| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using Fort23.Core;using Fort23.UTool;using UnityEngine.UI;using UnityEngine;using System.Collections.Generic;namespace Fort23.Mono{	public partial class MagicWeaponWidget 	{	  #region 自定义数据 	  private MyImage _icon;	  public MyImage icon	   {	   get{	      if (_icon == null)	       {	         _icon  = GetUIUnit<MyImage>("icon"); 	       }	      return _icon;	     }	   }	  private MyImage _cd;	  public MyImage cd	   {	   get{	      if (_cd == null)	       {	         _cd  = GetUIUnit<MyImage>("cd"); 	       }	      return _cd;	     }	   }	  private Button _myButton;	  public Button myButton	   {	   get{	      if (_myButton == null)	       {	         _myButton  = GetUIUnit<Button>("myButton"); 	       }	      return _myButton;	     }	   }	  private GameObject _feng;	  public GameObject feng	   {	   get{	      if (_feng == null)	       {	         _feng  = GetUIUnit<GameObject>("feng"); 	       }	      return _feng;	     }	   }	  private MyImage _fb_kuang;	  public MyImage fb_kuang	   {	   get{	      if (_fb_kuang == null)	       {	         _fb_kuang  = GetUIUnit<MyImage>("fb_kuang"); 	       }	      return _fb_kuang;	     }	   }	  private MyImage _icon_hui;	  public MyImage icon_hui	   {	   get{	      if (_icon_hui == null)	       {	         _icon_hui  = GetUIUnit<MyImage>("icon_hui"); 	       }	      return _icon_hui;	     }	   }	  private MyImage _bg_hui;	  public MyImage bg_hui	   {	   get{	      if (_bg_hui == null)	       {	         _bg_hui  = GetUIUnit<MyImage>("bg_hui"); 	       }	      return _bg_hui;	     }	   }	  #endregion 自定义数据结束 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)	{	 await base.SetUIGameObject(gObjectPoolInterface);	 Init();	}	}}
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