PlayerManager.cs 2.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using GameLogic.Combat.CombatTool;
  7. using GameLogic.Equipment;
  8. using GameLogic.Hero;
  9. using GameLogic.Player;
  10. using UnityEngine;
  11. using Utility;
  12. public class PlayerManager : Singleton<PlayerManager>
  13. {
  14. public GameConstantConfig gameConstantConfig;
  15. public GongFaControl GongFaControl;
  16. public FaBaoControl FaBaoControl;
  17. public BagController BagController;
  18. /// <summary>
  19. /// 玩家角色属性
  20. /// </summary>
  21. public HeroInfo myHero;
  22. public void Init()
  23. {
  24. SetConfigs();
  25. AccountFileInfo.Instance.LoadPlayerData();
  26. InitGameData();
  27. EventSystemManager.Instance.CustomInit();
  28. }
  29. private void SetConfigs()
  30. {
  31. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  32. }
  33. private void InitGameData()
  34. {
  35. GongFaControl = new GongFaControl();
  36. FaBaoControl = new FaBaoControl();
  37. BagController = new BagController();
  38. BagController.Init();
  39. }
  40. public void AddTestHeroInfo(int heroId, int level, List<int> skill, List<int> magicWeaponId)
  41. {
  42. for (int i = 0; i < skill.Count; i++)
  43. {
  44. SkillInfo skillInfo = new SkillInfo(skill[i], 1);
  45. GongFaControl.AddSkillInfo(skillInfo);
  46. }
  47. for (int i = 0; i < magicWeaponId.Count; i++)
  48. {
  49. FaBaoInfo faBaoInfo = new FaBaoInfo(magicWeaponId[i], 1);
  50. FaBaoControl.AddFaBao(faBaoInfo);
  51. FaBaoControl.FightFaBao.Add(faBaoInfo);
  52. }
  53. HeroInfo heroInfo = new HeroInfo();
  54. heroInfo.InitHero(heroId, level);
  55. myHero = heroInfo;
  56. myHero.TaoismSkillId = 601011;
  57. myHero.MagicWeaponID.Clear();
  58. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  59. }
  60. /// <summary>
  61. /// 保存英雄数据
  62. /// </summary>
  63. /// <param name="heroInfo"></param>
  64. public void SaveHeroData(HeroInfo heroInfo)
  65. {
  66. // if (!QuickSaveHeroData(heroInfo))
  67. // {
  68. // for (int i = 0; i < AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Count; i++)
  69. // {
  70. // AccountFileInfo.HeroData heroData = AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i];
  71. // if (heroData.heroModelId == heroInfo.modelID)
  72. // {
  73. // AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i] = heroInfo.ToHeroData();
  74. // //存下来,用于快速查找
  75. // leadHeroIdx = i;
  76. // AccountFileInfo.Instance.SavePlayerData();
  77. // return;
  78. // }
  79. // }
  80. // }
  81. }
  82. }