| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class CombatPanel 	{	  #region 自定义数据 	  private Slider _CameraSelect;	  public Slider CameraSelect	   {	   get{	      if (_CameraSelect == null)	       {	         _CameraSelect  = GetUIUnit<Slider>("CameraSelect"); 	       }	      return _CameraSelect;	     }	   }	  private Button _bnt_shengShi;	  public Button bnt_shengShi	   {	   get{	      if (_bnt_shengShi == null)	       {	         _bnt_shengShi  = GetUIUnit<Button>("bnt_shengShi"); 	       }	      return _bnt_shengShi;	     }	   }	  private GameObject _PlayerHpWidget;	  public GameObject PlayerHpWidget	   {	   get{	      if (_PlayerHpWidget == null)	       {	         _PlayerHpWidget  = GetUIUnit<GameObject>("PlayerHpWidget"); 	       }	      return _PlayerHpWidget;	     }	   }	  private RectTransform _DynamicEvent;	  public RectTransform DynamicEvent	   {	   get{	      if (_DynamicEvent == null)	       {	         _DynamicEvent  = GetUIUnit<RectTransform>("DynamicEvent"); 	       }	      return _DynamicEvent;	     }	   }	  private GameObject _ShengShiEventWidget;	  public GameObject ShengShiEventWidget	   {	   get{	      if (_ShengShiEventWidget == null)	       {	         _ShengShiEventWidget  = GetUIUnit<GameObject>("ShengShiEventWidget"); 	       }	      return _ShengShiEventWidget;	     }	   }	  private GameObject _MagicWeaponWidget;	  public GameObject MagicWeaponWidget	   {	   get{	      if (_MagicWeaponWidget == null)	       {	         _MagicWeaponWidget  = GetUIUnit<GameObject>("MagicWeaponWidget"); 	       }	      return _MagicWeaponWidget;	     }	   }	  private RectTransform _MagicWeapon;	  public RectTransform MagicWeapon	   {	   get{	      if (_MagicWeapon == null)	       {	         _MagicWeapon  = GetUIUnit<RectTransform>("MagicWeapon"); 	       }	      return _MagicWeapon;	     }	   }	  private Toggle _AutoUse;	  public Toggle AutoUse	   {	   get{	      if (_AutoUse == null)	       {	         _AutoUse  = GetUIUnit<Toggle>("AutoUse"); 	       }	      return _AutoUse;	     }	   }	  private GameObject _ZhuanPanPanel;	  public GameObject ZhuanPanPanel	   {	   get{	      if (_ZhuanPanPanel == null)	       {	         _ZhuanPanPanel  = GetUIUnit<GameObject>("ZhuanPanPanel"); 	       }	      return _ZhuanPanPanel;	     }	   }	  private GameObject _UseQuqueSkill;	  public GameObject UseQuqueSkill	   {	   get{	      if (_UseQuqueSkill == null)	       {	         _UseQuqueSkill  = GetUIUnit<GameObject>("UseQuqueSkill"); 	       }	      return _UseQuqueSkill;	     }	   }	  private RectTransform _UseQuqueSkillRoot;	  public RectTransform UseQuqueSkillRoot	   {	   get{	      if (_UseQuqueSkillRoot == null)	       {	         _UseQuqueSkillRoot  = GetUIUnit<RectTransform>("UseQuqueSkillRoot"); 	       }	      return _UseQuqueSkillRoot;	     }	   }	  private GameObject _BossHpWidget;	  public GameObject BossHpWidget	   {	   get{	      if (_BossHpWidget == null)	       {	         _BossHpWidget  = GetUIUnit<GameObject>("BossHpWidget"); 	       }	      return _BossHpWidget;	     }	   }	  private RectTransform _BossHpRoot;	  public RectTransform BossHpRoot	   {	   get{	      if (_BossHpRoot == null)	       {	         _BossHpRoot  = GetUIUnit<RectTransform>("BossHpRoot"); 	       }	      return _BossHpRoot;	     }	   }	  private GameObject _FaBaoSkillNameWidget;	  public GameObject FaBaoSkillNameWidget	   {	   get{	      if (_FaBaoSkillNameWidget == null)	       {	         _FaBaoSkillNameWidget  = GetUIUnit<GameObject>("FaBaoSkillNameWidget"); 	       }	      return _FaBaoSkillNameWidget;	     }	   }	  private RectTransform _FaBaoSkillDec;	  public RectTransform FaBaoSkillDec	   {	   get{	      if (_FaBaoSkillDec == null)	       {	         _FaBaoSkillDec  = GetUIUnit<RectTransform>("FaBaoSkillDec"); 	       }	      return _FaBaoSkillDec;	     }	   }	  private Button _ZhanTing;	  public Button ZhanTing	   {	   get{	      if (_ZhanTing == null)	       {	         _ZhanTing  = GetUIUnit<Button>("ZhanTing"); 	       }	      return _ZhanTing;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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