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- using System;
- using Common.Utility.CombatEvent;
- using UnityEngine;
- using Random = UnityEngine.Random;
- namespace GameLogic.Combat.CombatTool
- {
- public class RandomEventController : IDisposable
- {
-
- public void StartRandomEvent(Transform root)
- {
-
-
- Debug.Log("模拟测试事件");
- int eventCount = Random.Range(3, 5);
- for (int i = 0; i < eventCount; i++)
- {
- int id = Random.Range(1, 4);
- AddRandomEventEventData addRandomEventEventData = AddRandomEventEventData.Create();
- addRandomEventEventData.randomEventID = id;
- CombatEventManager.Instance.Dispatch(CombatEventType.AddRandomEvent, addRandomEventEventData);
- }
- }
- public void Dispose()
- {
- }
- }
- }
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