EventSystemManager.cs 44 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  48. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  49. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  50. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  51. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  52. }
  53. private void Cancel(IEventData e)
  54. {
  55. CancelEvent();
  56. }
  57. private void JingJieUpgrade(IEventData e)
  58. {
  59. CeekEventCompletes(3, null);
  60. }
  61. private void ItemUpdate(IEventData e)
  62. {
  63. ItemUpdateData data = e as ItemUpdateData;
  64. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  65. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  66. }
  67. private void RenfenceRandomEvent(IEventData e)
  68. {
  69. DetectRandomEvents();
  70. }
  71. private float timer = 0;
  72. private void Update()
  73. {
  74. timer += Time.deltaTime;
  75. if (timer > 1)
  76. {
  77. timer = 0;
  78. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  79. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  80. {
  81. if (AccountFileInfo.Instance.playerData.todayDivineSensePoint <
  82. PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[0])
  83. {
  84. AccountFileInfo.Instance.playerData.todayDivineSensePoint +=
  85. PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  86. AccountFileInfo.Instance.playerData.divineSensePoint +=
  87. PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[1];
  88. }
  89. else
  90. {
  91. AccountFileInfo.Instance.playerData.divineSensePoint +=
  92. PlayerManager.Instance.gameConstantConfig.shenshiPointRecSPD[2];
  93. }
  94. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  95. AccountFileInfo.Instance.SavePlayerData();
  96. }
  97. }
  98. }
  99. public List<AccountFileInfo.EventList> UseDivinesense(int useCount, List<ItemInfo> useItems)
  100. {
  101. //使用神识先移除完成的事件
  102. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  103. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  104. {
  105. if (eventList.isCompleted)
  106. {
  107. removeEvents.Add(eventList);
  108. }
  109. }
  110. foreach (var removeEvent in removeEvents)
  111. {
  112. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  113. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  114. }
  115. AccountFileInfo.Instance.SavePlayerData();
  116. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  117. int count = (int)(AccountFileInfo.Instance.playerData.divineSensePoint /
  118. PlayerManager.Instance.gameConstantConfig.DetectEventCount);
  119. if (count <= 0)
  120. {
  121. //神识值不够
  122. return null;
  123. }
  124. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  125. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  126. if (useCount > count)
  127. {
  128. LogTool.Error("神识值不够");
  129. return null;
  130. }
  131. CeekEventCompletes(8, new[] { 1 });
  132. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  133. var eventConfigs = DetectEvents(useCount, useItems);
  134. if (eventConfigs == null || eventConfigs.Count == 0)
  135. {
  136. TipMessagePanel.OpenTipMessagePanel("没有可以触发的事件");
  137. return default;
  138. }
  139. //扣除神识值 增加神识经验
  140. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  141. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  142. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  143. // 神识升级逻辑
  144. UpDivinesense();
  145. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  146. UpdateZuizhongEventData();
  147. AccountFileInfo.Instance.SavePlayerData();
  148. return eventConfigs;
  149. }
  150. public void UpdateZuizhongEventData()
  151. {
  152. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e =>
  153. e.guid == AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId);
  154. if (eventList == null || eventList.guid == 0)
  155. {
  156. var mainEventData = GetMainEventDta();
  157. if (mainEventData != null)
  158. {
  159. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = mainEventData.guid;
  160. }
  161. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  162. {
