| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class DaoYouInvitePanel 	{	  #region 自定义数据 	  private Button _Btn_Close;	  public Button Btn_Close	   {	   get{	      if (_Btn_Close == null)	       {	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 	       }	      return _Btn_Close;	     }	   }	  private RectTransform _Content;	  public RectTransform Content	   {	   get{	      if (_Content == null)	       {	         _Content  = GetUIUnit<RectTransform>("Content"); 	       }	      return _Content;	     }	   }	  private Button _Btn_Ok;	  public Button Btn_Ok	   {	   get{	      if (_Btn_Ok == null)	       {	         _Btn_Ok  = GetUIUnit<Button>("Btn_Ok"); 	       }	      return _Btn_Ok;	     }	   }	  private RectTransform _JiachengContent;	  public RectTransform JiachengContent	   {	   get{	      if (_JiachengContent == null)	       {	         _JiachengContent  = GetUIUnit<RectTransform>("JiachengContent"); 	       }	      return _JiachengContent;	     }	   }	  private Text _Tex_Tips1;	  public Text Tex_Tips1	   {	   get{	      if (_Tex_Tips1 == null)	       {	         _Tex_Tips1  = GetUIUnit<Text>("Tex_Tips1"); 	       }	      return _Tex_Tips1;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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