PlayerManager.cs 4.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. using Utility;
  9. public class PlayerManager : Singleton<PlayerManager>
  10. {
  11. public List<HeroInfo> heroList = new List<HeroInfo>();
  12. /// <summary>
  13. /// 上阵的英雄,也可以叫主力,替补英雄等级=主力英雄的最低等级(和afk一样的)
  14. /// </summary>
  15. public List<HeroInfo> heroListInLead = new List<HeroInfo>();
  16. public GameConstantConfig gameConstantConfig;
  17. public long coin;
  18. public long diamond;
  19. public long heroExp;
  20. /// <summary>
  21. /// 上一个强化的英雄
  22. /// </summary>
  23. public HeroInfo lastHeroInfo;
  24. public void Init()
  25. {
  26. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  27. AccountFileInfo.Instance.LoadPlayerData();
  28. InitGameData();
  29. }
  30. private void InitGameData()
  31. {
  32. InitBags();
  33. InitHeroes();
  34. }
  35. private void InitBags()
  36. {
  37. BagController.Instance.Init();
  38. }
  39. private void InitHeroes()
  40. {
  41. for (int i = 0; i < AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Count; i++)
  42. {
  43. AccountFileInfo.HeroData heroData = AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i];
  44. HeroInfo heroInfo = new HeroInfo();
  45. heroInfo.InitHero(heroData);
  46. heroListInLead.Add(heroInfo);
  47. }
  48. }
  49. public void InitTestHero()
  50. {
  51. heroListInLead.Clear();
  52. // AccountFileInfo.Instance.LoadPlayerData();
  53. AccountFileInfo.HeroData heroData1 = new AccountFileInfo.HeroData
  54. {
  55. heroModelId = 105,
  56. heroPowerId = 1,
  57. heroPromoteId = 3
  58. };
  59. AccountFileInfo.HeroData heroData2 = new AccountFileInfo.HeroData
  60. {
  61. heroModelId = 107,
  62. heroPowerId = 1,
  63. heroPromoteId = 3
  64. };
  65. AccountFileInfo.HeroData heroData3 = new AccountFileInfo.HeroData
  66. {
  67. heroModelId = 116,
  68. heroPowerId = 1,
  69. heroPromoteId = 3
  70. };
  71. AccountFileInfo.HeroData heroData4 = new AccountFileInfo.HeroData
  72. {
  73. heroModelId = 113,
  74. heroPowerId = 1,
  75. heroPromoteId = 3
  76. };
  77. AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Clear();
  78. AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Add(heroData1);
  79. AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Add(heroData2);
  80. AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Add(heroData3);
  81. AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Add(heroData4);
  82. for (int i = 0; i < AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Count; i++)
  83. {
  84. AccountFileInfo.HeroData heroData = AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i];
  85. HeroInfo heroInfo = new HeroInfo();
  86. heroInfo.InitHero(heroData);
  87. heroListInLead.Add(heroInfo);
  88. }
  89. }
  90. public CombatHeroInfo GetHeroInfo(int modelID)
  91. {
  92. if (lastHeroInfo != null && lastHeroInfo.modelID == modelID)
  93. {
  94. return lastHeroInfo;
  95. }
  96. for (int i = 0; i < heroListInLead.Count; i++)
  97. {
  98. HeroInfo info = heroListInLead[i];
  99. if (info.modelID == modelID)
  100. {
  101. return info;
  102. }
  103. }
  104. return null;
  105. }
  106. /// <summary>
  107. /// 保存英雄数据
  108. /// </summary>
  109. /// <param name="heroInfo"></param>
  110. public void SaveHeroData(HeroInfo heroInfo)
  111. {
  112. AccountFileInfo.Instance.SaveHeroData(heroInfo);
  113. // if (!QuickSaveHeroData(heroInfo))
  114. // {
  115. // for (int i = 0; i < AccountFileInfo.Instance.playerData.HeroListInLeadDatas.Count; i++)
  116. // {
  117. // AccountFileInfo.HeroData heroData = AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i];
  118. // if (heroData.heroModelId == heroInfo.modelID)
  119. // {
  120. // AccountFileInfo.Instance.playerData.HeroListInLeadDatas[i] = heroInfo.ToHeroData();
  121. // //存下来,用于快速查找
  122. // leadHeroIdx = i;
  123. // AccountFileInfo.Instance.SavePlayerData();
  124. // return;
  125. // }
  126. // }
  127. // }
  128. }
  129. }