  163. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId =
  164. AccountFileInfo.Instance.playerData.eventList[0].guid;
  165. }
  166. }
  167. }
  168. private void UpDivinesense()
  169. {
  170. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  171. {
  172. return;
  173. }
  174. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  175. {
  176. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  177. {
  178. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  179. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  180. }
  181. }
  182. AccountFileInfo.Instance.SavePlayerData();
  183. }
  184. public int GetShenShiCount()
  185. {
  186. int count = 0;
  187. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  188. {
  189. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  190. if (eventList == null || eventList.eventID == 0 || eventList.isCompleted ||
  191. eventConfig.EventTriggerType == 4)
  192. continue;
  193. if (eventConfig.EventTriggerType != 5)
  194. {
  195. count++;
  196. }
  197. }
  198. return count;
  199. }
  200. public bool BagIsEvent(int eventID)
  201. {
  202. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  203. {
  204. if (eventList.eventID == eventID)
  205. {
  206. return true;
  207. }
  208. }
  209. return false;
  210. }
  211. public int GetBagEventCount(int eventID)
  212. {
  213. int count = 0;
  214. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  215. {
  216. if (eventList.eventID == eventID)
  217. {
  218. count++;
  219. }
  220. }
  221. return count;
  222. }
  223. // public bool IsRefenceEvent(int eventID)
  224. // {
  225. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  226. // }
  227. public bool IsEventTrigger(int eventID)
  228. {
  229. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  230. {
  231. if (eventList.eventID == eventID)
  232. {
  233. return true;
  234. }
  235. }
  236. return false;
  237. }
  238. private List<AccountFileInfo.EventList> DetectEvents(int eventCount, List<ItemInfo> useItems)
  239. {
  240. SmallPlacesConfig smallPlacesConfig =
  241. ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  242. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(smallPlacesConfig.PlacesId);
  243. DivineSenseConfig divineSenseConfig =
  244. ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  245. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  246. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  247. //取消根据主线进度刷新啊支线任务
  248. //现在改成优先刷新满足条件的支线任务然后判断概率是否刷新
  249. //找出可以刷新的支线任务
  250. // if (bigMap.ZhixianActivatedPercentage != null)
  251. // {
  252. // List<EventConfig> zhiXianEvents = new List<EventConfig>();
  253. // for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  254. // {
  255. // if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  256. // {
  257. // if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) &&
  258. // CanTriggerEvent(bigMap.ZhixianID[i]))
  259. // {
  260. // zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  261. // }
  262. // }
  263. // }
  264. //
  265. // foreach (var c in zhiXianEvents)
  266. // {
  267. // AccountFileInfo.EventList eventList = AddEvent(c.ID);
  268. // if (eventList != null)
  269. // {
  270. // eventLists.Add(eventList);
  271. // eventCount--;
  272. //
  273. // if (eventCount == 0)
  274. // {
  275. // return eventLists;
  276. // }
  277. // }
  278. // }
  279. // }
  280. for (int i = 0; i < eventCount; i++)
  281. {
  282. //刷新支线任务
  283. List<EventConfig> zhiXianEvents = eventConfigs.Where(e =>
  284. e.EventTriggerType == 6 && !BagIsEvent(e.ID) && !IsEventTrigger(e.ID) &&
  285. e.SmallPlacesId == smallPlacesConfig.ID &&
  286. eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  287. if (zhiXianEvents.Count > 0)
  288. {
  289. var zhixianEvnetConfig = zhiXianEvents[0];
  290. int randomValueZhiXian = Random.Range(0, 101);
  291. if (randomValueZhiXian <= zhixianEvnetConfig.RefreshProbability)
  292. {
  293. AccountFileInfo.EventList eventList = AddEvent(zhixianEvnetConfig.ID);
