GongFaUpgradePanel.cs 25 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Audio;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.UTool;
  9. using GameLogic.Bag;
  10. using GameLogic.Hero;
  11. using GameLogic.Player;
  12. using UnityEngine;
  13. using UnityEngine.UI;
  14. using Utility;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "GongFaUpgradePanel")]
  18. public partial class GongFaUpgradePanel : UIPanel
  19. {
  20. private SkillInfo _skillInfo;
  21. private List<SkillConfig> configs;
  22. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  23. private List<SkillPowerupConfig> _skillPowerupConfigs;
  24. // private SkillConstant skillConstant;
  25. List<ItemWidgetType1> _itemWidgetType1 = new List<ItemWidgetType1>();
  26. // List<EnergyWidget> _energyWidgets = new List<EnergyWidget>();
  27. bool isUpStar = false;
  28. bool isUpGrad = false;
  29. private void Init()
  30. {
  31. isAddStack = true;
  32. IsShowAppBar = false;
  33. }
  34. public async override CTask GetFocus()
  35. {
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Back.onClick.AddListener(() =>
  48. {
  49. if (isUpStar || isUpGrad)
  50. {
  51. isUpStar = false;
  52. isUpGrad = false;
  53. UpdateStarBtn();
  54. return;
  55. }
  56. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  57. });
  58. Btn_UpGradeOk.onClick.AddListener(() => { UpgradeClick(); });
  59. Btn_UpGrade.onClick.AddListener(() => { UpgradeClick(); });
  60. Btn_UpStar.onClick.AddListener(() => { UpStarClick(); });
  61. Btn_UpStarOk.onClick.AddListener(() => { UpStarClick(); });
  62. Btn_UpGradeOkLongPress.longPress = () => { UpgradeClick(); };
  63. Btn_Rest.onClick.AddListener(async () =>
  64. {
  65. bool relust = await TipsPanle.OpenPnael(10799);
  66. if (!relust)
  67. {
  68. return;
  69. }
  70. Dictionary<int, ItemInfo> itemInfo = new Dictionary<int, ItemInfo>();
  71. for (int i = 1; i < _skillInfo.SkillPowerupConfig.ID; i++)
  72. {
  73. SkillPowerupConfig skillPowerupConfig = ConfigComponent.Instance.Get<SkillPowerupConfig>(i);
  74. for (var i1 = 0; i1 < skillPowerupConfig.LevelupItem.Length; i1++)
  75. {
  76. if (itemInfo.ContainsKey(skillPowerupConfig.LevelupItem[i1]))
  77. {
  78. itemInfo[skillPowerupConfig.LevelupItem[i1]].count += skillPowerupConfig.LevelupItemNum[i1];
  79. }
  80. else
  81. {
  82. itemInfo.Add(skillPowerupConfig.LevelupItem[i1], new ItemInfo(
  83. skillPowerupConfig.LevelupItem[i1],
  84. skillPowerupConfig.LevelupItemNum[i1]));
  85. }
  86. }
  87. }
  88. // ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  89. //
  90. // SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  91. // int count = 0;
  92. // for (int i = 0; i < _skillInfo.skillConfig.level - 1; i++)
  93. // {
  94. // count += skillConstant.SkillPromoteNeedPieceNum[i];
  95. // }
  96. //
  97. // if (count > 0)
  98. // {
  99. // if (itemInfo.ContainsKey(_skillInfo.skillConfig.PieceID))
  100. // {
  101. // itemInfo[_skillInfo.skillConfig.PieceID].count += count;
  102. // }
  103. // else
  104. // {
  105. // itemInfo.Add(_skillInfo.skillConfig.PieceID, new ItemInfo(_skillInfo.skillConfig.PieceID,
  106. // count));
  107. // }
  108. // }
  109. // _skillInfo.SkillData.star = 1;
  110. _skillInfo.SkillData.level = 1;
  111. _skillInfo.CustomInt(_skillInfo.SkillData);
  112. PlayerManager.Instance.myHero.ComputeHeroInfo();
  113. CustomInit(_skillInfo);
  114. foreach (var keyValuePair in itemInfo)
  115. {
  116. PlayerManager.Instance.BagController.AddItem(keyValuePair.Value);
  117. }
  118. RewardsPanel.OpenPanel(itemInfo);
  119. });
  120. }
  121. private void UpStarClick()
  122. {
  123. if (!isUpStar)
  124. {
  125. isUpStar = true;
  126. UpdateStarBtn();
  127. return;
  128. }
  129. if (_skillInfo.SkillData == null)
