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- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using UnityEngine;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 增加{0}道[旋风斩]的剑气数量
- /// </summary>
- public class S10004 : SkillBasic
- {
- protected override void ProUseSkill()
- {
-
- }
- }
- }
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