  294. if (eventList != null)
  295. {
  296. eventLists.Add(eventList);
  297. LogTool.Log("刷新支线任务:id:" + zhixianEvnetConfig.ID);
  298. continue;
  299. }
  300. }
  301. }
  302. int randomValue3 = Random.Range(0, 101);
  303. //先刷事件关联的事件
  304. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  305. {
  306. bool isRefence = false;
  307. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  308. {
  309. foreach (var eventListEventLink in eventList.eventLinks)
  310. {
  311. foreach (var eventConditionData in eventListEventLink.eventConditions)
  312. {
  313. if (IsEvenkLinkComplete(eventConditionData))
  314. continue;
  315. EventConditionConfig eventConditionConfig =
  316. ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  317. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  318. {
  319. EventConfig eventConfig1 =
  320. ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  321. int count = 0;
  322. foreach (var list in eventLists)
  323. {
  324. if (list.eventID == eventConfig1.ID)
  325. {
  326. count++;
  327. }
  328. }
  329. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  330. {
  331. continue;
  332. }
  333. int randomValue4 = Random.Range(0, 101);
  334. if (randomValue4 <= eventConfig1.RefreshProbability)
  335. {
  336. var eventList1 = AddEvent(eventConfig1.ID);
  337. if (eventList1 != null)
  338. {
  339. eventLists.Add(AddEvent(eventConfig1.ID));
  340. isRefence = true;
  341. }
  342. else
  343. {
  344. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  345. }
  346. break;
  347. }
  348. }
  349. }
  350. }
  351. }
  352. if (isRefence)
  353. continue;
  354. }
  355. //概率
  356. ItemInfo itemInfoType1 = null;
  357. //类型
  358. ItemInfo itemInfoType2 = null;
  359. foreach (var itemInfo in useItems)
  360. {
  361. if (itemInfo.config.associateID == 6)
  362. {
  363. itemInfoType1 = itemInfo;
  364. }
  365. else if (itemInfo.config.associateID == 7)
  366. {
  367. itemInfoType2 = itemInfo;
  368. }
  369. }
  370. float[] QualityBonusChance = divineSenseConfig.QualityBonusChance.ToArray();
  371. if (itemInfoType1 != null)
  372. {
  373. QualityBonusChance[itemInfoType1.config.associateVlaue[0] - 1] *=
  374. itemInfoType1.config.associateVlaue[1];
  375. }
  376. //先掉落出品质
  377. int quality = UtilTools.GetRandomByWeight(qualitys, QualityBonusChance);
  378. // 获取通用事件
  379. List<EventConfig> globalEvents = eventConfigs.Where(e =>
  380. e.EventTriggerType == 1 && e.EventQuality == quality &&
  381. eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) &&
  382. CanEventType(e.ID, itemInfoType2)).ToList();
  383. //场景特定事件
  384. List<EventConfig> candidateEvents = eventConfigs.Where(e =>
  385. bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality &&
  386. eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID) &&
  387. CanEventType(e.ID, itemInfoType2)).ToList();
  388. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  389. {
  390. continue;
  391. }
  392. int randomValue1 = Random.Range(0, 101);
  393. // 达到怪率刷新场景特定事件
  394. //不然刷新通用事件(每个地图都可以刷的)
  395. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  396. {
  397. int randomValue2 = Random.Range(0, candidateEvents.Count);
  398. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  399. if (eventList != null)
  400. {
  401. eventLists.Add(eventList);
  402. }
  403. else
  404. {
  405. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  406. }
  407. }
  408. else if (globalEvents.Count > 0)
  409. {
  410. List<int> quanzhong = new List<int>();
  411. for (var i1 = 0; i1 < globalEvents.Count; i1++)
  412. {
  413. quanzhong.Add(globalEvents[i1].RefreshProbability);
  414. }
  415. var eventconfig = UtilTools.GetRandomByWeight(globalEvents, quanzhong.ToArray());
  416. // int randomValue2 = Random.Range(0, globalEvents.Count);
  417. var eventList = AddEvent(eventconfig.ID);
  418. if (eventList != null)
  419. {
  420. eventLists.Add(eventList);
  421. }
  422. else
  423. {
  424. LogTool.Error("通用事件没有刷新出来 id:" + eventconfig.ID);
