DialoguePanel.cs 16 KB

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  1. using System.Text;
  2. using Common.Utility.CombatEvent;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using UnityEngine;
  7. using System;
  8. using System.Collections.Generic;
  9. using System.Linq;
  10. using Fort23.Core;
  11. using GameLogic.Bag;
  12. using GameLogic.Player;
  13. using UnityEngine.UI;
  14. namespace Fort23.Mono
  15. {
  16. [UIBinding(prefab = "DialoguePanel")]
  17. public partial class DialoguePanel : UIPanel
  18. {
  19. private int[] dialogueMessaga;
  20. private ShowDialogueEventData.MessageShowType messageShowType;
  21. private Action<int?> finish;
  22. private int index;
  23. private char[] _currShowMessage;
  24. private float _showTime = 0.03f;
  25. private float _currShowTime = 0;
  26. protected StringBuilder _sb = new StringBuilder();
  27. private int _currShowIndex;
  28. private bool _isUpdate;
  29. private bool _isShowNextButton;
  30. private string[] showIconName;
  31. private EventLinkConfig eventConditionConfig;
  32. private bool _skipTyping;
  33. private bool _isShowingOptions;
  34. private AccountFileInfo.EventList CurrentEventList;
  35. private AccountFileInfo.EventLinkData _eventLinkData;
  36. private int type;
  37. private Text showText;
  38. private GameObject shownextIcon;
  39. private bool isOver;
  40. public static async CTask OpenDialoguePanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  41. ShowDialogueEventData.MessageShowType messageShowType,
  42. Action<int?> finish)
  43. {
  44. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  45. dialoguePanel.ShowPanel(CurrentEventList, id, icon, messageShowType, finish);
  46. }
  47. public static async void OpenDialoguePanel(int[] LanID, string[] icon,
  48. ShowDialogueEventData.MessageShowType messageShowType,
  49. Action<int?> finish)
  50. {
  51. DialoguePanel dialoguePanel = await UIManager.Instance.LoadAndOpenPanel<DialoguePanel>(null, UILayer.Top);
  52. dialoguePanel.ShowPanel(LanID, icon, messageShowType, finish);
  53. }
  54. public override CTask Show()
  55. {
  56. EventManager.Instance.Dispatch(CustomEventType.DialoguePanelOpen,null);
  57. return base.Show();
  58. }
  59. private void Init()
  60. {
  61. isAddStack = false;
  62. _skipTyping = false;
  63. _isShowingOptions = false;
  64. }
  65. protected override void AddEvent()
  66. {
  67. }
  68. protected override void DelEvent()
  69. {
  70. }
  71. public override void AddButtonEvent()
  72. {
  73. nextButton.onClick.AddListener(NextShow);
  74. Btn_Cancel.onClick.AddListener(() =>
  75. {
  76. UIManager.Instance.HideUIUIPanel(this);
  77. finish?.Invoke(-1);
  78. });
  79. }
  80. private void SkipTyping()
  81. {
  82. _skipTyping = true;
  83. if (_isUpdate)
  84. {
  85. _sb.Clear();
  86. _sb.Append(_currShowMessage);
  87. showText.text = _sb.ToString();
  88. _currShowIndex = _currShowMessage.Length;
  89. _isUpdate = false;
  90. ShowNextIcon();
  91. if (index >= dialogueMessaga.Length)
  92. {
  93. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  94. {
  95. ShowOptions();
  96. }
  97. }
  98. }
  99. }
  100. private void NextShow()
  101. {
  102. if (eventConditionConfig.optionType == 1 && _isShowingOptions)
  103. return;
  104. if (_isUpdate)
  105. {
  106. SkipTyping();
  107. }
  108. else
  109. {
  110. StartShowMassge();
  111. }
  112. }
  113. public void ShowPanel(AccountFileInfo.EventList CurrentEventList, int id, string[] icon,
  114. ShowDialogueEventData.MessageShowType messageShowType,
  115. Action<int?> finish)
  116. {
  117. this.CurrentEventList = CurrentEventList;
  118. eventConditionConfig = ConfigComponent.Instance.Get<EventLinkConfig>(id);
  119. _eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == id);
  120. showIconName = icon;
  121. this.dialogueMessaga = eventConditionConfig.LanID;
  122. this.messageShowType = messageShowType;
  123. this.finish = finish;
  124. index = 0;
  125. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  126. if (eventConditionConfig.DialogueType == 0 || eventConditionConfig.DialogueType == 1)
  127. {
  128. DialgueType1.gameObject.SetActive(true);
  129. DialgueType2.gameObject.SetActive(false);
