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							- using System;
 
- using System.Collections.Generic;
 
- using Core.BRG;
 
- using Unity.Collections;
 
- using Unity.Mathematics;
 
- using UnityEngine;
 
- using Random = UnityEngine.Random;
 
- public class BRG_backgrond : MonoBehaviour
 
- {
 
-     public BRGSamples samples;
 
-     // public Material mat;
 
-     // public Mesh mesh;
 
-     public bool m_castShadows;
 
-     public int w;
 
-     public int h;
 
-     /// <summary>
 
-     /// BRG容器对象
 
-     /// </summary>
 
-     private BRGRender<BGRGameObjectInfo> _mBrgRenderBasic;
 
-     private int m_itemCount;
 
-     public bool isUpdate = true;
 
-     /// <summary>
 
-     /// GPU项目大小(2个4x3矩阵加1个颜色,每个float4占16字节)
 
-     /// </summary>
 
-     private const int kGpuItemSize = (3 * 2 + 1) * 16;
 
-     public List<BGRGameObjectInfo> m_gameObjectInfos = new List<BGRGameObjectInfo>();
 
-     private void Start()
 
-     {
 
-         m_itemCount = w * h;
 
-         for (int i = 0; i < w; i++)
 
-         {
 
-             for (int j = 0; j < h; j++)
 
-             {
 
-                 BGRGameObjectInfo info = new BGRGameObjectInfo();
 
-                 info.pos = new Vector3(i * 2, j , 0); // 增加间距,使物体更容易看到
 
-                 info.rot = Vector3.zero;
 
-                 info.scale = Vector3.one; 
 
-                 m_gameObjectInfos.Add(info);
 
-             }
 
-         }
 
-         _mBrgRenderBasic = new BRGRender<BGRGameObjectInfo>();
 
-         _mBrgRenderBasic.InitRender(samples, m_gameObjectInfos,512);
 
-     }
 
-     private void OnDestroy()
 
-     {
 
-         if (_mBrgRenderBasic != null)
 
-         {
 
-             _mBrgRenderBasic.Shutdown();
 
-             _mBrgRenderBasic = null;
 
-         }
 
-     }
 
-     private void Update()
 
-     {
 
-         UpdatePos();
 
-     }
 
-     private void UpdatePos()
 
-     {
 
-         if (!isUpdate)
 
-         {
 
-             return;
 
-         }
 
-         if (Input.GetMouseButtonDown(0))
 
-         {
 
-             BGRGameObjectInfo gameObjectInfo= new BGRGameObjectInfo();
 
-             gameObjectInfo.pos = new Vector3(Random.Range(0f, 100f), Random.Range(0f, 100f), 0);
 
-             _mBrgRenderBasic.AddBGRGameObjectInfo(gameObjectInfo);
 
-         }
 
-         if (Input.GetMouseButtonDown(1))
 
-         {
 
-             int index = Random.Range(0, _mBrgRenderBasic.m_gameObjectInfos.Count);
 
-             _mBrgRenderBasic.RemoveBGRGameObjectInfo(index);
 
-         }
 
-         _mBrgRenderBasic.UpdatePos();
 
-     }
 
- }
 
 
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