PlayerDataEditorWindow.cs 14 KB

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  1. #if UNITY_EDITOR
  2. using UnityEditor;
  3. using UnityEngine;
  4. using System.Reflection;
  5. using System.Collections.Generic;
  6. using System;
  7. using System.Collections;
  8. using System.IO;
  9. using Excel2Json;
  10. using Fort23.UTool;
  11. public class PlayerDataEditorWindow : EditorWindow
  12. {
  13. private AccountFileInfo.PlayerData playerData;
  14. private Vector2 scrollPos;
  15. private Dictionary<string, bool> foldoutStates = new Dictionary<string, bool>();
  16. private string DataFilePath = "/playerData.txt";
  17. [MenuItem("Tools/PlayerData 编辑器")]
  18. public static void ShowWindow()
  19. {
  20. GetWindow<PlayerDataEditorWindow>(true, "PlayerData 编辑器");
  21. }
  22. private void OnEnable()
  23. {
  24. LoadPlayerData();
  25. }
  26. private string targetFolder = "";
  27. private string targetItemId = "";
  28. private string targetItemCount = "";
  29. private void OnGUI()
  30. {
  31. GUIStyle headerStyle = new GUIStyle(EditorStyles.boldLabel)
  32. { fontSize = 14, padding = new RectOffset(5, 5, 5, 5) };
  33. GUIStyle sectionStyle = new GUIStyle(EditorStyles.helpBox)
  34. { margin = new RectOffset(5, 5, 5, 5), padding = new RectOffset(10, 10, 10, 10) };
  35. scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
  36. if (playerData == null)
  37. {
  38. EditorGUILayout.HelpBox("未加载 PlayerData!点击下方创建新数据。", MessageType.Warning);
  39. if (GUILayout.Button("创建新 PlayerData", GUILayout.Height(30)))
  40. {
  41. playerData = new AccountFileInfo.PlayerData();
  42. }
  43. EditorGUILayout.EndScrollView();
  44. return;
  45. }
  46. EditorGUILayout.LabelField("PlayerData 编辑器", headerStyle);
  47. EditorGUILayout.Space();
  48. EditorGUILayout.BeginVertical(sectionStyle);
  49. if (Application.isPlaying)
  50. {
  51. targetFolder = EditorGUILayout.TextField(targetFolder);
  52. if (GUILayout.Button("添加事件", GUILayout.Height(30)))
  53. {
  54. if (int.TryParse(targetFolder, out int eventid))
  55. {
  56. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventid);
  57. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  58. {
  59. AccountFileInfo.Instance.playerData.eventList.RemoveAll(e => e.eventID == eventid);
  60. }
  61. var eventList = EventSystemManager.Instance.AddEvent(eventid);
  62. if (eventList != null)
  63. {
  64. LogTool.Log("添加事件:" + eventid);
  65. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  66. AccountFileInfo.Instance.SavePlayerData();
  67. }
  68. }
  69. }
  70. EditorGUILayout.LabelField("道具id:", GUILayout.Width(200));
  71. targetItemId = EditorGUILayout.TextField(targetItemId);
  72. EditorGUILayout.LabelField("道具数量:", GUILayout.Width(200));
  73. targetItemCount = EditorGUILayout.TextField(targetItemCount);
  74. if (GUILayout.Button("添加道具", GUILayout.Height(30)))
  75. {
  76. if (int.TryParse(targetItemId, out int itemId) && int.TryParse(targetItemCount, out int itemCount))
  77. {
  78. PlayerManager.Instance.BagController.AddItem(itemId, itemCount);
  79. LogTool.Log($"添加成功,id:{itemId},数量:{itemCount}");
  80. AccountFileInfo.Instance.SavePlayerData();
  81. }
  82. }
  83. }
  84. try
  85. {
  86. DrawFields(playerData, playerData.GetType(), "PlayerData.");
  87. }
  88. catch (Exception ex)
  89. {
  90. EditorGUILayout.HelpBox($"绘制字段时出错: {ex.Message}", MessageType.Error);
  91. }
  92. EditorGUILayout.EndVertical();
  93. EditorGUILayout.Space();
  94. EditorGUILayout.BeginHorizontal();
  95. if (!Application.isPlaying)
  96. {
  97. if (GUILayout.Button("保存 PlayerData", GUILayout.Height(30)))
  98. {
  99. if (EditorUtility.DisplayDialog("保存确认",
  100. $"确定要保存到 {Application.persistentDataPath + DataFilePath}?\n现有文件将被覆盖。", "确定", "取消"))
  101. {
  102. SavePlayerData();
  103. }
  104. }
  105. }