  425. }
  426. }
  427. }
  428. if (eventLists.Count == 0)
  429. {
  430. LogTool.Error("没有可以触发的事件");
  431. return null;
  432. }
  433. return eventLists;
  434. }
  435. //添加事件
  436. public AccountFileInfo.EventList AddEvent(int eventID)
  437. {
  438. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  439. AccountFileInfo.EventList eventList = null;
  440. if (eventConfig.ID == 0)
  441. {
  442. return null;
  443. }
  444. //主线任务只能刷一次
  445. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  446. {
  447. AccountFileInfo.EventList e =
  448. AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  449. if (e == null)
  450. {
  451. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  452. if (e == null)
  453. {
  454. eventList = new AccountFileInfo.EventList();
  455. eventList.eventID = eventID;
  456. }
  457. else
  458. {
  459. return null;
  460. }
  461. eventList.guid = IdGenerater.GenerateIdInt();
  462. eventList.curStep = eventConfig.EventLinksId[0];
  463. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  464. //记录英雄等级 神识刷出来的战斗等级不变
  465. if (PlayerManager.Instance.myHero != null)
  466. eventList.heroLevel = PlayerManager.Instance.myHero.level.Value;
  467. }
  468. }
  469. else
  470. {
  471. eventList = new AccountFileInfo.EventList();
  472. eventList.eventID = eventID;
  473. eventList.guid = IdGenerater.GenerateIdInt();
  474. eventList.curStep = eventConfig.EventLinksId[0];
  475. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  476. //记录英雄等级 神识刷出来的战斗等级不变
  477. if (PlayerManager.Instance.myHero != null)
  478. eventList.heroLevel = PlayerManager.Instance.myHero.level.Value;
  479. }
  480. //初始化神识链条,用于监听条件是否完成
  481. if (eventList != null && eventConfig.EventType != 2)
  482. {
  483. foreach (var i in eventConfig.EventLinksId)
  484. {
  485. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  486. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  487. eventLinkData.eventId = eventID;
  488. eventLinkData.eventLinkId = i;
  489. if (eventLinkConfig.ConditionId != null)
  490. {
  491. foreach (var i1 in eventLinkConfig.ConditionId)
  492. {
  493. AccountFileInfo.EventConditionData
  494. eventConditionData = new AccountFileInfo.EventConditionData();
  495. eventConditionData.eventId = eventList.eventID;
  496. eventConditionData.eventCondition = i1;
  497. eventLinkData.eventConditions.Add(eventConditionData);
  498. //初始化先检测一些条件
  499. CeekTaskComplete(eventConditionData, 1, null);
  500. CeekTaskComplete(eventConditionData, 3, null);
  501. }
  502. }
  503. eventList.eventLinks.Add(eventLinkData);
  504. }
  505. }
  506. return eventList;
  507. }
  508. /// <summary>
  509. /// 触发随机事件
  510. /// </summary>
  511. public void DetectRandomEvents()
  512. {
  513. if (isTriggerEvent)
  514. return;
  515. if (isOpenUi)
  516. return;
  517. // 获取随机事件
  518. List<EventConfig> randomEvents =
  519. eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  520. if (randomEvents.Count == 0)
  521. {
  522. LogTool.Warning("没有可以刷新的事件");
  523. return;
  524. }
  525. int idex = Random.Range(0, randomEvents.Count);
  526. TriggerEvent(randomEvents[idex]);
  527. }
  528. /// <summary>
  529. /// 挂机事件触发
  530. /// </summary>
  531. public void TriggerEvent(EventConfig evt)
  532. {
  533. if (isTriggerEvent)
  534. return;
  535. isTriggerEvent = true;
  536. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  537. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  538. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  539. CurrentEventList = eventList;
  540. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID,
  541. () => { CompleteEvent(evt.ID); });
  542. }
  543. /// <summary>
  544. /// 其他类型事件触发
  545. /// </summary>
  546. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null,
  547. Action uiOpenOverCallBack = null)
  548. {
  549. // ChancleEvent();
  550. if (isTriggerEvent)
  551. return;
  552. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  553. SmallPlacesConfig smallPlacesConfig =
