BoneUsage.cs 359 B

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  1. using System;
  2. using UnityEngine;
  3. namespace GpuEcsAnimationBaker.Engine.Data
  4. {
  5. [Serializable]
  6. public struct BoneUsage
  7. {
  8. [Tooltip("The default max number of bones to take into account for baking (unless specified per LoD underneath)")]
  9. public int numberOfBonesPerVertex;
  10. public BoneUsagePerLoD[] boneUsagesPerLoD;
  11. }
  12. }