| 12345678910111213141516171819202122232425262728 | using GPUECSAnimationBaker.Engine.Baker;using UnityEngine;namespace GameTimeLine.CustomizeTimeLogic{    public class SpecialDotMono : MonoBehaviour,IGPUSkeletonBake    {        public string DotName;        public bool followSkeleton;        public Vector3 myRotation;        // public string followSkeleton        public string GetSkeletonName()        {            return DotName;        }        public Transform GetTransform()        {            if (!followSkeleton)            {                return null;            }            return transform;        }    }}
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