| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455 | using GameLogic.Bag;namespace Fort23.Mono{	[UIBinding(prefab = "DaoYouWidgetItem"  )]	public partial class DaoYouWidgetItem : UIComponent	{		private void Init()		{		}		public override void AddEvent()		{		}		public override void DelEvent()		{		}		public override void AddButtonEvent()		{		}		public async void CustomInit(ItemInfo itemInfo)		{			WidgetItem widgetItem = await UIManager.Instance.CreateGComponentForObject<WidgetItem>(WidgetItemGam, null);			widgetItem.InitWidget(itemInfo);		}		public void Award()		{			Icon_Award.gameObject.SetActive(true);			Icon_Gou.gameObject.SetActive(false);		}		public void ShowGou()		{			Icon_Award.gameObject.SetActive(false);			Icon_Gou.gameObject.SetActive(true);		}		public void ColsePool()		{			Icon_Award.gameObject.SetActive(false);			Icon_Gou.gameObject.SetActive(false);		}		public override void DormancyObj()		{			ColsePool();			base.DormancyObj();		}	}}
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