UnlockConfig.cs 1.5 KB

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  1. // Auto Generated Code By excel2json
  2. // Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig
  3. using System;
  4. using Fort23.GameData;
  5. namespace Excel2Json
  6. {
  7. [Config(prefab = "UnlockConfig.json")]
  8. public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig> {
  9. }
  10. [Serializable]
  11. public struct UnlockConfig : IConfig {
  12. public int GetID() {return ID;}
  13. /// <summary>
  14. ///序列
  15. /// </summary>
  16. #if !COMBAT_SERVER
  17. public int ID;
  18. #else
  19. public int ID{ set; get; }
  20. #endif
  21. /// <summary>
  22. ///解锁功能 见解锁功能查询
  23. /// </summary>
  24. #if !COMBAT_SERVER
  25. public int ulockFunction;
  26. #else
  27. public int ulockFunction{ set; get; }
  28. #endif
  29. /// <summary>
  30. ///解锁方式 1=境界等级解锁 5=主线章节ID
  31. /// </summary>
  32. #if !COMBAT_SERVER
  33. public int ulockCondition;
  34. #else
  35. public int ulockCondition{ set; get; }
  36. #endif
  37. /// <summary>
  38. ///ulockCondition=1,境界等级
  39. /// </summary>
  40. #if !COMBAT_SERVER
  41. public int ulockValue;
  42. #else
  43. public int ulockValue{ set; get; }
  44. #endif
  45. /// <summary>
  46. ///未解锁前对应入口的展现形式 1、看不见 2、置灰
  47. /// </summary>
  48. #if !COMBAT_SERVER
  49. public int lockType;
  50. #else
  51. public int lockType{ set; get; }
  52. #endif
  53. /// <summary>
  54. ///未解锁时点击的提示语言表ID {0}取ulockValue
  55. /// </summary>
  56. #if !COMBAT_SERVER
  57. public int UnlockTipsID;
  58. #else
  59. public int UnlockTipsID{ set; get; }
  60. #endif
  61. }
  62. }
  63. // End of Auto Generated Code