MiniJSON.cs 12 KB

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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System.Globalization;
  30. namespace PottingMobileSDK.MiniJSON
  31. {
  32. using System;
  33. using System.Collections;
  34. using System.Collections.Generic;
  35. using System.IO;
  36. using System.Text;
  37. // Example usage:
  38. //
  39. // using UnityEngine;
  40. // using System.Collections;
  41. // using System.Collections.Generic;
  42. // using MiniJSON;
  43. //
  44. // public class MiniJSONTest : MonoBehaviour {
  45. // void Start () {
  46. // var jsonString = "{ \"array\": [1.44,2,3], " +
  47. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  48. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  49. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  50. // "\"int\": 65536, " +
  51. // "\"float\": 3.1415926, " +
  52. // "\"bool\": true, " +
  53. // "\"null\": null }";
  54. //
  55. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  56. //
  57. // Debug.Log("deserialized: " + dict.GetType());
  58. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  59. // Debug.Log("dict['string']: " + (string) dict["string"]);
  60. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  61. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  62. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  63. //
  64. // var str = Json.Serialize(dict);
  65. //
  66. // Debug.Log("serialized: " + str);
  67. // }
  68. // }
  69. /// <summary>
  70. /// This class encodes and decodes JSON strings.
  71. /// Spec. details, see http://www.json.org/
  72. ///
  73. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  74. /// All numbers are parsed to doubles.
  75. /// </summary>
  76. public static class Json {
  77. /// <summary>
  78. /// Parses the string json into a value
  79. /// </summary>
  80. /// <param name="json">A JSON string.</param>
  81. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  82. public static object Deserialize(string json) {
  83. // save the string for debug information
  84. if (json == null) {
  85. return null;
  86. }
  87. return Parser.Parse(json);
  88. }
  89. sealed class Parser : IDisposable {
  90. const string WORD_BREAK = "{}[],:\"";
  91. public static bool IsWordBreak(char c) {
  92. return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  93. }
  94. enum TOKEN {
  95. NONE,
  96. CURLY_OPEN,
  97. CURLY_CLOSE,
  98. SQUARED_OPEN,
  99. SQUARED_CLOSE,
  100. COLON,
  101. COMMA,
  102. STRING,
  103. NUMBER,
  104. TRUE,
  105. FALSE,
  106. NULL
  107. };
  108. StringReader json;
  109. Parser(string jsonString) {
  110. json = new StringReader(jsonString);
  111. }
  112. public static object Parse(string jsonString) {
  113. using (var instance = new Parser(jsonString)) {
  114. return instance.ParseValue();
  115. }
  116. }
  117. public void Dispose() {
  118. json.Dispose();
  119. json = null;
  120. }
  121. Dictionary<string, object> ParseObject() {
  122. Dictionary<string, object> table = new Dictionary<string, object>();
  123. // ditch opening brace
  124. json.Read();
  125. // {
  126. while (true) {
  127. switch (NextToken) {
  128. case TOKEN.NONE:
  129. return null;
  130. case TOKEN.COMMA:
  131. continue;
  132. case TOKEN.CURLY_CLOSE:
  133. return table;
  134. default:
  135. // name
  136. string name = ParseString();
  137. if (name == null) {
  138. return null;
  139. }
  140. // :
  141. if (NextToken != TOKEN.COLON) {
  142. return null;
  143. }
  144. // ditch the colon
  145. json.Read();
  146. // value
  147. table[name] = ParseValue();
  148. break;
  149. }
  150. }
  151. }
  152. List<object> ParseArray() {
  153. List<object> array = new List<object>();
  154. // ditch opening bracket
  155. json.Read();
  156. // [
  157. var parsing = true;
  158. while (parsing) {
  159. TOKEN nextToken = NextToken;
