- using System;
- using UnityEngine;
- namespace GpuEcsAnimationBaker.Engine.Data
- {
- [Serializable]
- public struct BoneUsage
- {
- [Tooltip("The default max number of bones to take into account for baking (unless specified per LoD underneath)")]
- public int numberOfBonesPerVertex;
- public BoneUsagePerLoD[] boneUsagesPerLoD;
- }
- }
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