  130. DialgueType3.gameObject.SetActive(false);
  131. showText = message;
  132. shownextIcon = nextIcon;
  133. }
  134. else if (eventConditionConfig.DialogueType == 2)
  135. {
  136. DialgueType1.gameObject.SetActive(false);
  137. DialgueType3.gameObject.SetActive(false);
  138. DialgueType2.gameObject.SetActive(true);
  139. showText = message2;
  140. shownextIcon = nextIcon2;
  141. }
  142. else if (eventConditionConfig.DialogueType == 3)
  143. {
  144. DialgueType1.gameObject.SetActive(false);
  145. DialgueType2.gameObject.SetActive(false);
  146. DialgueType3.gameObject.SetActive(true);
  147. showText = message3;
  148. shownextIcon = nextIcon3;
  149. }
  150. if (eventConditionConfig.NPCID == 100)
  151. {
  152. Text_Name1.text = PlayerManager.Instance.PlayerName;
  153. PLayerNameRoot.SetActive(true);
  154. }
  155. else if (eventConditionConfig.NPCID == 0)
  156. {
  157. PLayerNameRoot.SetActive(false);
  158. }
  159. else
  160. {
  161. PLayerNameRoot.SetActive(true);
  162. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  163. Text_Name1.text = LanguageManager.Instance.Text(eventNpc.name);
  164. }
  165. StartShowMassge();
  166. }
  167. public void ShowPanel(int[] LanID, string[] icon,
  168. ShowDialogueEventData.MessageShowType messageShowType,
  169. Action<int?> finish)
  170. {
  171. showIconName = icon;
  172. this.dialogueMessaga = LanID;
  173. this.messageShowType = messageShowType;
  174. this.finish = finish;
  175. index = 0;
  176. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  177. StartShowMassge();
  178. }
  179. private async void StartShowMassge()
  180. {
  181. if (isOver)
  182. return;
  183. icon.gameObject.SetActive(false);
  184. if (eventConditionConfig.NPCID != 100 && eventConditionConfig.NPCID != 0)
  185. {
  186. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(eventConditionConfig.NPCID);
  187. icon.onSpriteAlter = () =>
  188. {
  189. icon.SetNativeSize();
  190. icon.gameObject.SetActive(true);
  191. };
  192. icon.icon_name = eventNpc.icon;
  193. }
  194. Btn_Bag.gameObject.SetActive(false);
  195. if (index >= dialogueMessaga.Length)
  196. {
  197. isOver = true;
  198. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  199. {
  200. ShowOptions();
  201. }
  202. // 所有句子显示完成,检查是否有选项
  203. if (eventConditionConfig.ID != 0 && eventConditionConfig.optionType == 1 && !_isShowingOptions)
  204. {
  205. // ShowOptions();
  206. }
  207. else
  208. {
  209. if (eventConditionConfig.ID != 0 && _eventLinkData != null && _eventLinkData.eventConditions.Count > 0)
  210. {
  211. foreach (var eventConditionData in _eventLinkData.eventConditions)
  212. {
  213. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  214. {
  215. TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(eventConditionData));
  216. return;
  217. }
  218. }
  219. }
  220. if (eventConditionConfig.optionType == 3)
  221. {
  222. Btn_Bag.gameObject.SetActive(true);
  223. List<ItemInfo> itemInfos = new List<ItemInfo>();
  224. for (var i = 0; i < eventConditionConfig.PrizeIDs.Length; i++)
  225. {
  226. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConditionConfig.PrizeIDs[i]);
  227. if (dropConfig.dropType == 3)
  228. {
  229. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConditionConfig.PrizeNums[i]);
  230. itemInfos.Add(itemInfo);
  231. }
  232. else
  233. {
  234. List<ItemInfo> items = DropManager.Instance.DropItem(eventConditionConfig.PrizeIDs[i]);
  235. itemInfos.AddRange(items);
  236. }
  237. }
  238. ShowItemMoveToTargetPanel showItemMoveToTargetUiPane = UIManager.Instance.GetComponent<ShowItemMoveToTargetPanel>();
  239. Vector3 target = showItemMoveToTargetUiPane.transform.worldToLocalMatrix * Btn_Bag.transform.position;
  240. Vector3 startPos = showItemMoveToTargetUiPane.transform.worldToLocalMatrix * StartPos.transform.position;
  241. int maxCount = 1;
  242. foreach (var itemInfo in itemInfos)
  243. {
  244. int addValue = (int)itemInfo.count.Value / maxCount;
  245. int finishVale = (int)itemInfo.count.Value % maxCount;
  246. // ItemInfo i = itemInfo;
  247. showItemMoveToTargetUiPane.ShowPanel(startPos, target, maxCount, itemInfo.config.icon, CombatItemShowEventData.ShowType.HeroExp, (imageMove) =>
  248. {