  554. ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  555. if (eventConfig.SmallPlacesId > 0)
  556. {
  557. if (eventConfig.SmallPlacesId != PlayerManager.Instance.CurrentsmallPlaces.id)
  558. {
  559. AccountFileInfo.SmallPlacesData lastSmallPlacesData =
  560. PlayerManager.Instance.GetSmallPlacesData(eventConfig.SmallPlacesId - 1);
  561. SmallPlacesConfig lastSmallPlacesConfig =
  562. ConfigComponent.Instance.Get<SmallPlacesConfig>(eventConfig.SmallPlacesId - 1);
  563. SmallPlacesConfig currentSmallPlacesConfig =
  564. ConfigComponent.Instance.Get<SmallPlacesConfig>(eventConfig.SmallPlacesId);
  565. if (currentSmallPlacesConfig.ID > 1 && (lastSmallPlacesData == null ||
  566. lastSmallPlacesData.completionEventCount <
  567. lastSmallPlacesConfig.CompletionEventCount))
  568. {
  569. TipMessagePanel tipMessagePanel = await TipMessagePanel.OpenTipMessagePanel(
  570. $"该任务需要先解锁[{LanguageManager.Instance.Text(lastSmallPlacesConfig.placeName)}], 完成{lastSmallPlacesConfig.CompletionEventCount}个任务后, 可解锁.");
  571. tipMessagePanel.UIClosed(() =>
  572. {
  573. if (PlayerGuideManager.Instance.GuideIsCanDo(3))
  574. {
  575. PlayerGuideManager.Instance.SetGuid(3);
  576. }
  577. });
  578. return;
  579. }
  580. if (lastSmallPlacesConfig.UnlockEnvetid != 0)
  581. {
  582. AccountFileInfo.EventList eventList =
  583. AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce =>
  584. ce.eventID == lastSmallPlacesConfig.UnlockEnvetid);
  585. if (eventList == null || !eventList.isCompleted)
  586. {
  587. var econfig = ConfigComponent.Instance.Get<EventConfig>(lastSmallPlacesConfig.UnlockEnvetid);
  588. TipMessagePanel.OpenTipMessagePanel(
  589. $"该任务需要先解锁[{LanguageManager.Instance.Text(lastSmallPlacesConfig.placeName)}], 完成{econfig.EventName}任务后, 可解锁.");
  590. return;
  591. }
  592. }
  593. SmallPlacesConfig SmallPlacesConfig =
  594. ConfigComponent.Instance.Get<SmallPlacesConfig>(eventConfig.SmallPlacesId);
  595. CTask<bool> cT = CTask<bool>.Create();
  596. PlacesInfoPanel.OpenPanel(SmallPlacesConfig.PlacesId, (b) => { cT.SetResult(b); });
  597. await cT;
  598. if (eventConfig.SmallPlacesId != PlayerManager.Instance.CurrentsmallPlaces.id)
  599. {
  600. return;
  601. }
  602. // if (!cT.Result)
  603. // {
  604. // return;
  605. // }
  606. }
  607. }
  608. else if (eventConfig.placeID > 0)
  609. {
  610. if (eventConfig.placeID != smallPlacesConfig.PlacesId)
  611. {
  612. CTask<bool> cT = CTask<bool>.Create();
  613. PlacesInfoPanel.OpenPanel(eventConfig.placeID, (b) => { cT.SetResult(b); });
  614. await cT;
  615. smallPlacesConfig =
  616. ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  617. if (eventConfig.placeID != smallPlacesConfig.PlacesId)
  618. {
  619. return;
  620. }
  621. }
  622. }
  623. CTask cTask = CTask.Create();
  624. this.onCompleteCallback = oncompleteCallBack;
  625. isTriggerEvent = true;
  626. LogTool.Log(
  627. $"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  628. int dialogueID = 0;
  629. if (evt.curStep == 0)
  630. {
  631. dialogueID = eventConfig.EventLinksId[0];
  632. }
  633. else
  634. {
  635. dialogueID = evt.curStep;
  636. }
  637. CurrentEventList = evt;
  638. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  639. await DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  640. {
  641. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(CurrentEventList.eventID);
  642. if (eventConfig.EventTriggerType != 4)
  643. {
  644. CompleteEvent(CurrentEventList);
  645. }
  646. else
  647. {
  648. CurrentEventList.isCompleted1 = true;
  649. AccountFileInfo.Instance.SavePlayerData();
  650. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  651. }
  652. cTask.SetResult();
  653. }, () =>
  654. {
  655. CancelEvent(CurrentEventList);
  656. cTask.SetResult();
  657. });
  658. uiOpenOverCallBack?.Invoke();
  659. DivineSenceEventPreviewPanel divineSenceEventPreviewPanel =
  660. UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>();
  661. AppBarPanel appBarPanel = UIManager.Instance.GetComponent<AppBarPanel>();
  662. // DivineSenceInfoPanel divineSenceInfoPanel = UIManager.Instance.GetComponent<DivineSenceInfoPanel>();
  663. if (divineSenceEventPreviewPanel != null && !divineSenceEventPreviewPanel.IsClose)
  664. {
  665. divineSenceEventPreviewPanel.GObjectPoolInterface.SetActive(false);
  666. }
  667. if (appBarPanel != null && !appBarPanel.IsClose)
  668. {
  669. appBarPanel.GObjectPoolInterface.SetActive(false);
  670. }
  671. // if (divineSenceInfoPanel != null)
  672. // {
  673. // divineSenceInfoPanel.GObjectPoolInterface.SetActive(false);
  674. // }
  675. await cTask;
  676. if (divineSenceEventPreviewPanel != null && !divineSenceEventPreviewPanel.IsClose)
  677. {
  678. divineSenceEventPreviewPanel.GObjectPoolInterface.SetActive(true);
  679. }
  680. if (appBarPanel != null && !appBarPanel.IsClose)
  681. {
  682. appBarPanel.GObjectPoolInterface.SetActive(true);
  683. }
  684. // if (divineSenceInfoPanel != null)
  685. // {
  686. // divineSenceInfoPanel.GObjectPoolInterface.SetActive(true);
  687. // }
  688. }
  689. //任务是否完成
  690. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  691. {
  692. EventConditionConfig eventConditionConfig =
  693. ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  694. if (eventCondition != null)
  695. {
  696. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  697. }
  698. return false;
  699. }
  700. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  701. {
  702. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup =
  703. new Map<int, List<AccountFileInfo.EventConditionData>>();
  704. foreach (var eventConditionData in eventConditions)
  705. {
  706. EventConditionConfig eventConditionConfig =
  707. ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  708. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  709. {
  710. eventConditionDataGroup.Add(eventConditionConfig.Operation,
  711. new List<AccountFileInfo.EventConditionData>());
  712. }
  713. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  714. }
  715. bool isUlock = true;
  716. //分组检测 其中一个组绑定成功就可以执行
  717. foreach (var keyValuePair in eventConditionDataGroup)
  718. {
  719. isUlock = true;
  720. foreach (var eventConditionData in keyValuePair.Value)
  721. {
  722. if (!IsEvenkLinkComplete(eventConditionData))
  723. {
  724. isUlock = false;
  725. }
  726. }
  727. if (isUlock)
  728. {
  729. return isUlock;
  730. }
  731. }
  732. return isUlock;
  733. }
  734. public void CeekEventCompletes(int type, int[] value)
  735. {
  736. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  737. {
  738. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  739. {
  740. foreach (var eventConditionData in eventLinkData.eventConditions)
  741. {
  742. CeekTaskComplete(eventConditionData, type, value);
  743. }
  744. }
  745. }
  746. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  747. }
  748. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  749. {
  750. EventConditionConfig eventConditionConfig =
  751. ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  752. if (IsEvenkLinkComplete(conditionData))
  753. return;
  754. switch (type)
  755. {
  756. //检测背包道具
  757. case 1:
  758. if (eventConditionConfig.ConditionType == 1)
  759. {
  760. conditionData.fishCount +=
  761. (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  762. if (IsEvenkLinkComplete(conditionData))
  763. {
  764. // CompleteTask(conditionData.guid);
  765. }
  766. }
  767. break;
  768. //境界检测
  769. case 3:
  770. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >=
  771. eventConditionConfig.ConditionPara[0])
  772. {
  773. conditionData.fishCount++;
  774. if (IsEvenkLinkComplete(conditionData))
  775. {
  776. // CompleteTask(conditionData.guid);
  777. }
  778. }
  779. break;
  780. //战斗胜利
  781. case 5:
  782. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  783. {
  784. conditionData.fishCount++;
  785. if (IsEvenkLinkComplete(conditionData))
  786. {
  787. // CompleteEvent(conditionData.guid);
  788. }
  789. }
  790. break;
  791. //获得道具
  792. case 6:
  793. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  794. {
  795. conditionData.fishCount += value[1];
  796. if (IsEvenkLinkComplete(conditionData))
  797. {
  798. // CompleteEvent(conditionData.guid);
  799. }
  800. }
  801. break;
  802. //使用神识
  803. case 8:
  804. if (eventConditionConfig.ConditionType == 8)
  805. {
  806. conditionData.fishCount += value[0];
  807. if (IsEvenkLinkComplete(conditionData))
  808. {
  809. }
  810. }
  811. break;
  812. }
  813. AccountFileInfo.Instance.SavePlayerData();
  814. }
  815. private void CompleteTask(object taskID)
  816. {
  817. }
  818. //指定type事件
  819. private bool CanEventType(int eventID, ItemInfo itemInfo)
  820. {
  821. if (itemInfo == null)
  822. {
  823. return true;
  824. }
  825. var evt = eventConfigs.Find(e => e.ID == eventID);
  826. if (evt.PrizeType != null && evt.PrizeType.Contains(itemInfo.config.associateVlaue[0]))
  827. {
  828. return true;
  829. }
  830. return false;
  831. }
  832. /// <summary>
  833. /// 检查事件是否满足触发条件。
  834. /// </summary>
  835. private bool CanTriggerEvent(int eventID)
  836. {
  837. var evt = eventConfigs.Find(e => e.ID == eventID);
  838. if (evt.ID == 0)
  839. return false;
  840. if (evt.EventConditionId == null)
  841. return true;
  842. for (var i = 0; i < evt.EventConditionId.Length; i++)
  843. {
  844. switch (evt.EventConditionId[i])
  845. {
  846. //背包道具检测
  847. case 1:
  848. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[i]) >= evt.EventCount[i];
  849. //境界判断
  850. case 2:
  851. return PlayerManager.Instance.myHero.level >= evt.EventCount[i];
  852. //概率判断
  853. case 3:
  854. int randomValue1 = Random.Range(0, 1001);
  855. return randomValue1 <= evt.EventCount[i];
  856. //完成事件判断
  857. case 10:
  858. AccountFileInfo.EventList eventList =
  859. AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce =>
  860. ce.eventID == evt.EventValue[i]);
  861. return eventList != null;
  862. }
  863. }
  864. return true;
  865. }
  866. /// <summary>
  867. /// 完成事件
  868. /// </summary>
  869. /// <param name="eventID">事件ID</param>
  870. public void CompleteEvent(int evtId)
  871. {
  872. isTriggerEvent = false;
  873. LogTool.Log($"完成挂机事件{evtId}");
  874. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  875. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  876. eventList.eventID = evtId;
  877. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  878. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  879. SmallPlacesConfig smallPlacesConfig =
  880. ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  881. AccountFileInfo.PlacesData placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  882. if (placesData.progress < 100)
  883. placesData.progress += eventConfig.Score;
  884. AccountFileInfo.Instance.SavePlayerData();
  885. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  886. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  887. }
  888. /// <summary>
  889. /// 完成事件
  890. /// </summary>
  891. /// <param name="eventID">事件ID</param>
  892. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  893. {
  894. this.isTriggerEvent = isTriggerEvent;
  895. LogTool.Log($"完成事件{eventList.eventID}");
  896. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  897. AccountFileInfo.EventList ceventList =
  898. AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  899. PlayerManager.Instance.CurrentsmallPlaces.completionEventCount++;
  900. if (ceventList == null)
  901. {
  902. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  903. int pId = 0;
  904. for (var i = 0; i < placesConfigs.Length; i++)
  905. {
  906. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  907. continue;
  908. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  909. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  910. {
  911. pId = placesConfigs[i].ID;
  912. break;
  913. }
  914. }
  915. if (pId == 0)
  916. {
  917. SmallPlacesConfig smallPlacesConfig =
  918. ConfigComponent.Instance.Get<SmallPlacesConfig>(PlayerManager.Instance.CurrentsmallPlaces.id);
  919. AccountFileInfo.PlacesData
