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- namespace SRF.UI
- {
- using Internal;
- using UnityEngine;
- using UnityEngine.UI;
- /// <summary>
- /// Copies the preferred size of another layout element (useful for a parent object basing its sizing from a child
- /// element).
- /// This does have very quirky behaviour, though.
- /// </summary>
- [RequireComponent(typeof (RectTransform))]
- [ExecuteInEditMode]
- [AddComponentMenu(ComponentMenuPaths.CopyPreferredSize)]
- public class CopyPreferredSize : LayoutElement
- {
- public RectTransform CopySource;
- public float PaddingHeight;
- public float PaddingWidth;
- public override float preferredWidth
- {
- get
- {
- if (CopySource == null || !IsActive())
- {
- return -1f;
- }
- return LayoutUtility.GetPreferredWidth(CopySource) + PaddingWidth;
- }
- }
- public override float preferredHeight
- {
- get
- {
- if (CopySource == null || !IsActive())
- {
- return -1f;
- }
- return LayoutUtility.GetPreferredHeight(CopySource) + PaddingHeight;
- }
- }
- public override int layoutPriority
- {
- get { return 2; }
- }
- }
- }
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