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- #include "os-event.h"
- #if defined(PLATFORM_UNITY) && defined(UNITY_USE_PLATFORM_STUBS)
- void
- mono_os_event_init (MonoOSEvent *event, gboolean initial)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- }
- void
- mono_os_event_destroy (MonoOSEvent *event)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- }
- void
- mono_os_event_set (MonoOSEvent *event)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- }
- void
- mono_os_event_reset (MonoOSEvent *event)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- }
- MonoOSEventWaitRet
- mono_os_event_wait_one (MonoOSEvent *event, guint32 timeout, gboolean alertable)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- return MONO_OS_EVENT_WAIT_RET_TIMEOUT;
- }
- MonoOSEventWaitRet
- mono_os_event_wait_multiple (MonoOSEvent **events, gsize nevents, gboolean waitall, guint32 timeout, gboolean alertable)
- {
- g_assert(0 && "This function is not yet implemented for the Unity platform.");
- return MONO_OS_EVENT_WAIT_RET_TIMEOUT;
- }
- #endif /* PLATFORM_UNITY && UNITY_USE_PLATFORM_STUBS */
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