  130. {
  131. return;
  132. }
  133. if (_skillInfo.SkillData.star > _gongFaUpgradeInfoWidgets.Count)
  134. {
  135. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  136. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  137. return;
  138. }
  139. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  140. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  141. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  142. if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  143. {
  144. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  145. ItemSourcePanel.OpenPanel(_skillInfo.skillConfig.PieceID);
  146. return;
  147. }
  148. _skillInfo.SkillData.star++;
  149. _skillInfo.CustomInt(_skillInfo.SkillData);
  150. PlayerManager.Instance.myHero.ComputeHeroInfo();
  151. CustomInit(_skillInfo);
  152. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  153. {
  154. if (gongFaUpgradeInfoWidget._skillInfo.skillConfig.level == _skillInfo.skillConfig.level)
  155. {
  156. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.gameObject.SetActive(true);
  157. gongFaUpgradeInfoWidget.fx_ui_gongfa_tiaomu.Play();
  158. break;
  159. }
  160. }
  161. AudioManager.Instance.PlayAudio("ui_tycg.wav");
  162. AccountFileInfo.Instance.SavePlayerData();
  163. }
  164. private void UpgradeClick()
  165. {
  166. if (_skillInfo.SkillData == null)
  167. {
  168. return;
  169. }
  170. if (!isUpGrad)
  171. {
  172. isUpGrad = true;
  173. UpdateStarBtn();
  174. return;
  175. }
  176. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  177. {
  178. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  179. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  180. return;
  181. }
  182. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  183. {
  184. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  185. HeroPowerUpConfig heroPowerUpConfig =
  186. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  187. TipMessagePanel.OpenTipMessagePanel(
  188. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}");
  189. return;
  190. }
  191. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  192. {
  193. if (!PlayerManager.Instance.BagController.IsEnough(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  194. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]))
  195. {
  196. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  197. ItemSourcePanel.OpenPanel(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  198. return;
  199. }
  200. }
  201. //扣除道具
  202. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  203. {
  204. PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  205. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  206. }
  207. fx_ui_gongfa_shengji.gameObject.SetActive(true);
  208. fx_ui_gongfa_shengji.Play();
  209. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  210. _skillInfo.SkillData.level++;
  211. _skillInfo.CustomInt(_skillInfo.SkillData);
  212. PlayerManager.Instance.myHero.ComputeHeroInfo();
  213. CustomInit(_skillInfo);
  214. AccountFileInfo.Instance.SavePlayerData();
  215. }
  216. public async void CustomInit(SkillInfo skillInfo)
  217. {
  218. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  219. {
  220. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  221. }
  222. Btn_Rest.gameObject.SetActive(_skillInfo.SkillPowerupConfig.ID > 1);
  223. _gongFaUpgradeInfoWidgets.Clear();
  224. _skillInfo = skillInfo;
  225. RedDotComType02.CustomInit(13, _skillInfo);
  226. RedDotComType01.CustomInit(12, _skillInfo);
  227. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  228. SkillConfig skillConfig = _skillInfo.skillConfig;
  229. Icon_GongFaIcon.icon_name = skillConfig.icon;
