19. private int maxCount;
  20. private DivineSenseConfig divineSenseConfig;
  21. private void Init()
  22. {
  23. isAddStack = true;
  24. }
  25. public override CTask GetFocus()
  26. {
  27. AppBarPanel.OpenPanel(this);
  28. return base.GetFocus();
  29. }
  30. protected override void AddEvent()
  31. {
  32. }
  33. protected override void DelEvent()
  34. {
  35. }
  36. public override void AddButtonEvent()
  37. {
  38. Btn_Ok.onClick.AddListener(() =>
  39. {
  40. useItems.Clear();
  41. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  42. {
  43. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null)
  44. {
  45. useItems.Add(senceInfoBtnWidget.ItemInfo);
  46. }
  47. }
  48. callback?.Invoke(useCount, useItems);
  49. UIManager.Instance.HideUIUIPanel(this);
  50. });
  51. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  52. Slider_Count.onValueChanged.AddListener((c) => { Slider_Count_OnValueChanged(c); });
  53. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  54. Btn_Event.onClick.AddListener(() => { DivineSenceEventPreviewPanel.OpenPanel(); });
  55. }
  56. private void Slider_Count_OnValueChanged(float value)
  57. {
  58. useCount = (int)value;
  59. Text_Count.text = $"神识探索:{value}次";
  60. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()}<color=green>+{value}</color>/{maxCount})";
  61. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  62. {
  63. senceInfoBtnWidget.UpdateItermCount(useCount);
  64. }
  65. }
  66. public async void CustomInit(Action<int, List<ItemInfo>> callback)
  67. {
  68. _divineSenceInfoBtnWidgets.Clear();
  69. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  70. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  71. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  72. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  73. Slider_Exp.maxValue = divineSenseConfig.exp;
  74. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  75. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  76. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  77. maxCount = maxCount > 10 ? 10 : maxCount;
  78. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  79. if (count == 1)
  80. {
  81. Slider_Count.minValue = 0;
  82. Slider_Count.maxValue = count;
  83. Slider_Count.value = count;
  84. Slider_Count.interactable = false;
  85. }
  86. else
  87. {
  88. Slider_Count.minValue = 1;
  89. Slider_Count.maxValue = count;
  90. Slider_Count.value = count;
  91. Slider_Count.interactable = true;
  92. }
  93. Slider_Count_OnValueChanged(count);
  94. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  95. for (var i = 0; i < Text_qs.Count; i++)
  96. {
  97. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  98. }
  99. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  100. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  101. divineSenceInfoBtnWidget.OnClick = OnClick;
  102. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  103. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  104. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  105. divineSenceInfoBtnWidget.OnClick = OnClick;
  106. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  107. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  108. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  109. divineSenceInfoBtnWidget.OnClick = OnClick;
  110. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  111. this.callback = callback;
  112. }
  113. private void OnClick(ItemWidgetBasic obj)
  114. {
  115. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  116. if (divineSenceInfoBtnWidget.type == 1)
  117. return;
  118. List<int> selectType = new List<int>();
  119. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  120. {
  121. if (senceInfoBtnWidget != divineSenceInfoBtnWidget && senceInfoBtnWidget.type != 1 && senceInfoBtnWidget.ItemInfo != null)
  122. {
  123. selectType.Add(senceInfoBtnWidget.ItemInfo.config.associateID);
  124. }
  125. }
  126. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, selectType, (id) =>
  127. {
  128. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  129. UpdateBl();
  130. },
  131. () =>
  132. {
  133. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  134. UpdateBl();
  135. });
  136. }
  137. public void UpdateBl()
  138. {
  139. Map<int, int> probabilitiesMap = new Map<int, int>();
  140. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  141. {
  142. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo != null && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  143. {
  144. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  145. {
  146. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  147. }
  148. else
  149. {
  150. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  151. }
  152. }
  153. senceInfoBtnWidget.UpdateItermCount(useCount);
  154. }
  155. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  156. foreach (var keyValuePair in probabilitiesMap)
  157. {
  158. QualityBonusChance[keyValuePair.Key - 1] *= keyValuePair.Value + 0.01f;
  159. }
  160. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  161. for (var i = 0; i < Text_qs.Count; i++)
  162. {
  163. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  164. }
  165. }
  166. public async static CTask OpenPanel(Action<int, List<ItemInfo>> callback)
  167. {
  168. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Middle);
  169. divineSenceInfoPanel.CustomInit(callback);
  170. }
  171. }
  172. }