  160. switch (nextToken) {
  161. case TOKEN.NONE:
  162. return null;
  163. case TOKEN.COMMA:
  164. continue;
  165. case TOKEN.SQUARED_CLOSE:
  166. parsing = false;
  167. break;
  168. default:
  169. object value = ParseByToken(nextToken);
  170. array.Add(value);
  171. break;
  172. }
  173. }
  174. return array;
  175. }
  176. object ParseValue() {
  177. TOKEN nextToken = NextToken;
  178. return ParseByToken(nextToken);
  179. }
  180. object ParseByToken(TOKEN token) {
  181. switch (token) {
  182. case TOKEN.STRING:
  183. return ParseString();
  184. case TOKEN.NUMBER:
  185. return ParseNumber();
  186. case TOKEN.CURLY_OPEN:
  187. return ParseObject();
  188. case TOKEN.SQUARED_OPEN:
  189. return ParseArray();
  190. case TOKEN.TRUE:
  191. return true;
  192. case TOKEN.FALSE:
  193. return false;
  194. case TOKEN.NULL:
  195. return null;
  196. default:
  197. return null;
  198. }
  199. }
  200. string ParseString() {
  201. StringBuilder s = new StringBuilder();
  202. char c;
  203. // ditch opening quote
  204. json.Read();
  205. bool parsing = true;
  206. while (parsing) {
  207. if (json.Peek() == -1) {
  208. parsing = false;
  209. break;
  210. }
  211. c = NextChar;
  212. switch (c) {
  213. case '"':
  214. parsing = false;
  215. break;
  216. case '\\':
  217. if (json.Peek() == -1) {
  218. parsing = false;
  219. break;
  220. }
  221. c = NextChar;
  222. switch (c) {
  223. case '"':
  224. case '\\':
  225. case '/':
  226. s.Append(c);
  227. break;
  228. case 'b':
  229. s.Append('\b');
  230. break;
  231. case 'f':
  232. s.Append('\f');
  233. break;
  234. case 'n':
  235. s.Append('\n');
  236. break;
  237. case 'r':
  238. s.Append('\r');
  239. break;
  240. case 't':
  241. s.Append('\t');
  242. break;
  243. case 'u':
  244. var hex = new char[4];
  245. for (int i=0; i< 4; i++) {
  246. hex[i] = NextChar;
  247. }
  248. s.Append((char) Convert.ToInt32(new string(hex), 16));
  249. break;
  250. }
  251. break;
  252. default:
  253. s.Append(c);
  254. break;
  255. }
  256. }
  257. return s.ToString();
  258. }
  259. object ParseNumber() {
  260. string number = NextWord;
  261. if (number.IndexOf('.') == -1) {
  262. long parsedInt;
  263. Int64.TryParse(number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedInt);
  264. return parsedInt;
  265. }
  266. double parsedDouble;
  267. Double.TryParse(number, NumberStyles.Any, CultureInfo.InvariantCulture, out parsedDouble);
  268. return parsedDouble;
  269. }
  270. void EatWhitespace() {
  271. while (Char.IsWhiteSpace(PeekChar)) {
  272. json.Read();
  273. if (json.Peek() == -1) {
  274. break;
  275. }
  276. }
  277. }
  278. char PeekChar {
  279. get {
  280. return Convert.ToChar(json.Peek());
  281. }
  282. }
  283. char NextChar {
  284. get {
  285. return Convert.ToChar(json.Read());
  286. }
  287. }
  288. string NextWord {
  289. get {
  290. StringBuilder word = new StringBuilder();
  291. while (!IsWordBreak(PeekChar)) {
  292. word.Append(NextChar);
  293. if (json.Peek() == -1) {
  294. break;
  295. }
  296. }
  297. return word.ToString();
  298. }
  299. }
  300. TOKEN NextToken {
  301. get {
  302. EatWhitespace();
  303. if (json.Peek() == -1) {
  304. return TOKEN.NONE;
  305. }
  306. switch (PeekChar) {
  307. case '{':
  308. return TOKEN.CURLY_OPEN;
  309. case '}':
  310. json.Read();
  311. return TOKEN.CURLY_CLOSE;
  312. case '[':
  313. return TOKEN.SQUARED_OPEN;
  314. case ']':
  315. json.Read();
  316. return TOKEN.SQUARED_CLOSE;
  317. case ',':
  318. json.Read();
  319. return TOKEN.COMMA;
  320. case '"':
  321. return TOKEN.STRING;
  322. case ':':
  323. return TOKEN.COLON;
  324. case '0':
  325. case '1':
  326. case '2':
  327. case '3':
  328. case '4':
  329. case '5':
  330. case '6':
  331. case '7':
  332. case '8':
  333. case '9':
  334. case '-':
  335. return TOKEN.NUMBER;