  230. Text_Level1.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  231. Text_Level.text = LanguageManager.Instance.Text(10222, _skillInfo.SkillPowerupConfig.ID.ToString());
  232. Text_SkillCd.text = LanguageManager.Instance.Text(10208, skillConfig.addcd);
  233. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  234. if (itemConfig.quality == 3)
  235. {
  236. QualityCsc.ChangeState(0);
  237. Text_Quality.text = LanguageManager.Instance.Text(10797);
  238. }
  239. else if (itemConfig.quality == 4)
  240. {
  241. QualityCsc.ChangeState(1);
  242. Text_Quality.text = LanguageManager.Instance.Text(10796);
  243. }
  244. else if (itemConfig.quality == 5)
  245. {
  246. QualityCsc.ChangeState(2);
  247. Text_Quality.text = LanguageManager.Instance.Text(10795);
  248. }
  249. // skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  250. UpdateStarBtn();
  251. // Text_GongFaDesc.text =
  252. // UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  253. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name) + " ";
  254. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.GetComponent<RectTransform>());
  255. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Level.GetComponent<RectTransform>());
  256. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_GongFaName.transform.parent.GetComponent<RectTransform>());
  257. switch (skillConfig.attribute)
  258. {
  259. case 1:
  260. csc.ChangeState(0);
  261. Icon_Attribute.icon_name = "dec_jin2";
  262. break;
  263. case 2:
  264. csc.ChangeState(1);
  265. Icon_Attribute.icon_name = "dec_mu2";
  266. break;
  267. case 4:
  268. csc.ChangeState(2);
  269. Icon_Attribute.icon_name = "dec_shui2";
  270. break;
  271. case 8:
  272. csc.ChangeState(3);
  273. Icon_Attribute.icon_name = "dec_huo2";
  274. break;
  275. case 16:
  276. csc.ChangeState(4);
  277. Icon_Attribute.icon_name = "dec_tu2";
  278. break;
  279. case 0:
  280. csc.ChangeState(5);
  281. Icon_Attribute.icon_name = "dec_fuzhu2";
  282. break;
  283. }
  284. for (var i = 0; i < StarRoot.Count; i++)
  285. {
  286. MyImage icon = StarRoot[i] as MyImage;
  287. if (i < skillInfo.skillConfig.level - 1)
  288. {
  289. icon.gameObject.SetActive(true);
  290. }
  291. else
  292. {
  293. icon.gameObject.SetActive(false);
  294. }
  295. }
  296. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  297. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  298. for (var i = 0; i < configs.Count; i++)
  299. {
  300. if (configs[i].level == 1)
  301. continue;
  302. SkillInfo skillInfo1 =
  303. new SkillInfo(configs[i].IDGroup, _skillInfo.SkillPowerupConfig.ID, configs[i].level);
  304. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget =
  305. await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  306. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1, false);
  307. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  308. }
  309. }
  310. private async CTask UpdateStarBtn()
  311. {
  312. foreach (var itemWidgetType1 in _itemWidgetType1)
  313. {
  314. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  315. }
  316. _itemWidgetType1.Clear();
  317. // foreach (var energyWidget in _energyWidgets)
  318. // {
  319. // UIManager.Instance.DormancyGComponent(energyWidget);
  320. // }
  321. //
  322. // _energyWidgets.Clear();
  323. if (isUpGrad)
  324. {
  325. Btn_UpStar.gameObject.SetActive(false);
  326. Btn_UpGrade.gameObject.SetActive(false);
  327. Btn_UpStarOk.gameObject.SetActive(false);
  328. Btn_UpGradeOk.gameObject.SetActive(true);
  329. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  330. {
  331. AccountFileInfo.SkillData skillData = new AccountFileInfo.SkillData();
  332. skillData.id = _skillInfo.SkillData.id;
  333. skillData.level = _skillInfo.SkillData.level + 1;
  334. skillData.star = _skillInfo.SkillData.star;
  335. SkillInfo nextSkillInfo = new SkillInfo(skillData);