  249. int currAddValue = addValue;
  250. if (imageMove.GroupIndex == maxCount - 1)
  251. {
  252. currAddValue += finishVale;
  253. }
  254. });
  255. }
  256. await TimerComponent.Instance.WaitAsync(2000);
  257. }
  258. // 无选项,关闭面板,返回 null
  259. UIManager.Instance.HideUIUIPanel(this);
  260. finish?.Invoke(null);
  261. }
  262. return;
  263. }
  264. _isShowNextButton = false;
  265. shownextIcon.SetActive(false);
  266. string m = LanguageManager.Instance.Text(dialogueMessaga[index],PlayerManager.Instance.PlayerName);
  267. // if (showIconName != null && index < showIconName.Length)
  268. // {
  269. // icon.icon_name = showIconName[index];
  270. // }
  271. index++;
  272. switch (messageShowType)
  273. {
  274. case ShowDialogueEventData.MessageShowType.Default:
  275. showText.text = m;
  276. ShowNextIcon();
  277. break;
  278. case ShowDialogueEventData.MessageShowType.Verbatim:
  279. _sb.Clear();
  280. _currShowMessage = m.ToCharArray();
  281. _sb.Append(_currShowMessage[0]);
  282. showText.text = _sb.ToString();
  283. _isUpdate = true;
  284. _currShowIndex = 1;
  285. _skipTyping = false;
  286. break;
  287. }
  288. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  289. }
  290. private async void ShowOptions()
  291. {
  292. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  293. _isShowingOptions = true;
  294. if (eventConditionConfig.optionType == 1 && eventConditionConfig.optionPara1 != null)
  295. {
  296. OptionMarsk.SetActive(true);
  297. for (var i = 0; i < eventConditionConfig.optionPara1.Length; i++)
  298. {
  299. DialogueOptionWidget dialogueOptionWidget =
  300. await UIManager.Instance.CreateGComponent<DialogueOptionWidget>(null, OptionRoot);
  301. dialogueOptionWidget.CustomInit(i, CurrentEventList, eventConditionConfig.optionPara1[i], eventConditionConfig.ID, SelectOption);
  302. }
  303. LayoutRebuilder.ForceRebuildLayoutImmediate(Dialgue);
  304. }
  305. }
  306. private async void SelectOption(DialogueOptionWidget obj)
  307. {
  308. if (!EventSystemManager.Instance.CeekEventGroupComplete(obj.eventLinkData.eventConditions))
  309. {
  310. bool isOk = await EventTipsPanel.OpenPanel(obj.eventLinkData);
  311. if (isOk)
  312. {
  313. UIManager.Instance.HideUIUIPanel(this);
  314. finish?.Invoke(-1);
  315. }
  316. // TipMessagePanel.OpenTipMessagePanel(EventHelper.GetTaskMessage(selectedOptionID));
  317. return;
  318. }
  319. OptionMarsk.SetActive(false);
  320. int selectedOptionID = obj.eventConditionConfig.ID;
  321. UIManager.Instance.HideUIUIPanel(this);
  322. finish?.Invoke(selectedOptionID);
  323. }
  324. private void ShowNextIcon()
  325. {
  326. shownextIcon.SetActive(true);
  327. _isShowNextButton = true;
  328. }
  329. public override void Hide()
  330. {
  331. base.Hide();
  332. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  333. }
  334. public void Update()
  335. {
  336. // if (EventSystemManager.Instance.isOpenUi && eventConditionConfig.ID != 0)
  337. // return;
  338. if (!_isUpdate) return;
  339. if (messageShowType == ShowDialogueEventData.MessageShowType.Verbatim)
  340. {
  341. if (_currShowIndex >= _currShowMessage.Length)
  342. {
  343. _isUpdate = false;
  344. ShowNextIcon();
  345. if (index >= dialogueMessaga.Length)
  346. {
  347. if (eventConditionConfig.ID != 0 && !_isShowingOptions)
  348. {
  349. ShowOptions();
  350. }
  351. }
  352. return;
  353. }
  354. _currShowTime += Time.deltaTime;
  355. if (_currShowTime > _showTime)
  356. {
  357. _currShowTime -= _showTime;
  358. _sb.Append(_currShowMessage[_currShowIndex]);
  359. _currShowIndex++;
  360. showText.text = _sb.ToString();
  361. }
  362. }
  363. }
  364. public async override CTask Close()
  365. {
  366. UIManager.Instance.DormancyAllGComponent<DialogueOptionWidget>();
  367. _isShowingOptions = false;
  368. _skipTyping = false;
  369. index = 0;
  370. eventConditionConfig = default;
  371. _eventLinkData = null;
  372. CurrentEventList = null;
  373. _currShowMessage = null;
  374. dialogueMessaga = null;
  375. // DialgueType1.gameObject.SetActive(false);
  376. // DialgueType2.gameObject.SetActive(false);
  377. // OptionMarsk.SetActive(false);
  378. isOver = false;
  379. await base.Close();
  380. }
  381. }
  382. }