S30005.cs 584 B

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  1. namespace GameLogic.Combat.Skill
  2. {
  3. public class S30005: SkillBasic
  4. {
  5. protected float lasetAddValue;
  6. protected override void ProUseSkill()
  7. {
  8. }
  9. protected override void ProInitSkillConfig()
  10. {
  11. }
  12. protected override void ProInitSkill()
  13. {
  14. CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage -= lasetAddValue;
  15. lasetAddValue = SelfSkillConfig.effectValue[0];
  16. CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage += lasetAddValue;
  17. }
  18. }
  19. }