  336. string[] effs = new string[_skillInfo.effectValue.Length];
  337. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  338. {
  339. if (_skillInfo.effectValue[i] == nextSkillInfo.effectValue[i])
  340. {
  341. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  342. }
  343. else
  344. {
  345. effs[i] =
  346. $"{FormatNumber(_skillInfo.effectValue[i])}<color=green>→({FormatNumber(nextSkillInfo.effectValue[i])})</color>";
  347. }
  348. }
  349. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  350. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.SkillPowerupConfig.ID,
  351. nextSkillInfo.SkillPowerupConfig.ID);
  352. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.GetComponent<RectTransform>());
  353. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_NextLevel.transform.parent
  354. .GetComponent<RectTransform>());
  355. Text_GongFaDesc.text =
  356. UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), effs);
  357. // Btn_UpGrade.GetComponent<RectTransform>().sizeDelta = new Vector2(481, 80);
  358. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  359. {
  360. HeroPowerUpConfig heroPowerUpConfig =
  361. ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig
  362. .PlayerLevelLimit);
  363. Text_UpGrade.text =
  364. $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2])}";
  365. Btn_UpGradeOk.gameObject.transform.Gray(true);
  366. UpGradeItemRoot.SetActive(false);
  367. }
  368. else
  369. {
  370. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  371. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  372. UpGradeItemRoot.SetActive(true);
  373. for (var i = 0; i < _skillInfo.SkillPowerupConfig.LevelupItem.Length; i++)
  374. {
  375. ItemWidgetType1 itemWidgetType1 =
  376. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam,
  377. null, UpGradeItemRoot.GetComponent<RectTransform>(), isInstance: true);
  378. itemWidgetType1.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i],
  379. _skillInfo.SkillPowerupConfig.LevelupItemNum[i]);
  380. _itemWidgetType1.Add(itemWidgetType1);
  381. // EnergyWidget energyWidget =
  382. // await UIManager.Instance.CreateGComponent<EnergyWidget>(null, EnergyRoot);
  383. // energyWidget.CustomInit(_skillInfo.SkillPowerupConfig.LevelupItem[i]);
  384. // _energyWidgets.Add(energyWidget);
  385. }
  386. // Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec), _skillInfo.effectValue);
  387. }
  388. }
  389. else
  390. {
  391. Text_NextLevel.transform.parent.gameObject.SetActive(true);
  392. Text_NextLevel.text = LanguageManager.Instance.Text(10221, _skillInfo.skillConfig.level,
  393. "Max");
  394. Text_UpGrade.text = LanguageManager.Instance.Text(10264);
  395. // Btn_UpStarOk.gameObject.SetActive(false);
  396. UpGradeItemRoot.SetActive(false);
  397. }
  398. }
  399. if (isUpStar)
  400. {
  401. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  402. {
  403. gongFaUpgradeInfoWidget.SelectWidget(true);
  404. }
  405. Btn_UpStar.gameObject.SetActive(false);
  406. Btn_UpGrade.gameObject.SetActive(false);
  407. Btn_UpGradeOk.gameObject.SetActive(false);
  408. Btn_UpStarOk.gameObject.SetActive(true);
  409. if (_skillInfo.skillConfig.level < 6)
  410. {
  411. Btn_UpStarOk.gameObject.transform.RecoverColor();
  412. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  413. UpStarItemRoot.SetActive(true);
  414. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.skillConfig.PieceID);
  415. SkillConstant skillConstant = ConfigComponent.Instance.Get<SkillConstant>(itemConfig.quality);
  416. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level - 1];
  417. ItemWidgetType1 itemWidgetType1 =
  418. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Gam, null,
  419. UpStarItemRoot.GetComponent<RectTransform>(), isInstance: true);
