AlterNamePanelData.cs 1.5 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class AlterNamePanel
  9. {
  10. #region 自定义数据
  11. private Text _Text_Title;
  12. public Text Text_Title
  13. {
  14. get{
  15. if (_Text_Title == null)
  16. {
  17. _Text_Title = GetUIUnit<Text>("Text_Title");
  18. }
  19. return _Text_Title;
  20. }
  21. }
  22. private InputField _InputField_Name;
  23. public InputField InputField_Name
  24. {
  25. get{
  26. if (_InputField_Name == null)
  27. {
  28. _InputField_Name = GetUIUnit<InputField>("InputField_Name");
  29. }
  30. return _InputField_Name;
  31. }
  32. }
  33. private Button _Btn_Suiji;
  34. public Button Btn_Suiji
  35. {
  36. get{
  37. if (_Btn_Suiji == null)
  38. {
  39. _Btn_Suiji = GetUIUnit<Button>("Btn_Suiji");
  40. }
  41. return _Btn_Suiji;
  42. }
  43. }
  44. private Button _Btn_Baochun;
  45. public Button Btn_Baochun
  46. {
  47. get{
  48. if (_Btn_Baochun == null)
  49. {
  50. _Btn_Baochun = GetUIUnit<Button>("Btn_Baochun");
  51. }
  52. return _Btn_Baochun;
  53. }
  54. }
  55. private MyImage _Icon_Marsk;
  56. public MyImage Icon_Marsk
  57. {
  58. get{
  59. if (_Icon_Marsk == null)
  60. {
  61. _Icon_Marsk = GetUIUnit<MyImage>("Icon_Marsk");
  62. }
  63. return _Icon_Marsk;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }