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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using GraphProcessor;
- public class ExposedPropertiesGraphWindow : BaseGraphWindow
- {
- BaseGraph tmpGraph;
- [MenuItem("Window/04 Exposed Properties")]
- public static BaseGraphWindow OpenWithTmpGraph()
- {
- var graphWindow = CreateWindow< ExposedPropertiesGraphWindow >();
- // When the graph is opened from the window, we don't save the graph to disk
- graphWindow.tmpGraph = ScriptableObject.CreateInstance<BaseGraph>();
- graphWindow.tmpGraph.hideFlags = HideFlags.HideAndDontSave;
- graphWindow.InitializeGraph(graphWindow.tmpGraph);
- graphWindow.Show();
- return graphWindow;
- }
- protected override void OnDestroy()
- {
- graphView?.Dispose();
- DestroyImmediate(tmpGraph);
- }
- protected override void InitializeWindow(BaseGraph graph)
- {
- titleContent = new GUIContent("Properties Graph");
- if (graphView == null)
- graphView = new ExposedPropertiesGraphView(this);
- rootView.Add(graphView);
- }
- protected override void InitializeGraphView(BaseGraphView view)
- {
- view.OpenPinned< ExposedParameterView >();
- }
- }
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