ProfessionEquipmentPanel.cs 3.3 KB

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  1. using System.Collections.Generic;
  2. using Common.Utility.CombatEvent;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "ProfessionEquipmentPanel" )]
  10. public partial class ProfessionEquipmentPanel : UIPanel
  11. {
  12. private void Init()
  13. {
  14. }
  15. protected override void AddEvent()
  16. {
  17. EventManager.Instance.AddEventListener(CustomEventType.HeroEquip, OnHeroEquip);
  18. }
  19. private void OnHeroEquip(IEventData e)
  20. {
  21. // ProfessionEquipmentPanel professionEquipmentPanel = UIManager.Instance.GetComponent<ProfessionEquipmentPanel>();
  22. //现在是全更新的,后面可以优化成只更新对应职业的装备栏,现在无法这样做的原因是,池子回收了全部装备
  23. HeroEquipEventData data = e as HeroEquipEventData;
  24. UpdateAllEq();
  25. }
  26. protected override void DelEvent()
  27. {
  28. EventManager.Instance.RemoveEventListener(CustomEventType.HeroEquip, OnHeroEquip);
  29. }
  30. public override void AddButtonEvent()
  31. {
  32. btnBack.onClick.AddListener(OnclickBack);
  33. btnInZs.onClick.AddListener(OnclickZS);
  34. btnFs.onClick.AddListener(OnclickFS);
  35. btnMs.onClick.AddListener(OnclickMS);
  36. btnYx.onClick.AddListener(OnclickYX);
  37. btnRecycle.onClick.AddListener(OnclickRecycle);
  38. }
  39. //
  40. private async void OnclickRecycle()
  41. {
  42. EqRecyclePanel eqRecyclePanel = await UIManager.Instance.LoadAndOpenPanel<EqRecyclePanel>(null);
  43. eqRecyclePanel.InitEqRecyclePanel();
  44. }
  45. private async void OnclickZS()
  46. {
  47. HeroUITools.OpenSpecificProfessionEquipmentPanel(1);
  48. }
  49. private async void OnclickFS()
  50. {
  51. HeroUITools.OpenSpecificProfessionEquipmentPanel(2);
  52. }
  53. private async void OnclickMS()
  54. {
  55. HeroUITools.OpenSpecificProfessionEquipmentPanel(3);
  56. }
  57. private async void OnclickYX()
  58. {
  59. HeroUITools.OpenSpecificProfessionEquipmentPanel(4);
  60. }
  61. private void OnclickBack()
  62. {
  63. UIManager.Instance.HideUIUIPanel(this);
  64. UIManager.Instance.DormancyAllGComponent<WidgetItem>("eq");
  65. }
  66. public async void InitPanel()
  67. {
  68. UpdateAllEq();
  69. }
  70. public void UpdateAllEq()
  71. {
  72. UpdateZyEqs(1);
  73. UpdateZyEqs(2);
  74. UpdateZyEqs(3);
  75. UpdateZyEqs(4);
  76. }
  77. public void UpdateZyEqs(int zy)
  78. {
  79. switch (zy)
  80. {
  81. case 1:
  82. HeroUITools.UpdateZyEqIcon(1, zsEqs, action:OnclickZS);
  83. break;
  84. case 2:
  85. HeroUITools.UpdateZyEqIcon(2, fsEqs, action:OnclickFS);
  86. break;
  87. case 3:
  88. HeroUITools.UpdateZyEqIcon(3, msEqs, action:OnclickMS);
  89. break;
  90. case 4:
  91. HeroUITools.UpdateZyEqIcon(4, yxEqs, action:OnclickYX);
  92. break;
  93. }
  94. }
  95. }
  96. }