  920. placesData = PlayerManager.Instance.GetPlacesData(smallPlacesConfig.PlacesId);
  921. placesData.progress += eventConfig.Score;
  922. }
  923. else
  924. {
  925. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  926. }
  927. }
  928. List<ItemInfo> itemInfos = new List<ItemInfo>();
  929. if (eventConfig.PrizeIDs != null)
  930. {
  931. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  932. {
  933. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  934. if (dropConfig.dropType == 3)
  935. {
  936. if (eventConfig.PrizeNums[i] < 0)
  937. {
  938. List<ItemInfo> items =
  939. DropManager.Instance.Drop(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  940. if (items != null)
  941. itemInfos.AddRange(items);
  942. }
  943. else
  944. {
  945. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  946. itemInfos.Add(itemInfo);
  947. }
  948. }
  949. else
  950. {
  951. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  952. if (items != null)
  953. itemInfos.AddRange(items);
  954. }
  955. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  956. }
  957. }
  958. foreach (var eventListItemInfo in eventList.itemInfos)
  959. {
  960. itemInfos.Add(new ItemInfo(eventListItemInfo));
  961. }
  962. PlayerManager.Instance.BagController.AddItem(itemInfos);
  963. if (eventConfig.EventTriggerType == 4)
  964. {
  965. eventList.isCompleted = true;
  966. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  967. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  968. TaskInfoPanel taskInfoPanel = await TaskInfoPanel.OpenPanel(eventList, 2);
  969. await taskInfoPanel.UIClosed();
  970. }
  971. else
  972. {
  973. //先不移除 下次探索神识移除
  974. eventList.isCompleted = true;
  975. }
  976. if (itemInfos != null && itemInfos.Count > 0)
  977. {
  978. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  979. await rewardsPanel.UIClosed();
  980. }
  981. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId == eventList.guid)
  982. {
  983. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventListId = 0;
  984. UpdateZuizhongEventData();
  985. }
  986. AccountFileInfo.Instance.SavePlayerData();
  987. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  988. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  989. onCompleteCallback?.Invoke();
  990. onCompleteCallback = null;
  991. }
  992. /// <summary>
  993. /// 完成事件
  994. /// </summary>
  995. /// <param name="eventID">事件ID</param>
  996. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  997. {
  998. }
  999. /// <summary>
  1000. /// 取消事件
  1001. /// </summary>
  1002. /// <param name="eventID">事件ID</param>
  1003. public void CancelEvent(AccountFileInfo.EventList eventList)
  1004. {
  1005. LogTool.Log($"取消事件{eventList.eventID}");
  1006. isTriggerEvent = false;
  1007. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  1008. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  1009. onCompleteCallback?.Invoke();
  1010. onCompleteCallback = null;
  1011. if (PlayerGuideManager.Instance.GuideIsCanDo(2))
  1012. {
  1013. PlayerGuideManager.Instance.SetGuid(2);
  1014. }
  1015. }
  1016. public void RemoveEvent(AccountFileInfo.EventList eventList)
  1017. {
  1018. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  1019. AccountFileInfo.Instance.SavePlayerData();
  1020. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  1021. }
  1022. /// <summary>
  1023. /// 获得主线事件
  1024. /// </summary>
  1025. /// <returns></returns>
  1026. public AccountFileInfo.EventList GetMainEventDta()
  1027. {
  1028. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  1029. {
  1030. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  1031. if (eventConfig.EventTriggerType == 4)
  1032. {
  1033. return eventList;
  1034. }
  1035. }
  1036. return null;
  1037. }
  1038. public void CancelEvent()
  1039. {
  1040. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  1041. DialogueManager.Instance.ChancleEvent();
  1042. CurrentEventList = null;
  1043. isTriggerEvent = false;
  1044. }
  1045. }