| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110 | // Auto Generated Code By excel2json// Generate From Excel\Tower.xlsx. SheetName: TowerInfoConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "TowerInfoConfig.json")]	public partial class TowerInfoConfigHolder : ConfigHolder<TowerInfoConfig>
	{	}	[Serializable]	public struct TowerInfoConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///modelID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///id组		/// </summary>#if !COMBAT_SERVER		public int groupId;#else		public int groupId{ set; get; }#endif				/// <summary>		///层		/// </summary>#if !COMBAT_SERVER		public int level;#else		public int level{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int massge;#else		public int massge{ set; get; }#endif				/// <summary>		///1=战斗(levelbattleId) 2=剧情(剧情事件ID)		/// </summary>#if !COMBAT_SERVER		public int towerType;#else		public int towerType{ set; get; }#endif				/// <summary>		///		/// </summary>#if !COMBAT_SERVER		public int[] typeValue;#else		public int[] typeValue{ set; get; }#endif				/// <summary>		///奖励		/// </summary>#if !COMBAT_SERVER		public int[] reward;#else		public int[] reward{ set; get; }#endif				/// <summary>		///解锁值		/// </summary>#if !COMBAT_SERVER		public int unlockValue;#else		public int unlockValue{ set; get; }#endif			}}// End of Auto Generated Code
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