| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | 
							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- using GameLogic.Combat.CombatTool;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 冰魄牢域
 
-     /// 乌龟的技能,神龟的所有主动伤害型技能命中目标后都会施加一层寒气,
 
-     ///寒气每叠到{0}层时,消耗所有层寒气对敌人照成{0}秒的冰冻效果
 
-     /// </summary>
 
-     public class b_1016 : BuffBasic
 
-     {
 
-         protected override void ProInit()
 
-         {
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-         private void HeroInjured(IEventData ieveEventData)
 
-         {
 
-             HeroInjuredEventData heroInjuredEventData = ieveEventData as HeroInjuredEventData;
 
-             if (heroInjuredEventData.HarmReturnInfo.source == combatHeroEntity)
 
-             {
 
-                 if (heroInjuredEventData.HarmReturnInfo.attType.HasFlag(AttType.Skill) &&
 
-                     !heroInjuredEventData.HarmReturnInfo.attType.HasFlag(AttType.FanJi))
 
-                 {
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1,this);
 
-                     BuffBasic buffBasic =
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(
 
-                             combatHeroEntity, buffInfo);
 
-                     if (buffBasic.buffCount >= buffInfo.BuffConfig.effectValue[0])
 
-                     {
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.RemoveBuff(buffBasic);
 
-                         BuffInfo buffInfo2 = BuffInfo.GetBuffInfo(10021, buffInfo.BuffConfig.effectValue[1], 1,this);
 
-                         heroInjuredEventData.HarmReturnInfo.target.combatHeroEntity.BuffControl.AddBuff(
 
-                             combatHeroEntity, buffInfo2);
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         protected override void ProDormancyObj()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.HeroInjured, HeroInjured);
 
-         }
 
-     }
 
- }
 
 
  |