| 1234567891011121314151617 | using Core.Utility.Event;using GameLogic.Combat.Hero.Turntable;using GameLogic.Combat.Skill;namespace Common.Utility.CombatEvent{    public class FillInSkillSlotsEventData : EventDataBasic<FillInSkillSlotsEventData>    {        public SkillBasic SkillBasic;        public SkillSlots SkillSlots;        protected override void ProDispose()        {            SkillBasic = null;            SkillSlots = null;        }    }}
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