  336. }
  337. switch (NextWord) {
  338. case "false":
  339. return TOKEN.FALSE;
  340. case "true":
  341. return TOKEN.TRUE;
  342. case "null":
  343. return TOKEN.NULL;
  344. }
  345. return TOKEN.NONE;
  346. }
  347. }
  348. }
  349. /// <summary>
  350. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  351. /// </summary>
  352. /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  353. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  354. public static string Serialize(object obj) {
  355. return Serializer.Serialize(obj);
  356. }
  357. sealed class Serializer {
  358. StringBuilder builder;
  359. Serializer() {
  360. builder = new StringBuilder();
  361. }
  362. public static string Serialize(object obj) {
  363. var instance = new Serializer();
  364. instance.SerializeValue(obj);
  365. return instance.builder.ToString();
  366. }
  367. void SerializeValue(object value) {
  368. IList asList;
  369. IDictionary asDict;
  370. string asStr;
  371. if (value == null) {
  372. builder.Append("null");
  373. } else if ((asStr = value as string) != null) {
  374. SerializeString(asStr);
  375. } else if (value is bool) {
  376. builder.Append((bool) value ? "true" : "false");
  377. } else if ((asList = value as IList) != null) {
  378. SerializeArray(asList);
  379. } else if ((asDict = value as IDictionary) != null) {
  380. SerializeObject(asDict);
  381. } else if (value is char) {
  382. SerializeString(new string((char) value, 1));
  383. } else {
  384. SerializeOther(value);
  385. }
  386. }
  387. void SerializeObject(IDictionary obj) {
  388. bool first = true;
  389. builder.Append('{');
  390. foreach (object e in obj.Keys) {
  391. if (!first) {
  392. builder.Append(',');
  393. }
  394. SerializeString(e.ToString());
  395. builder.Append(':');
  396. SerializeValue(obj[e]);
  397. first = false;
  398. }
  399. builder.Append('}');
  400. }
  401. void SerializeArray(IList anArray) {
  402. builder.Append('[');
  403. bool first = true;
  404. foreach (object obj in anArray) {
  405. if (!first) {
  406. builder.Append(',');
  407. }
  408. SerializeValue(obj);
  409. first = false;
  410. }
  411. builder.Append(']');
  412. }
  413. void SerializeString(string str) {
  414. builder.Append('\"');
  415. char[] charArray = str.ToCharArray();
  416. foreach (var c in charArray) {
  417. switch (c) {
  418. case '"':
  419. builder.Append("\\\"");
  420. break;
  421. case '\\':
  422. builder.Append("\\\\");
  423. break;
  424. case '\b':
  425. builder.Append("\\b");
  426. break;
  427. case '\f':
  428. builder.Append("\\f");
  429. break;
  430. case '\n':
  431. builder.Append("\\n");
  432. break;
  433. case '\r':
  434. builder.Append("\\r");
  435. break;
  436. case '\t':
  437. builder.Append("\\t");
  438. break;
  439. default:
  440. int codepoint = Convert.ToInt32(c);
  441. if ((codepoint >= 32) && (codepoint <= 126)) {
  442. builder.Append(c);
  443. } else {
  444. builder.Append("\\u");
  445. builder.Append(codepoint.ToString("x4"));
  446. }
  447. break;
  448. }
  449. }
  450. builder.Append('\"');
  451. }
  452. void SerializeOther(object value) {
  453. // NOTE: decimals lose precision during serialization.
  454. // They always have, I'm just letting you know.
  455. // Previously floats and doubles lost precision too.
  456. if (value is float) {
  457. builder.Append(((float) value).ToString("R"));
  458. } else if (value is int
  459. || value is uint
  460. || value is long
  461. || value is sbyte
  462. || value is byte
  463. || value is short
  464. || value is ushort
  465. || value is ulong) {
  466. builder.Append(value);
  467. } else if (value is double
  468. || value is decimal) {
  469. builder.Append(Convert.ToDouble(value).ToString("R"));
  470. } else {
  471. SerializeString(value.ToString());
  472. }
  473. }
  474. }
  475. }
  476. }