- #if !COMBAT_SERVER
- using UnityEngine;
- namespace CombatLibrary.CombatLibrary.CombatCore.GPool
- {
- [AddComponentMenu("特效脚本/隐藏后生成End特效")]
- public class HideShowEndFx : MonoBehaviour
- {
- [Header("隐藏是需要显示的特效")] public string hideFxName;
- [Header("位置偏移(默认就在当前位置)")] public Vector3 posOff;
- }
- }
- #endif
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