S10004.cs 471 B

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using GameLogic.Combat.CombatTool;
  3. using GameLogic.Combat.Hero;
  4. using UnityEngine;
  5. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  6. namespace GameLogic.Combat.Skill
  7. {
  8. /// <summary>
  9. /// 增加{0}道[旋风斩]的剑气数量
  10. /// </summary>
  11. public class S10004 : SkillBasic
  12. {
  13. protected override void ProUseSkill()
  14. {
  15. }
  16. }
  17. }