| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159 | using Fort23.Core;using Fort23.UTool;using UnityEngine;using UnityEngine.UI;namespace Fort23.Mono.Phases{    public class Phase3 : IGuideLogic    {        public PlayerGuideManager pgm;        public BetterList<string> dialogList = new BetterList<string>();        private bool once = false;        public Phase3(PlayerGuideManager guideManager)        {            this.pgm = guideManager;            once = true;        }        public override void Active()        {            base.Active();            actionList.Add(OnStep301);            actionList.Add(OnStep302);            // actionList.Add(OnStep303);            actionList.Add(OnStepEnd);        }        public override void Begin()        {            guideID = 3;            guideIdx = -1;            pgm.isForceDone = false;            pgm.isTriggerDone = false;        }        public override void End()        {        }        public override async CTask Guide()        {            if (actionList.Count > guideIdx)            {                pgm.ResetPlayerGuide();                guideIdx++;                SaveStep(guideIdx);                await actionList[guideIdx](null);            }            else            {                LogTool.Error("没有引导了,强制结束。出错步骤,:" + pgm.curPhase + guideIdx);                pgm.isForceDone = true;            }        }        public override void LogicRelase()        {            actionList.Clear();        }        public override void LogicUpdate()        {        }        /// <summary>        /// 点击主界面铃铛按钮        /// </summary>        /// <param name="obj"></param>        public async CTask OnStep301(UnityEngine.Object obj)        {            pgm.StepInit();            GameObject gameObject = UIManager.Instance.GetComponent<MainPanel>().Btn_Event.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            pgm.SetMaskTarget(gameObject);            pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);            // AccountFileInfo.Instance.playerData.divineSensePoint += 300;            await pgm.ConfigLogic(301, delegate() { });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        // /// <summary>        // ///         // /// </summary>        // /// <param name="obj"></param>        // public async CTask OnStep302(UnityEngine.Object obj)        // {        //     pgm.StepInit();        //     await TimerComponent.Instance.WaitAsync(100);        //     GameObject gameObject = UIManager.Instance.GetComponent<DivineSenceInfoPanel>().Btn_Ok.gameObject;        //     Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);        //     Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;        //        //     pgm.SetfxTransVisiable(true);        //     pgm.SetMaskTarget(gameObject);        //     pgm.SetShowFramePosAndSize(localPos, size, 0, gameObject);        //        //     await pgm.ConfigLogic(302, delegate() { });        //        //     pgm.SetFingerPos(localPos);        //     pgm.SetFingerVisiable(true);        // }        public async CTask OnStep302(UnityEngine.Object obj)        {            pgm.StepInit();            await TimerComponent.Instance.WaitAsync(100);            GameObject gameObject =                UIManager.Instance.GetComponent<DivineSenceEventPreviewPanel>().ContentRoot.gameObject;            Vector3 localPos = pgm.WorldPosToLocalPos(gameObject.transform.position);            Vector2 size = gameObject.GetComponent<RectTransform>().sizeDelta;            pgm.SetfxTransVisiable(true);            // pgm.SetMaskTarget(gameObject);            size = new Vector2(718, 858);            localPos = new Vector2(0, -135);            pgm.SetShowFramePosAndSize(localPos, size, 0, null);            await pgm.ConfigLogic(303, delegate() { pgm.NextGuide(); });            pgm.SetFingerPos(localPos);            pgm.SetFingerVisiable(true);        }        public async CTask OnStepEnd(UnityEngine.Object obj)        {            pgm.StepInit();            pgm.SetBlackBaseVisiable(false);            ForceGuideOver();        }        /// <summary>        /// 引导完成        /// </summary>        private void ForceGuideOver()        {            pgm.CloseForceGuide();            pgm.RestGuide();        }    }}
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