| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class XianTuLogPanel 	{	  #region 自定义数据 	  private ScrollList _Content;	  public ScrollList Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<ScrollList>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private Button _Btn_Main;	  public Button Btn_Main	   {	   get{	      if (_Btn_Main == null)	       {	         _Btn_Main  = GetUIUnit<Button>("Btn_Main"); 	       }	      return _Btn_Main;	     }	   }	  private Button _Btn_Event;	  public Button Btn_Event	   {	   get{	      if (_Btn_Event == null)	       {	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 	       }	      return _Btn_Event;	     }	   }	  private RectTransform _BigMapConnect;	  public RectTransform BigMapConnect	   {	   get{	      if (_BigMapConnect == null)	       {	         _BigMapConnect  = GetUIUnit<RectTransform>("BigMapConnect"); 	       }	      return _BigMapConnect;	     }	   }	  private RectTransform _PlacesConnect;	  public RectTransform PlacesConnect	   {	   get{	      if (_PlacesConnect == null)	       {	         _PlacesConnect  = GetUIUnit<RectTransform>("PlacesConnect"); 	       }	      return _PlacesConnect;	     }	   }	  private GameObject _PlacesRoot;	  public GameObject PlacesRoot	   {	   get{	      if (_PlacesRoot == null)	       {	         _PlacesRoot  = GetUIUnit<GameObject>("PlacesRoot"); 	       }	      return _PlacesRoot;	     }	   }	  private GameObject _XianTuSaiXuanWidget1;	  public GameObject XianTuSaiXuanWidget1	   {	   get{	      if (_XianTuSaiXuanWidget1 == null)	       {	         _XianTuSaiXuanWidget1  = GetUIUnit<GameObject>("XianTuSaiXuanWidget1"); 	       }	      return _XianTuSaiXuanWidget1;	     }	   }	  private GameObject _XianTuSaiXuanWidget2;	  public GameObject XianTuSaiXuanWidget2	   {	   get{	      if (_XianTuSaiXuanWidget2 == null)	       {	         _XianTuSaiXuanWidget2  = GetUIUnit<GameObject>("XianTuSaiXuanWidget2"); 	       }	      return _XianTuSaiXuanWidget2;	     }	   }	  private Button _Btn_XaiXuan;	  public Button Btn_XaiXuan	   {	   get{	      if (_Btn_XaiXuan == null)	       {	         _Btn_XaiXuan  = GetUIUnit<Button>("Btn_XaiXuan"); 	       }	      return _Btn_XaiXuan;	     }	   }	  private GameObject _XaiXuanRoot;	  public GameObject XaiXuanRoot	   {	   get{	      if (_XaiXuanRoot == null)	       {	         _XaiXuanRoot  = GetUIUnit<GameObject>("XaiXuanRoot"); 	       }	      return _XaiXuanRoot;	     }	   }	  private Button _Btn_XaiXuanClose;	  public Button Btn_XaiXuanClose	   {	   get{	      if (_Btn_XaiXuanClose == null)	       {	         _Btn_XaiXuanClose  = GetUIUnit<Button>("Btn_XaiXuanClose"); 	       }	      return _Btn_XaiXuanClose;	     }	   }	  private UIToggleList _ChangeList;	  public UIToggleList ChangeList	   {	   get{	      if (_ChangeList == null)	       {	         _ChangeList  = GetUIUnit<UIToggleList>("ChangeList"); 	       }	      return _ChangeList;	     }	   }	  private UIToggleList _BigMapList;	  public UIToggleList BigMapList	   {	   get{	      if (_BigMapList == null)	       {	         _BigMapList  = GetUIUnit<UIToggleList>("BigMapList"); 	       }	      return _BigMapList;	     }	   }	  private UIToggleList _PlacesRootList;	  public UIToggleList PlacesRootList	   {	   get{	      if (_PlacesRootList == null)	       {	         _PlacesRootList  = GetUIUnit<UIToggleList>("PlacesRootList"); 	       }	      return _PlacesRootList;	     }	   }	  private GameObject _EventLogTitleWidgetGam;	  public GameObject EventLogTitleWidgetGam	   {	   get{	      if (_EventLogTitleWidgetGam == null)	       {	         _EventLogTitleWidgetGam  = GetUIUnit<GameObject>("EventLogTitleWidgetGam"); 	       }	      return _EventLogTitleWidgetGam;	     }	   }	  private RectTransform _MarskRoot;	  public RectTransform MarskRoot	   {	   get{	      if (_MarskRoot == null)	       {	         _MarskRoot  = GetUIUnit<RectTransform>("MarskRoot"); 	       }	      return _MarskRoot;	     }	   }	  private RectTransform _Sv;	  public RectTransform Sv	   {	   get{	      if (_Sv == null)	       {	         _Sv  = GetUIUnit<RectTransform>("Sv"); 	       }	      return _Sv;	     }	   }	  private RectTransform _MarskRoot1;	  public RectTransform MarskRoot1	   {	   get{	      if (_MarskRoot1 == null)	       {	         _MarskRoot1  = GetUIUnit<RectTransform>("MarskRoot1"); 	       }	      return _MarskRoot1;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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