| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: WorldMapConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "WorldMapConfig.json")]	public partial class WorldMapConfigHolder : ConfigHolder<WorldMapConfig>
	{	}	[Serializable]	public struct WorldMapConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///世界名称 (语言表)		/// </summary>#if !COMBAT_SERVER		public int worldName;#else		public int worldName{ set; get; }#endif				/// <summary>		///世界介绍  多个		/// </summary>#if !COMBAT_SERVER		public int[] mpDesc;#else		public int[] mpDesc{ set; get; }#endif				/// <summary>		///带地图预制件名称		/// </summary>#if !COMBAT_SERVER		public string bigMapPrefabName;#else		public string bigMapPrefabName{ set; get; }#endif				/// <summary>		///包含的大地图		/// </summary>#if !COMBAT_SERVER		public int[] bigMapId;#else		public int[] bigMapId{ set; get; }#endif			}}// End of Auto Generated Code
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