| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230 | // Auto Generated Code By excel2json// Generate From Excel\Item.xlsx. SheetName: ItemConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "ItemConfig.json")]	public partial class ItemConfigHolder : ConfigHolder<ItemConfig>
	{	}	[Serializable]	public struct ItemConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID1		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///道具名称 		/// </summary>#if !COMBAT_SERVER		public int itemName;#else		public int itemName{ set; get; }#endif				/// <summary>		///功能说明		/// </summary>#if !COMBAT_SERVER		public int itemDesc;#else		public int itemDesc{ set; get; }#endif				/// <summary>		///道具图标		/// </summary>#if !COMBAT_SERVER		public string icon;#else		public string icon{ set; get; }#endif				/// <summary>		///道具分类 见ID分段		/// </summary>#if !COMBAT_SERVER		public int itemTag;#else		public int itemTag{ set; get; }#endif				/// <summary>		///品质 1.[物品]白 2.[物品]绿 3.[物品]蓝 4.[物品]紫 5.[物品]橙 6.[物品]红		/// </summary>#if !COMBAT_SERVER		public int quality;#else		public int quality{ set; get; }#endif				/// <summary>		///堆叠数量 0.无限		/// </summary>#if !COMBAT_SERVER		public int stack;#else		public int stack{ set; get; }#endif				/// <summary>		///是否出售		/// </summary>#if !COMBAT_SERVER		public bool isSell;#else		public bool isSell{ set; get; }#endif				/// <summary>		///跳转ID		/// </summary>#if !COMBAT_SERVER		public int[] SkiptoID;#else		public int[] SkiptoID{ set; get; }#endif				/// <summary>		///出售金额		/// </summary>#if !COMBAT_SERVER		public int rewardsNum;#else		public int rewardsNum{ set; get; }#endif				/// <summary>		///进入背包时,是否可见		/// </summary>#if !COMBAT_SERVER		public int isVisible;#else		public int isVisible{ set; get; }#endif				/// <summary>		///是否可用		/// </summary>#if !COMBAT_SERVER		public bool isUse;#else		public bool isUse{ set; get; }#endif				/// <summary>		///使用限制 0. 无 1. 共鸣等级		/// </summary>#if !COMBAT_SERVER		public int useLimit;#else		public int useLimit{ set; get; }#endif				/// <summary>		///消耗道具数量		/// </summary>#if !COMBAT_SERVER		public int costItemNum;#else		public int costItemNum{ set; get; }#endif				/// <summary>		///获得道具ID		/// </summary>#if !COMBAT_SERVER		public int[] rewardsItems;#else		public int[] rewardsItems{ set; get; }#endif				/// <summary>		///获得道具的数量		/// </summary>#if !COMBAT_SERVER		public int[] rewardsItemNums;#else		public int[] rewardsItemNums{ set; get; }#endif				/// <summary>		///堆叠数量 0.无限		/// </summary>#if !COMBAT_SERVER		public int stack_1;#else		public int stack_1{ set; get; }#endif				/// <summary>		///特殊功能ID 详情见说明页		/// </summary>#if !COMBAT_SERVER		public int associateID;#else		public int associateID{ set; get; }#endif				/// <summary>		///特殊功能参数 详情见说明页		/// </summary>#if !COMBAT_SERVER		public int[] associateVlaue;#else		public int[] associateVlaue{ set; get; }#endif				/// <summary>		///背包内排序		/// </summary>#if !COMBAT_SERVER		public int sort;#else		public int sort{ set; get; }#endif				/// <summary>		///包装文本		/// </summary>#if !COMBAT_SERVER		public int itemDesc2;#else		public int itemDesc2{ set; get; }#endif			}}// End of Auto Generated Code
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