  106. if (GUILayout.Button("加载 PlayerData", GUILayout.Height(30)))
  107. {
  108. if (EditorUtility.DisplayDialog("加载确认",
  109. $"确定要从 {Application.persistentDataPath + DataFilePath} 加载数据?\n当前编辑的数据将被覆盖。", "确定", "取消"))
  110. {
  111. LoadPlayerData();
  112. }
  113. }
  114. EditorGUILayout.EndHorizontal();
  115. EditorGUILayout.EndScrollView();
  116. }
  117. private void DrawFields(object obj, Type type, string prefix = "")
  118. {
  119. if (obj == null)
  120. {
  121. EditorGUILayout.LabelField($"{prefix} (空)");
  122. return;
  123. }
  124. FieldInfo[] fields = type.GetFields(BindingFlags.Public | BindingFlags.Instance);
  125. foreach (FieldInfo field in fields)
  126. {
  127. string fieldKey = $"{prefix}{field.Name}";
  128. object value = field.GetValue(obj);
  129. // 初始化折叠状态
  130. if (!foldoutStates.ContainsKey(fieldKey))
  131. foldoutStates[fieldKey] = false;
  132. // 处理基本类型
  133. if (field.FieldType == typeof(int))
  134. {
  135. EditorGUILayout.BeginHorizontal();
  136. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  137. int newValue = EditorGUILayout.IntField(value != null ? (int)value : 0);
  138. field.SetValue(obj, newValue);
  139. EditorGUILayout.EndHorizontal();
  140. }
  141. else if (field.FieldType == typeof(long))
  142. {
  143. EditorGUILayout.BeginHorizontal();
  144. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  145. long newValue = EditorGUILayout.LongField(value != null ? (long)value : 0);
  146. field.SetValue(obj, newValue);
  147. EditorGUILayout.EndHorizontal();
  148. }
  149. else if (field.FieldType == typeof(bool))
  150. {
  151. EditorGUILayout.BeginHorizontal();
  152. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  153. bool newValue = EditorGUILayout.Toggle(value != null ? (bool)value : false);
  154. field.SetValue(obj, newValue);
  155. EditorGUILayout.EndHorizontal();
  156. }
  157. else if (field.FieldType == typeof(float))
  158. {
  159. EditorGUILayout.BeginHorizontal();
  160. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  161. float newValue = EditorGUILayout.FloatField(value != null ? (float)value : 0f);
  162. field.SetValue(obj, newValue);
  163. EditorGUILayout.EndHorizontal();
  164. }
  165. else if (field.FieldType == typeof(string))
  166. {
  167. EditorGUILayout.BeginHorizontal();
  168. EditorGUILayout.LabelField(field.Name, GUILayout.Width(200));
  169. string newValue = EditorGUILayout.TextField(value != null ? (string)value : "");
  170. field.SetValue(obj, newValue);
  171. EditorGUILayout.EndHorizontal();
  172. }
  173. // 处理列表类型
  174. else if (field.FieldType.IsGenericType && field.FieldType.GetGenericTypeDefinition() == typeof(List<>))
  175. {
  176. Type itemType = field.FieldType.GetGenericArguments()[0];
  177. IList list = (IList)(value ?? Activator.CreateInstance(field.FieldType));
  178. EditorGUILayout.BeginHorizontal();
  179. foldoutStates[fieldKey] =
  180. EditorGUILayout.Foldout(foldoutStates[fieldKey], $"{field.Name} (列表, {list.Count} 项)", true);
  181. EditorGUILayout.EndHorizontal();
  182. if (foldoutStates[fieldKey])
  183. {
  184. EditorGUI.indentLevel++;
  185. EditorGUILayout.BeginHorizontal();
  186. EditorGUILayout.LabelField("大小", GUILayout.Width(200));
  187. int newSize = EditorGUILayout.IntField(list.Count);
  188. try
  189. {
  190. while (newSize > list.Count)
  191. {
  192. object newItem = Activator.CreateInstance(itemType);
  193. list.Add(newItem);
  194. }
  195. while (newSize < list.Count)
  196. {
  197. list.RemoveAt(list.Count - 1);
  198. }
  199. }
  200. catch (Exception ex)
  201. {
  202. EditorGUILayout.HelpBox($"修改列表大小时出错: {ex.Message}", MessageType.Error);
  203. }
  204. EditorGUILayout.EndHorizontal();
  205. for (int i = 0; i < list.Count; i++)
  206. {
  207. string itemKey = $"{fieldKey}[{i}]";
  208. if (!foldoutStates.ContainsKey(itemKey))
