| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class EnemyGf_skill 	{	  #region 自定义数据 	  private MyImage _quan;	  public MyImage quan	   {	   get{	      if (_quan == null)	       {	         _quan  = GetUIUnit<MyImage>("quan"); 	       }	      return _quan;	     }	   }	  private MyImage _useSkillIcon;	  public MyImage useSkillIcon	   {	   get{	      if (_useSkillIcon == null)	       {	         _useSkillIcon  = GetUIUnit<MyImage>("useSkillIcon"); 	       }	      return _useSkillIcon;	     }	   }	  private MyImage _cd;	  public MyImage cd	   {	   get{	      if (_cd == null)	       {	         _cd  = GetUIUnit<MyImage>("cd"); 	       }	      return _cd;	     }	   }	  private Button _mybutton;	  public Button mybutton	   {	   get{	      if (_mybutton == null)	       {	         _mybutton  = GetUIUnit<Button>("mybutton"); 	       }	      return _mybutton;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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