  420. itemWidgetType1.CustomInit(_skillInfo.skillConfig.PieceID, count);
  421. _itemWidgetType1.Add(itemWidgetType1);
  422. }
  423. else
  424. {
  425. Btn_UpStarOk.transform.Gray(true);
  426. Text_UpStar.text = LanguageManager.Instance.Text(10265);
  427. // Btn_UpStarOk.gameObject.SetActive(false);
  428. UpStarItemRoot.SetActive(false);
  429. }
  430. }
  431. if (!isUpGrad && !isUpStar)
  432. {
  433. Btn_UpGrade.gameObject.SetActive(true);
  434. Btn_UpStar.gameObject.SetActive(true);
  435. Btn_UpGradeOk.gameObject.SetActive(false);
  436. Btn_UpStarOk.gameObject.SetActive(false);
  437. UpStarItemRoot.SetActive(false);
  438. UpGradeItemRoot.SetActive(false);
  439. Text_UpStar.text = LanguageManager.Instance.Text(10219);
  440. Text_UpGrade.text = LanguageManager.Instance.Text(10220);
  441. Btn_UpGradeOk.gameObject.transform.RecoverColor();
  442. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  443. {
  444. gongFaUpgradeInfoWidget.SelectWidget(false);
  445. }
  446. Text_NextLevel.transform.parent.gameObject.SetActive(false);
  447. string[] effs = new string[_skillInfo.effectValue.Length];
  448. for (var i = 0; i < _skillInfo.effectValue.Length; i++)
  449. {
  450. effs[i] = FormatNumber(_skillInfo.effectValue[i]);
  451. }
  452. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(_skillInfo.skillConfig.dec),
  453. effs);
  454. }
  455. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.GetComponent<RectTransform>());
  456. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.GetComponent<RectTransform>());
  457. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpStar.GetComponent<RectTransform>());
  458. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_UpGrade.GetComponent<RectTransform>());
  459. LayoutRebuilder.ForceRebuildLayoutImmediate(UpGradeItemRoot.transform.parent.GetComponent<RectTransform>());
  460. LayoutRebuilder.ForceRebuildLayoutImmediate(UpStarItemRoot.transform.parent.GetComponent<RectTransform>());
  461. LayoutRebuilder.ForceRebuildLayoutImmediate(Btn_UpGrade.GetComponent<RectTransform>());
  462. }
  463. public async static CTask<GongFaUpgradePanel> Open(SkillInfo skillInfo)
  464. {
  465. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  466. gongFaUpgradePanel.CustomInit(skillInfo);
  467. return gongFaUpgradePanel;
  468. }
  469. public async override CTask Close()
  470. {
  471. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  472. {
  473. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  474. }
  475. foreach (var itemWidgetType1 in _itemWidgetType1)
  476. {
  477. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  478. }
  479. //
  480. // foreach (var energyWidget in _energyWidgets)
  481. // {
  482. // UIManager.Instance.DormancyGComponent(energyWidget);
  483. // }
  484. //
  485. // _energyWidgets.Clear();
  486. fx_ui_gongfa_shengji.gameObject.SetActive(false);
  487. _itemWidgetType1.Clear();
  488. _gongFaUpgradeInfoWidgets.Clear();
  489. isUpStar = false;
  490. isUpGrad = false;
  491. _skillInfo = null;
  492. await base.Close();
  493. }
  494. public static string FormatNumber(double number)
  495. {
  496. const double tolerance = 1e-10;
  497. // 判断是否接近整数
  498. if (Math.Abs(number - Math.Round(number)) < tolerance)
  499. {
  500. return Math.Round(number).ToString();
  501. }
  502. double integerPart = Math.Truncate(number);
  503. double fraction = number - integerPart;
  504. // 检查小数部分是否超过一位
  505. double firstDigit = Math.Truncate(fraction * 10);
  506. double remainder = fraction * 10 - firstDigit;
  507. if (Math.Abs(remainder) > tolerance)
  508. {
  509. return Math.Round(number, 1).ToString("0.0");
  510. }
  511. else
  512. {
  513. return integerPart.ToString();
  514. }
  515. }
  516. }
  517. }