  209. foldoutStates[itemKey] = false;
  210. EditorGUILayout.BeginHorizontal();
  211. foldoutStates[itemKey] =
  212. EditorGUILayout.Foldout(foldoutStates[itemKey], $"{field.Name}[{i}]", true);
  213. if (GUILayout.Button("删除", GUILayout.Width(60)))
  214. {
  215. list.RemoveAt(i);
  216. foldoutStates.Remove(itemKey);
  217. break;
  218. }
  219. EditorGUILayout.EndHorizontal();
  220. if (foldoutStates[itemKey])
  221. {
  222. EditorGUI.indentLevel++;
  223. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  224. try
  225. {
  226. DrawFields(list[i], itemType, $"{prefix}{field.Name}[{i}].");
  227. }
  228. catch (Exception ex)
  229. {
  230. EditorGUILayout.HelpBox($"绘制 {itemKey} 时出错: {ex.Message}", MessageType.Error);
  231. }
  232. EditorGUILayout.EndVertical();
  233. EditorGUI.indentLevel--;
  234. }
  235. }
  236. if (GUILayout.Button($"添加新 {itemType.Name}", GUILayout.Height(25)))
  237. {
  238. try
  239. {
  240. object newItem = Activator.CreateInstance(itemType);
  241. list.Add(newItem);
  242. }
  243. catch (Exception ex)
  244. {
  245. EditorGUILayout.HelpBox($"添加新 {itemType.Name} 时出错: {ex.Message}", MessageType.Error);
  246. }
  247. }
  248. field.SetValue(obj, list);
  249. EditorGUI.indentLevel--;
  250. }
  251. }
  252. // 处理自定义类
  253. else if (field.FieldType.IsClass)
  254. {
  255. EditorGUILayout.BeginHorizontal();
  256. foldoutStates[fieldKey] = EditorGUILayout.Foldout(foldoutStates[fieldKey],
  257. $"{field.Name} ({field.FieldType.Name})", true);
  258. if (value == null && GUILayout.Button("创建", GUILayout.Width(60)))
  259. {
  260. value = Activator.CreateInstance(field.FieldType);
  261. field.SetValue(obj, value);
  262. }
  263. EditorGUILayout.EndHorizontal();
  264. if (foldoutStates[fieldKey] && value != null)
  265. {
  266. EditorGUI.indentLevel++;
  267. EditorGUILayout.BeginVertical(EditorStyles.helpBox);
  268. try
  269. {
  270. DrawFields(value, field.FieldType, $"{prefix}{field.Name}.");
  271. }
  272. catch (Exception ex)
  273. {
  274. EditorGUILayout.HelpBox($"绘制 {fieldKey} 时出错: {ex.Message}", MessageType.Error);
  275. }
  276. EditorGUILayout.EndVertical();
  277. EditorGUI.indentLevel--;
  278. }
  279. }
  280. else
  281. {
  282. EditorGUILayout.LabelField($"{field.Name} ({field.FieldType.Name})", "不支持的类型");
  283. }
  284. }
  285. }
  286. private void SavePlayerData()
  287. {
  288. try
  289. {
  290. string json = JsonUtility.ToJson(playerData, true);
  291. string path = Application.persistentDataPath + DataFilePath;
  292. File.WriteAllText(path, json);
  293. Debug.Log($"PlayerData 已保存至 {path}");
  294. EditorUtility.DisplayDialog("保存成功", $"PlayerData 已保存至 {path}", "确定");
  295. }
  296. catch (Exception ex)
  297. {
  298. EditorGUILayout.HelpBox($"保存 PlayerData 时出错: {ex.Message}", MessageType.Error);
  299. EditorUtility.DisplayDialog("保存失败", $"保存 PlayerData 时出错: {ex.Message}", "确定");
  300. }
  301. }
  302. private void LoadPlayerData()
  303. {
  304. if (!Application.isPlaying)
  305. {
  306. if (playerData == null)
  307. playerData = new AccountFileInfo.PlayerData();
  308. try
  309. {
  310. string path = Application.persistentDataPath + DataFilePath;
  311. if (File.Exists(path))
  312. {
  313. string json = File.ReadAllText(path);
  314. JsonUtility.FromJsonOverwrite(json, playerData);
  315. }
  316. else
  317. {
  318. EditorGUILayout.HelpBox($"未找到文件: {path}", MessageType.Warning);
  319. EditorUtility.DisplayDialog("加载失败", $"未找到文件: {path}", "确定");
  320. }
  321. }
  322. catch (Exception ex)
  323. {
  324. EditorGUILayout.HelpBox($"加载 PlayerData 时出错: {ex.Message}", MessageType.Error);
  325. EditorUtility.DisplayDialog("加载失败", $"加载 PlayerData 时出错: {ex.Message}", "确定");
  326. }
  327. }
  328. else
  329. {
  330. playerData = AccountFileInfo.Instance.playerData;
  331. }
  332. }
  333. }
  334. #endif